Thank u
@Dara.Amarie , how can I make it so that if I ask the reader what name they want their character to have, they won’t type in the name that is identical to that of another character?
Is there a template out for having multiple people sitting at a table (ie: for dinner)??
You would need to use the if/elif/else code with the format of: (NAME is “Name”)
And also use labels and goto’s
label name_input
input What’s your name?| What’s your name?|Done(NAME)
if (NAME is “Ashley”) {
NARR
Sorry this name is already taken.goto name_input
} elif (NAME is “Miranda”) {
NARR
Sorry this name is already taken.goto name_input
} else {
#continue
}
And just keep using elif (NAME is “Name”) in the middle if you have more names that you don’t want the reader to choose.
There isn’t, but all you need to do is just place each character in the scene using spot direction: Spot Directing (Moving Characters Around)
Okay, thank you so much!!!
Hi Dara! I’m a new writer of a story called Code and I need help because in this scene, I’m having characters leave all on the left side because it is “meal time” for them, But when i pan the scene and have characters exit, It doesn’t pan all the way. It pans halfway. I put the script below. Also, Is there any way i can have characters exit AND run in the same command? or do i always need to put
“@ CHARACTER exits right
@ CHARACTER starts action_” please help!
This is the script for when it doesn’t pan correctly.
NARRATOR (KAYLEE)
ITS MEAL TIME!!
@ PAM starts react_startled_surprised
@ pause for a beat
@ pan to zone 2
music running_heels
@ YOUNG AUDENZIA starts run_super_speed_loop
@ YOUNG AUDENZIA exits left
@ JAYDEN starts run_cry_embarrassed_loop
@ JAYDEN exits left
@ KAYLEE starts run_athletic_neutral_loop
@ KAYLEE exits left
@ pause for a beat
@ pause for a beat
@ pan to zone 1
@ BOBBY is run_athletic_neutral_loop
@ BOBBY exits left
@ ARNOLD is run_super_speed_loop
@ ARNOLD exits left
Are you zoomed in before that part of your script? That’s what makes a pan go only part of the way. You’d have to reset the zoom then pan.
@CHARACTER exits left/right and CHARACTER does it while run_animation
Hey Dara, I have a question…
I’m trying to code out a “mini-game”, and I’d like the choices that the reader makes to be remembered later on. I know how to use if/elif/else, but I was wondering if it’s possible to have gains within a choice within a choice? Or would that glitch somehow? Would it be easier to use the points system in situations like these? I’m super confused lol, I’ve never done anything like this before.
I hope this makes sense. Thank you
I think the points system would be the easier method, especially with mini games.
Alright, thank you! I’ll probably be back later.
Remove “in zone 2” from that command. Pan to zone 2 first, then have your character enter
mk
Hey, Dara. I need your help. I’m trying to do a remember choice/branching with two outfit choices. I wanted to choose option 1, but i change my mind on previewing option 2. But with the if/elif/else labeling, it goes with option 1 instead of option 2. I don’t know what I did wrong. (Here’s the part of my script where i’m struggling with the branching.)
label dressing_game1
CECILY (think)
(Alright two minutes I have to make a quick outfit choice and make quick adjustments.)
choice
“Poor outfit.” {
@CECILY is tinker_loop_rear
@CECILY is dustoff_loop
@CECILY changes into CECILY_poor
gain POOR
}
“Veronica from Heathers.” {
@CECILY is tinker_loop_rear
@CECILY is dustoff_loop
@CECILY changes into CECILY_heather
CECILY (sing_pop_loop)
Got no time to knock, I'm a dead girl walking!!
gain HEATHER
}
@CECILY is shiftweight
@zoom on 182 0 to 296% in 2
@zoom on 180 227 to 296% in 2
@zoom on 169 365 to 296% in 2
@CECILY is primp_condescend
@zoom reset
CECILY (think)
(Is this my temporarily disguise?)
choice
“Yes, slay it girl!” {
@CECILY is primp_condescend
}
“No.” {
goto label dressing_game1
}
if (POOR) {
@add Hair Brush to CECILY
@CECILY is primp_brush_hair
@CECILY changes hair into Long Curly Hair
@remove Hair Brush from CECILY
}
elif (HEATHER) {
@add Hair Brush to CECILY
@CECILY is primp_brush_hair
@CECILY changes hair into Suburban Bubble
@pause for a beat
@remove Hair Brush from CECILY
@add Lipstick to CECILY
@CECILY is apply_lipstick
@CECILY changes mouthColor into Ruby Red
@pause for a beat
@remove Lipstick from CECILY
}
.
Tysm you’re a literal life-saver!!
Thank you! Your so good at coding!
So I have an overlay in one scene and it’s working perfectly. A couple scenes later I go back to the same background so I just copy and pasted the overlay placement but I get this message…
“invalid formate to specify overlay animation parameters.”
This is my script:
INT. BASIC OFFICE OVERLAY - DAY with DESK W COMPUTER
@overlay 4957460768751616_DESK W COMPUTER shifts to 136 -26 in zone
@overlay 4957460768751616_DESK W COMPUTER scales to 0.874 0.874 in zone 1