Dara Amarie's Official Help Thread! [closed]

You need to layer the overlay. And since you want the overlay to already be on the scene it would be a lot easier to add the overlay to the background name.

INT. SUMMER COFFEEHOUSE - DAY with BONFIRE to 1.137 -55 154 at layer 2

You also need to layer the waitress to a layer lower than the overlay.
Also, using “enters from” sets the character at a default layer. You’ll have to place your character offscreen at layer 4 first then have her walk to that spot.

1 Like

Thank you so much

I’m trying to make a “Chance Choice”
Where if you tap on the choice you have a chance to get 6 grapes or 4 or something like that.
My script:

label keep_finding_food

    LILY LOLA
I need to find Food.

choice “Find Food” {

    LILY LOLA (talk_think_neutral)
Where should I look?

choice “Check Ground.” {

@LILY LOLA is reach_kneel_neutral

@LILY LOLA is tinker_kneel_neutral_loop

@LILY LOLA is tinker_kneel_neutral_loop

@LILY LOLA is standup_neutral

@LILY LOLA is tinker_stand_neutral_loop_rear

@LILY LOLA is tinker_stand_neutral_loop_rear

@LILY LOLA is tinker_stand_neutral_loop_rear

gain check_ground

if (check_ground) {

    LILY LOLA
OK...

@LILY LOLA faces left

@LILY LOLA is reach_kneel_neutral

    NARRATOR
You gained 6 Grapes!

@LILY LOLA +6

goto Food

} elif (check_ground) {

    NARRATOR
You gained 10 Grapes!

@LILY LOLA +10

goto Food
} else {
continue
}} “Check bush.” {

@LILY LOLA faces right

@LILY LOLA is reach_kneel_neutral_rear

gain check_bush

@LILY LOLA is tinker_kneel_neutral_loop_rear

@LILY LOLA is tinker_kneel_neutral_loop_rear

@LILY LOLA faces left

@LILY LOLA is standup_neutral

@LILY LOLA is tinker_stand_neutral_loop_rear

@LILY LOLA is talk_think_neutral

if (check_bush) {

    LILY LOLA
OK.. Good

    NARRATOR
You gained at least, 21 Raspberries!

@LILY LOLA +21

goto Food

} elif (check_bush) {

    NARRATOR
You gained at least, 87 Raspberries!!!!

@LILY LOLA +87

goto Food
} else {
continue
}

} “Check Tree.” {

gain check_tree

    LILY LOLA
OK... Great!

@LILY LOLA walks to spot 1.280 172 -6

if (check_tree) {
@LILY LOLA is tinker_kneel_neutral_loop_rear and LILY LOLA walks to spot 1.280 201 246 then LILY LOLA walks to spot 1.280 204 269 and LILY LOLA walks to spot 1.280 166 300

    NARRATOR
You gained at least 7 Oranges!

@LILY LOLA +7
@LILY LOLA walks to spot 1.280 174 155 and LILY LOLA does it while transition_stand_to_squat_neutral

@LILY LOLA walks to spot 1.280 166 0 and LILY LOLA does it while transition_squat_to_stand_neutral

    NARR
Are you done?

choice “Yes.” {
continue
} “No.” {
goto keep_finding_food
}} elif (check_tree) {
@LILY LOLA is tinker_kneel_neutral_loop_rear and LILY LOLA walks to spot 1.280 201 246 then LILY LOLA walks to spot 1.280 204 269 and LILY LOLA walks to spot 1.280 166 300

    NARRATOR
You gained only 5 Oranges!

@LILY LOLA +5
@LILY LOLA walks to spot 1.280 174 155 and LILY LOLA does it while transition_stand_to_squat_neutral

@LILY LOLA walks to spot 1.280 166 0

    NARR
Are you done?

choice “Yes.” {

continue
} “No.” {
goto keep_finding_food
}}

if (LILY LOLA > 103) {

    LILY LOLA (stretch_pregnant_tired)
Now, I need to find a way to keep these fresh.

continue

} elif (LILY LOLA < 103) {
LILY LOLA (idle_sad_timid_loop)
No, I need to go and try to find more.

    LILY LOLA (idle_wounded_sad_loop)
This isn't Enough food to last a week.

    LILY LOLA (sigh_disappointed)
I still need more food.

    LILY LOLA (stretch_pregnant_painful)
Ugh...

goto Food

} else {

    LILY LOLA (stretch_pregnant_painful)
Now, I need to find a way to keep these fresh.

}}} “Go, Hunting” {

    LILY LOLA (sing_fail_embarrassed)
But,

    LILY LOLA (react_startled_embarrassed)
I don't have any hunting equipment.

goto Food

}

I want to make it the way that if the reader picks the same choice over again, they may get a different response than what they had before.

To do what you’re trying to do, you will need to use the points system. You cannot gain a flag twice. A flag can only be gained just once.

1 Like

Hey I am trying to use the EXT. SOCCER FIELD - DAY background, which is super long, and obviously has more than 5 zones, but the script won’t let me go to the zones on the right, past zone 5. Help!

cWhy does it say that? @Dara.Amarie

Please i need help @Dara.Amarie

Remove line 630. A choice option needs to be on the same line as an end bracket or on the very next line.

I can try

Unfortunately the script only allows you to pan up to 5 zones. There isn’t really anything to do about it.

@Dara.Amarie I need one to close

You were just suppose to delete the line, not the bracket. It should look like this:

} “Nope I don’t” {

You also need the word choice before the “yes I do” option

Oh ok… will try, thx.

IT WORKED yaas

(I forgot to reply :dizzy_face:)
Thank you so much! It sure worked for me :smiling_face_with_three_hearts::relaxed:
This is the line that I used: @zoom on 1500 0 to 114% in 0
Once again, thanks :relieved:

1 Like

Is there any possible way to create a blur overlay? An overlay that I can use to fade in and blur the background behind a character? Or do I have to make a completely different background?

Thank you! :blush:

You’ll have to make a new background, or you can upload the blurred background as an overlay (just the 1 zone) and have it “fade” in

1 Like

Okay. Thank you so much! :heart:

Hello, I am making a choice where the character has to choose between two options. The last option is “surprise”. Is there a way I can add some dialogue to the last option and make the character have to go back and choose between the first two options? Sorry if this sounds confusing I can explain it some more if you need me to.

Just remove the last option so that it’s only 2 options.