Dara Amarie's Official Help Thread! [closed]

Ok so recently I changed the choice bubble colors to Premium instead of just Green and it said "Invalid command: PREMIUM “Change hair style” {goto hair6} "
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You forgot the > on line 6022

Thank you :grinning:

1 Like

No problem!

Also since I have boy characters being customized as well, I put up customization templates for them as well but everytime i preview the story and click on one of the male characters it kicks me out of the story or does this
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Since you added more, did you create those labels for the “goto’s”?

Yeah i did

What do those error messages say then?

I finally figured out what I did. So there was a warning and i don’t really pay attention to them unless its an actual error the warning said that i already had a label and that i needed to but something in between the two so I just put @pause for 0 in between all the male characters that had this error and they popped up.

1 Like

How do you stop a weather effect? Does it stop automatically once you change the background?

What’s wrong with my script?

Yes the only way to stop a weather effect is to change the background

The weather effect needs to be added next to the background name
BACKGROUND with effect WEATHER

Thanks!

How to use the over-the-shoulder coding?

If I have to move a speech bubble and copy/paste the location in my script will it stay there just for the following line or will it affect the entire script?

INT.CLOSET
label dressinggame_1
@speechbubble reset
BROOKE (think)
(Bitchin.)
choice “This.”{
@BROOKE previews outfit this

@BROOKE is dustoff_loop
@pause for a beat
@BROOKE starts idle
BROOKE (eyeroll)
(Whatever.)
choice
“Yes.” {
@BROOKE changes this
gain this
goto afterdg1
} “No” {
BROOKE (eyeroll)
Why am I even trying?
@BROOKE unpreviews outfit this
goto dressinggame_1
}“That.”{
@BROOKE previews outfit that
@BROOKE is dustoff_loop
@pause for a beat
BROOKE (idle_arms_crossed)
(Why do I have to dress up?)
choice
“Yes.” {
@BROOKE changes into that
gain that
goto afterdg1
}“No.”{
@BROOKE unpreviews outfit that
BROOKE (eyeroll_subtle)
Oof.
@BROOKE starts idle_arms_crossed
goto dressinggame_1
}

    BROOKE (eyeroll)
(Whatever.)

goto afterdg1
}

label afterdg1INT.CLOSET
label dressinggame_1
@speechbubble reset
BROOKE (think)
(Bitchin.)
choice “This.”{
@BROOKE previews outfit this

@BROOKE is dustoff_loop
@pause for a beat
@BROOKE starts idle
BROOKE (eyeroll)
(Whatever.)
choice
“Yes.” {
@BROOKE changes this
gain this
goto afterdg1
} “No” {
BROOKE (eyeroll)
Why am I even trying?
@BROOKE unpreviews outfit this
goto dressinggame_1
}“That.”{
@BROOKE previews outfit that
@BROOKE is dustoff_loop
@pause for a beat
BROOKE (idle_arms_crossed)
(Why do I have to dress up?)
choice
“Yes.” {
@BROOKE changes into that
gain that
goto afterdg1
}“No.”{
@BROOKE unpreviews outfit that
BROOKE (eyeroll_subtle)
Oof.
@BROOKE starts idle_arms_crossed
goto dressinggame_1
}

    BROOKE (eyeroll)
(Whatever.)

goto afterdg1
}

label afterdg1INT.CLOSET
label dressinggame_1
@speechbubble reset
BROOKE (think)
(Bitchin.)
choice “This.”{
@BROOKE previews outfit this

@BROOKE is dustoff_loop
@pause for a beat
@BROOKE starts idle
BROOKE (eyeroll)
(Whatever.)
choice
“Yes.” {
@BROOKE changes this
gain this
goto afterdg1
} “No” {
BROOKE (eyeroll)
Why am I even trying?
@BROOKE unpreviews outfit this
goto dressinggame_1
}“That.”{
@BROOKE previews outfit that
@BROOKE is dustoff_loop
@pause for a beat
BROOKE (idle_arms_crossed)
(Why do I have to dress up?)
choice
“Yes.” {
@BROOKE changes into that
gain that
goto afterdg1
}“No.”{
@BROOKE unpreviews outfit that
BROOKE (eyeroll_subtle)
Oof.
@BROOKE starts idle_arms_crossed
goto dressinggame_1
}

    BROOKE (eyeroll)
(Whatever.)

goto afterdg1
}

label afterdg1

I need multiple dorm rooms for boys and girls (atleast 4 for each gender and all differently designed). I also need them for day & night.

hi! whats the animation called when a character is standing and their facial expression just screams “help me”. sorry, i dont know how to explain it. you know how some facial expressions are taken from the end of other animations? for example the “half awake face” comes from the yawn animation and the kind of awkward/embarrassed face comes from the flirt_fingersnap one. i hope you get what i’m saying because i really need that face haha. thanks!

nevermind! i found it lol its the face after eyeroll

Hi :grinning:
Is there a way to make characters move without using the command “walks”?
Or a way to make a character move while they are lying down?

My character is unconscious and I’d like for him to slide to a different position to get the effect that another character is pulling him towards her.

I tried this under the animation “fall” but he ended up walking to the position and then falling.
Then I tried it with the idle_lay_facedown_loop_rear which had better results but then he stood up. How can I make him stay lying down?