@JADE walks to spot 0.707 357 95 in 11 AND JADE does it while idle
@overlay CAR ANGLE SILVER shifts to 321 -40 in 5
@overlay CAR ANGLE SILVER scales to 1.042 1.042
ok my character is leaving first and idk how to synic them together
@JADE walks to spot 0.707 357 95 in 11 AND JADE does it while idle
@overlay CAR ANGLE SILVER shifts to 321 -40 in 5
@overlay CAR ANGLE SILVER scales to 1.042 1.042
ok my character is leaving first and idk how to synic them together
So if you want them to move at the same time, you need to use & instead of @ for when JADE walks.
Also, JADE is walking in 11 seconds while your car overlay is shifting in only 5 seconds. They need to be moving in the same amount of seconds.
&JADE walks to spot 0.707 357 95 in 3 AND JADE does it while idle
@overlay CAR ANGLE SILVER shifts to 321 -40 in 3
@overlay CAR ANGLE SILVER scales to 1.042 1.042
ok now the car is leaving the scene but moving to fast and not moving with my character
Make sure that they’re both moving to the same spot. If the car is moving too fast, then the car overlay is moving to a further spot than the character.
Could you help me out
EXT. DUTCH COLONIAL HOME - DAY with CAR ANGLE SILVER
@overlay CAR ANGLE SILVER shifts to -276 -40
@overlay CAR ANGLE SILVER scales to 1.042 1.042
@JADE spot 0.323 272 357 in zone 1 AND JADE faces left
@JADE is idle_sad
@pause for a beat
@JADE walks to spot 0.707 170 179
@JADE faces right
@pause for a beat
@pause for a beat
@pause for a beat
@JADE spot 0.707 159 96
@JADE is idle_sad
@pause for a beat
@JADE is cry_weep_loop
@pause for a beat
@pause for a beat
@pause for a beat
@JADE is deepbreath
sound car_motor
@JADE is idle_sad
&JADE walks to spot 0.707 357 95 in 3 AND JADE does it while idle
@overlay CAR ANGLE SILVER shifts to 321 -40 in 3
@overlay CAR ANGLE SILVER scales to 1.042 1.042
Zoom all the way out to see where your character and overlay is spotted after they move.
Hey!
I wanted some help with transitions, so whatever I do it still wont work.
So I really need some help.
I want to activate first the filters then to transition to the next scene. But before activating the filters, There is this background that is purposely need to be shown.
After the background showing, It will transition to the next scene with the filters already activated.
I need that for the 1st episode, But I don’t know where I go wrong…
Here is the “script template.”
BlockquoteINT. MUSIC N SOUND BG BY LK
@reset hsl
sound scary_swell3
@pause for a beat
@pause for a beat
@pause for a beat
@pause for a beat
@zoom reset
@transition fade out black in 5INT. CONTROL ROOM - DAY
music music_gloomyprogressionFILTER: Black and White
@set hsl 0 -100 0 no_colorize with blendMode NORMAL to 80%
Your filter will be enabled for every scene after this line
To turn off the filter, use “@reset hsl” or “@reset hsl in [# of seconds]”
&cut to zone 2
&KYLE spot 0.411 152 337 AND KYLE is rear AND KYLE faces left
@SUZY changes into SUZY_default
&KYLE spot 0.411 152 337 AND KYLE is rear AND KYLE faces left AND KYLE is rear
&remove SUZY
&zoom reset
&cut to zone 2
@transition fade in black in 2
@pause for a beat@pan to zone 3
Can you please point out what I need to do in order to get my goal?
Thanks!
So what’s now working for you?
Literally, none.
Like the transition is only glitching out, it shows the next scene first before the transition even activate…
Try adding in 0 at the end of the filter commands.
I’ll try it later.
My brother is currently using the computer. I will ‘reply’ it to you if I have seen any updates of the scripting…
Thanks!
i need help
jow can i zoom on my art scene like everyone else does
What’s should i do
Please help me
Can you explain more please? I don’t really understand your problem.
when i click save and preview
everythings is okay and its start
but then it’s go back to the scene before
You removed the label that’s suppose to be on line 2581 label hair_lip_end
There should also be this part in the beginning of the template, did you remove it?
choice
“Lipstick” {
goto lipstick
} “Hair Style” {
goto hairstyles
} <PREMIUM>
“I look amazing!” {
goto hair_lip_end
}
@follow JADE to screen right in zone 3 AND JADE spot 0.529 73 277 AND JADE is walk_trudge
0k so i want my character to exit her car which i got that right but i want her to walk on the side walk rather than to walk on the road so how do i fix this
the scene is EXT. DAD’S HOUSE - DAY