Dara Amarie's Official Help Thread! [closed]

Ok thank you.

Is it before the label ends or after

after

1 Like

Thank You

How do I make a car leave the scene?

🚗 HOW TO: Drive into / Drive Off the scene with Character inside

@JADE walks to spot 0.707 357 95 in 11 AND JADE does it while idle
@overlay CAR ANGLE SILVER shifts to 321 -40 in 5
@overlay CAR ANGLE SILVER scales to 1.042 1.042

ok my character is leaving first and idk how to synic them together

So if you want them to move at the same time, you need to use & instead of @ for when JADE walks.

Also, JADE is walking in 11 seconds while your car overlay is shifting in only 5 seconds. They need to be moving in the same amount of seconds.

&JADE walks to spot 0.707 357 95 in 3 AND JADE does it while idle
@overlay CAR ANGLE SILVER shifts to 321 -40 in 3
@overlay CAR ANGLE SILVER scales to 1.042 1.042

ok now the car is leaving the scene but moving to fast and not moving with my character

Make sure that they’re both moving to the same spot. If the car is moving too fast, then the car overlay is moving to a further spot than the character.

Could you help me out

EXT. DUTCH COLONIAL HOME - DAY with CAR ANGLE SILVER

@overlay CAR ANGLE SILVER shifts to -276 -40
@overlay CAR ANGLE SILVER scales to 1.042 1.042

@JADE spot 0.323 272 357 in zone 1 AND JADE faces left

@JADE is idle_sad

@pause for a beat

@JADE walks to spot 0.707 170 179

@JADE faces right

@pause for a beat
@pause for a beat
@pause for a beat

@JADE spot 0.707 159 96

@JADE is idle_sad

@pause for a beat

@JADE is cry_weep_loop

@pause for a beat
@pause for a beat
@pause for a beat

@JADE is deepbreath

sound car_motor

@JADE is idle_sad

&JADE walks to spot 0.707 357 95 in 3 AND JADE does it while idle
@overlay CAR ANGLE SILVER shifts to 321 -40 in 3
@overlay CAR ANGLE SILVER scales to 1.042 1.042

Zoom all the way out to see where your character and overlay is spotted after they move.

Hey!
I wanted some help with transitions, so whatever I do it still wont work.
So I really need some help.

I want to activate first the filters then to transition to the next scene. But before activating the filters, There is this background that is purposely need to be shown.
After the background showing, It will transition to the next scene with the filters already activated.
I need that for the 1st episode, But I don’t know where I go wrong…
Here is the “script template.”

BlockquoteINT. MUSIC N SOUND BG BY LK
@reset hsl
sound scary_swell3
@pause for a beat

@pause for a beat

@pause for a beat

@pause for a beat
@zoom reset
@transition fade out black in 5

INT. CONTROL ROOM - DAY
music music_gloomyprogression

FILTER: Black and White

@set hsl 0 -100 0 no_colorize with blendMode NORMAL to 80%

Your filter will be enabled for every scene after this line

To turn off the filter, use “@reset hsl” or “@reset hsl in [# of seconds]”

&cut to zone 2
&KYLE spot 0.411 152 337 AND KYLE is rear AND KYLE faces left
@SUZY changes into SUZY_default
&KYLE spot 0.411 152 337 AND KYLE is rear AND KYLE faces left AND KYLE is rear
&remove SUZY
&zoom reset
&cut to zone 2
@transition fade in black in 2
@pause for a beat

@pan to zone 3

Can you please point out what I need to do in order to get my goal?
Thanks! :slightly_smiling_face:

So what’s now working for you?

Literally, none.
Like the transition is only glitching out, it shows the next scene first before the transition even activate…

Try adding in 0 at the end of the filter commands.

1 Like

I’ll try it later.
My brother is currently using the computer. I will ‘reply’ it to you if I have seen any updates of the scripting…
Thanks! :slight_smile:

@esraaAa this thread may help!

i need help
jow can i zoom on my art scene like everyone else does


Can you tell me what’s wrong here
Whenever i click save and preview its preview and then go back to the scene before