They’re the end of the flirt_fingersnap animation
I’m so happy with the new forums - just wishing we weren’t all changed back from our “ranks” (for example, I was a Sonnet, not a Community Member) and that our posts didn’t get deleted. I know there’s always the old forums, but oh well! We’ll all get used to this platform in due time.
I’m struggling with gains. Please help before I toss my computer across the room…
label outfit6
@LILY stands screen right and LILY faces left
LILY (think)
(What should I wear to go out with Toni?)
choice
“Blue” {
@LILY exits right
@LILY changes into LILY_BLUE
@pause for a beat
@LILY enters from right to screen right
gain Blue
} “Red” {
@LILY exits right
@LILY changes into LILY_RED
@pause for a beat
@LILY enters from right to screen right
gain Red
} “Black” {
@LILY exits right
@LILY changes into LILY_BLACK
@pause for a beat
@LILY enters from right to screen right
gain Black
}
To remember:
if (outfit6 is “Blue”) {
@LILY changes into LILY_BLUE
} elif(outfit6 is “Red”) {
@LILY changes into LILY_RED
}
else {
@LILY changes into LILY_BLACK
}
She always changes into the black dress. Thoughts?
Here’s how the last part should read:
if (Blue) {
@LILY changes into LILY_BLUE
} elif (Red) {
@LILY changes into LILY_RED
}
else {
@LILY changes into LILY_BLACK
}
Perfect! I overcomplicated it.
Thank you for saving my computer!
Can the loop be used with the rotate? Basically it rotates once for me and then stops when I want it to keep rotating while shifting. They are on separate lines because the overlay function did not like being in the same line.
Yes the loop should work especially well for rotate
But I think you have to use the then command to string the lines together before being able to use the loop option
I want it to shift and rotate at the same time. If I use then, it won’t occur together.
I tested this out right now and for some reason even if you use THEN or even have the same overlay rotate again (with or without a pause) it just doesn’t seem to want to rotate more than once. It’s very weird
I got some ideas, I’ll try them out and get back to you
But what does work is if you clear the overlay then immediately create and place the overlay again and have it rotate it works
So like:
&overlay PURPLE BOUNCY BALL rotates 360 anchor point 0.5 0.5 in 0.25 THEN overlay PURPLE BOUNCY BALL clear THEN overlay PURPLE BOUNCY BALL create THEN overlay PURPLE BOUNCY BALL shifts to x y in zone # and overlay PURPLE BOUNCY BALL scales to # # and overlay PURPLE BOUNCY BALL opacity 1 THEN overlay PURPLE BOUNCY BALL rotates 360 anchor point 0.5 0.5 in 0.25 loop 5 times
Thank you!
Yes, the power of then
Hello,
I know it’s a stupid question because I know this animation is somewhere here … but it has been more than 1hour that i am searching for it and it drives me insane… X_X
So, please, could someone give me the name of the animation where the character is like exasperate/annoyed/infuriate. The character puts one hand on the forehead and the other one on the waist. (A/N I am not talking about the idle/talk_exhausted animation).
I hope I’ve been clear enough >_<’
The animation is called “disappointed”
Well, sorry i am such a loser <_<
Thank you really much <3
You have to place your character offscreen, or zoom in somewhere do that you can’t see the character, and have them do the animation. You have to wait for the to finish the animation first, then either zoom out or place them onscreen.
Gains are used to remember certain choices. Like if you want to remember a character’s choice in a later episode. If you don’t need to remember outfit choices then you don’t need to add those gains.
Characters will stay in an animation until you make them do another animation or until you change backgrounds.