Dara Amarie's Official Help Thread! [closed]

#2326

sorry i’m back, but i was doing a simple choice of dodging that wine bottle left or right, so when i started typing out the “right” choice and the consequences, i went to preview and episode is saying “Expected CHRACTER or SCENE change Found ““Right” {” instead. Did you forget to CAPITALIZE the name or close the ( ) around the animation?” im getting frustrated and confused…please help

#2327

Okay, how do I use the command THEN? I have never used it before. Sorry for the random question.

#2328

(Hope you don’t mind Dara, just a one time thing) Can you send your script?

#2329

You would use the command THEN if you want a character to do something right after. For example:

@CHAR walks to screen center THEN CHAR is dance_groove_loop

If I had wrote the command like this:

@CHAR walks to screen center
@CHAR is dance_groove_loop

then there would’ve be a weird pause between the two animations. Using THEN will make it flow more.

1 Like
#2330

Thank you!

#2331

sure! give me one min

#2332

okay this is the whole choice script:

AMBER (stepback_scared_loop)
(Quick! Should I dodge left or right?)

choice
“Left” {

@JACOB is transition_squat_to_stand_neutral
@JACOB is tinker_kneel_neutral_loop
@JACOB is transition_sit_to_stand
@AMBER faces left
@AMBER walks to spot 0.997 88 132 in 1 AND AMBER is run_athletic_neutral_loop
&AMBER moves to layer 5
@AMBER faces right
@AMBER is idle_armscrossed_awkward_loop
@pause for a beat
@zoom on 216 379 to 626% in 0
@overlay 5454421743108096_GREEN WINE BOTTLE shifts to 171 354
@overlay 5454421743108096_GREEN WINE BOTTLE scales to 0.745 0.745
@JACOB is slapface_give_angry
@overlay GREEN WINE BOTTLE rotates 360 anchor point 0.5 0.5 in 1
@zoom on 0 0 to 100% in 1
@overlay 5454421743108096_GREEN WINE BOTTLE shifts to 90 354 in zone 1
@overlay 5454421743108096_GREEN WINE BOTTLE scales to 0.745 0.745
&overlay 5454421743108096_GREEN WINE BOTTLE moves to layer 0
@AMBER faces left AND AMBER is reach_kneel_neutral_rear
INT. POOR DOOR OPEN - DAY
@JACOB spot 0.701 255 318 AND JACOB faces left AND JACOB is idle_armscrossed_angry_loop
@AMBER spot 0.997 88 132 AND AMBER faces left AND AMBER is reach_kneel_neutral_rear
@AMBER walks to spot 0.781 98 293 in 1 AND AMBER is run_athletic_neutral_loop
INT. POOR DOOR CLOSED - DAY
@JACOB spot 0.701 255 318 AND JACOB faces left AND JACOB is idle_armscrossed_angry_loop
JACOB
(Brat.)
volume music 0 6000
@pause for a beat
}

“Right” {

@JACOB is transition_squat_to_stand_neutral
@JACOB is tinker_kneel_neutral_loop
@JACOB is transition_sit_to_stand
&AMBER moves to layer 5
@AMBER faces right
@AMBER is idle_armscrossed_awkward_loop
@pause for a beat
@zoom on 216 379 to 626% in 0
@overlay 5454421743108096_GREEN WINE BOTTLE shifts to 171 354
@overlay 5454421743108096_GREEN WINE BOTTLE scales to 0.745 0.745
@JACOB is slapface_give_angry
@overlay GREEN WINE BOTTLE rotates 360 anchor point 0.5 0.5 in 1
@zoom on 0 0 to 100% in 1
@overlay 5454421743108096_GREEN WINE BOTTLE shifts to 90 354 in zone 1
@AMBER is slapface_receive_angry
@overlay 5454421743108096_GREEN WINE BOTTLE scales to 0.745 0.745
&overlay 5454421743108096_GREEN WINE BOTTLE moves to layer 0
@AMBER walks to spot 0.997 88 132 in 1 AND AMBER is run_athletic_neutral_loop
@AMBER faces left AND AMBER is reach_kneel_neutral_rear
INT. POOR DOOR OPEN - DAY
@JACOB spot 0.701 255 318 AND JACOB faces left AND JACOB is idle_armscrossed_angry_loop
@AMBER spot 0.997 88 132 AND AMBER faces left AND AMBER is reach_kneel_neutral_rear
@AMBER walks to spot 0.781 98 293 in 1 AND AMBER is run_athletic_neutral_loop
INT. POOR DOOR CLOSED - DAY
@JACOB spot 0.701 255 318 AND JACOB faces left AND JACOB is idle_armscrossed_angry_loop
JACOB
(Brat.)
volume music 0 6000
@pause for a beat
}

#2333

You cannot have an extra space between } the bracket and the second choice “Right.” It should look like:

#2334

oh! thank you so much! i haven’t written on the portal in so long i guess i must have forgotten

#2335

@Dara.Amarie what is the animation when the female INK character is on the phone and is having a deep breath this would be a great help

#2337

For INK and LL it’s listen_phone_sigh

1 Like
#2338

@Dara.Amarie, is there a way to pan a background slowly while a speech bubble is talking? I’ve seen it in other stories… :thinking:

#2339

thanks @amberh.episode

1 Like
#2341

Update:
I found that link so I could fix this problem: LINK

But thank you anyways! :sweat_smile:

#2342

My overlay is a closed door . How do I replace the overlay with an open door in the scene?

#2343

Use the & sign instead of the @ sign

&pan to zone # in [time]
CHARACTER
Dialogue.

2 Likes
#2344

Just remove the overlay from the scene (@overlay OVERLAY clear) and add the new overlay: A Guide to Using & Animating OVERLAYS

1 Like
#2345

The name of this thread is DARA’S Official Help Thread

#2346

You didn’t reply for an hour and I figured they wanted help ASAP. Won’t happen again.

#2347

Hey Dara, can you help me here please?

There are these sisters in my story that argue, called Bella and Clara and they had a mini argument. When I made their dad, I named him CLARA AND BELLAS DAD DANIEL because the readers will be confused why he is telling them off. And his name is Daniel, so I had to really name him that. When I typed these in:

@CLARA AND BELLAS DAD DANIEL enters from right to screen right AND CLARA AND BELLAS DAD DANIEL is run_athletic
@CLARA AND BELLAS DAD DANIEL is disappointed

It said it wasn’t a valid directing command. The only reason I can think off is that his name is too long, but surely when I made the character it would’ve said that it’s too long, please create a different name. It’s starting to confuse me, nevertheless annoy me. Do you know how I can fix this? Thank you! :blush: