ty! how do you get the zoom to be on the zone?
Cut to the zone first, then zoom
Sorry if Iâm annoying you, but I tried watching a video of Joseph Evans about zooms, but the scene is still in zone 1 . My script is:
EXT. DUTCH COLONIAL HOME - NIGHT
@speechbubble is 164 393 to 100%
&zoom on 189 382 to 292% in 4
NARRATOR (ELIJAH)
My bedroom feels warm, but itâs cold outside.
I could tell because of the foggy windows.
@zoom reset
@cut to zone 3
@ELIJAH stands upscreen right in zone 4 AND ELIJAH is listen_phone_sad_loop
INT. DUMPY APARTMENT BEDROOM - NIGHT
@transition fade in black in 4
You need to cut to whatever zone you want to be in in the dumpy apartment background. Then click on save and test your story, then zoom to whatever spot you want to zoom into.
Hi, so I have this error that it says âunexpected character: Brooke.â
Hereâs the Script:
@BROOKE changes hair into Fishtail Braid
@add Hairbrush to BROOKE
@remove Hairbrush from BROOKE
}
NARRATOR (BROOKE)
Are you done?
choice âYes, Bitchâ
BROOKE (eyeroll_subtle)
Perfect.
}âNo, I want time bitch.â{
BROOKE (eyeroll_subtle)
Why did I give you this choice?
goto afterh1
Iâve done everything, but it doesnât work.
The hair brush prop is now 2 words: Hair Brush. Try fixing the prop name and see if it fixes that error
still doesnât work
the whole choice
label dressinggame_1
@speechbubble reset
BROOKE (think)
(Bitchin.)
choice (Eps1Outfit)
âThis.â{
@BROOKE previews outfit this
@BROOKE is dustoff_loop
@pause for a beat
@BROOKE starts idle
BROOKE (eyeroll)
(Whatever.)
choice
âYes.â {
@BROOKE changes this
gain this
goto afterdg1
} âNoâ {
BROOKE (eyeroll)
Why am I even trying?
@BROOKE unpreviews outfit this
goto dressinggame_1
}âThat.â{
@BROOKE previews outfit that
@BROOKE is dustoff_loop
@pause for a beat
BROOKE (idle_arms_crossed)
(Why do I have to dress up?)
choice
âYes.â {
@BROOKE changes into that
gain that
goto afterdg1
}âNo.â{
@BROOKE unpreviews outfit that
BROOKE (eyeroll_subtle)
Oof.
@BROOKE starts idle_arms_crossed
goto dressinggame_1
}
BROOKE (eyeroll)
(Whatever.)
goto afterdg1
}
label afterdg1
@BROOKE starts eyeroll
label afterh1
BROOKE (talk_apathetic)
Time for hair.
choice âStraightâ{
@BROOKE changes hair into Straight
&BROOKE is primp_brush_hair
@add Hair Brush to BROOKE
@remove Hair Brush from BROOKE
}âDiva Curlsâ{
@BROOKE changes hair into Diva Curls
&BROOKE is primp_brush_hair
@add Hair Brush to BROOKE
@remove Hair Brush from BROOKE
}âHigh Ponytailâ{
&BROOKE is primp_brush_hair
@BROOKE changes hair into High Ponytail
@add Hair Brush to BROOKE
@remove Hair Brush from BROOKE
}âFishtail Braidâ{
&BROOKE is primp_brush_hair
@BROOKE changes hair into Fishtail Braid
@add Hair Brush to BROOKE
@remove Hair Brush from BROOKE
}
NARRATOR (BROOKE)
Are you done?
choice âYes, Bitchâ
BROOKE (eyeroll_subtle)
Perfect.
}âNo, I want time bitch.â{
BROOKE (eyeroll_subtle)
Why did I give you this choice?
goto afterh1
Hello i have a Question.
How can I let my character look out of the window. So the character is standing with his back to you.
Thanks in advance.
You can spot direct your character in front of a window, and let her do an animation that has their back to you , like the animation idle_rear. Just be sure to test it using the previewer
So Iâm using your choose who you want to customize template and thereâs an error that says Unexpected goto( uâ customize_charactersâ, false) can you help out?
Oh ok and i have another Question.
Is it normal that i cant here most of my sounds?
Am i doing something wrong?
I love your profile picture.
Is it possible to make 2 characters talk at the same time?
You forgot to add a starting bracket after âYes, bitchâ
Can you post a screenshot of your script with the error?
Technically, no. But what you can do is create a character named âBOTHâ and have both characters do a talking animation while the character BOTH has dialogue.
&CHAR1 is talk_neutral and CHAR2 is talk_happy
BOTH
Dialogue here.
Just place the BOTH character offscreen.
Thank you!
Hi Dara!
Iâm currently struggling with this and I canât seem to understand what could be wrong. It gives me the error message : âSpecify one of âshifts toâ, ârotatesâ, âscales toâ, âopacityâ, âto layerâ for your overlay animationâ
Hereâs what the script is like:
INT. THORNE PARCHMENT
&overlay MATURE THEMES AND LANGUAGE create
&overlay MATURE THEMES AND LANGUAGE shifts to 0 70 in zone 1
&overlay MATURE THEMES AND LANGUAGE scales to 1.000 1.000
&overlay MATURE THEMES AND LANGUAGE opacity 1
&overlay CHOICES THAT MATTER create
&overlay CHOICES THAT MATTER shifts to 0 70 in zone 1
&overlay CHOICES THAT MATTER scales to 1.000 1.000
&overlay CHOICES THAT MATTER opacity 1
&overlay CHOICES MAY NOT PLEASE BELIEFS create
&overlay CHOICES MAY NOT PLEASE BELIEFS shifts to 0 70 in zone 1
&overlay CHOICES MAY NOT PLEASE BELIEFS scales to 1.000 1.000
&overlay CHOICES MAY NOT PLEASE BELIEFS opacity 1
&overlay FLASHING LIGHTS create
&overlay FLASHING LIGHTS shifts to 0 70 in zone 1
&overlay FLASHING LIGHTS scales to 1.000 1.000
&overlay FLASHING LIGHTS opacity 1
&overlay VIEWER DISCRETION ADVISED create
&overlay VIEWER DISCRETION ADVISED shifts to 0 70 in zone 1
&overlay VIEWER DISCRETION ADVISED scales to 1.000 1.000
&overlay VIEWER DISCRETION ADVISED opacity 1
&overlay THIS STORY CONTAINS create
&overlay THIS STORY CONTAINS shifts to 0 272 in zone 1
&overlay THIS STORY CONTAINS scales to 1.000 1.000
&overlay THIS STORY CONTAINS opacity 1
@transition fade in black
readerMessage Parchment background credits @lonewolfe
@pause for 3
@overlay THIS STORY CONTAINS shifts to 0 -57 in 1.5 using easebounceout
&overlay FLASHING LIGHTS shifts to 0 0 in 1.5 using easebounceout
&overlay VIEWER DISCRETION ADVISED shifts to 0 0 in 1.5 using easebounceout
&overlay CHOICES MAY NOT PLEASE BELIEFS shifts to 0 0 in 1.5 using easebounceout
&overlay CHOICES THAT MATTER shifts to 0 0 in 1.5 using easebounceout
@overlay MATURE THEMES AND LANGUAGE shifts to 0 0 in 1.5 using easebounceout
NARRATOR (AUTHOR)
Please read carefully before continuing
@pause for 6
&overlay FLASHING LIGHTS opacity 0 in 2
&overlay VIEWER DISCRETION ADVISED opacity 0 in 2
&overlay CHOICES MAY NOT PLEASE BELIEFS opacity 0 in 2
&overlay CHOICES THAT MATTER opacity 0 in 2
&overlay MATURE THEMES AND LANGUAGE opacity 0 in 2
@overlay THIS STORY CONTAINS opacity 0 in 2
@pause for 3
(I think after I check the script tomorrow I will laugh myself off if itâs something little )
I would appreciate it if youâd check it and help me figure out
Hello Dara! I am just starting to write on Episode Interactive and already having troubles. While working on a story, I had an idea for another one so I tried making a new story by obviously clicking on New Story on the portal. But because of that, I lost (?) the story I was just working on and can only find it on Playable Stories on mobile. I donât know if I am just dumb but I honestly canât find the story I was previously working on, any ideas? Thank you so much.