Is there any showering soudn effect?
Like water falling?
There isnât
The only water-like sounds are of a toilet flushing, a thunderstorm, and a basement water dripping sound.
Awesome! Thanks!
Um, Iâm having an error with unexpected garbage. Here is the script so you can look it over. It is from a few lines above the error to the end.
label choosing_outfit_2
YOU (think_rubchin)
(What should I wear???)
choice âSchool Day Funâ {
@YOU spot 1.280 171 83
@YOU walks to spot 1.280 171 83
@YOU changes into YOU_SCHOOL_DAY_FUN
YOU
Do I want to wear this?
choice
âYESâ {
gain YOU_SCHOOL_DAY_FUN
} âNOâ {
go to label choosing_outfit 2
} âSchool Day Sportyâ {
@YOU spot 1.280 171 83
@YOU walks to spot 1.280 171 83
@YOU changes into YOU_SCHOOL_DAY_SPORTY
YOU
Do I want to wear this?
choice
âYESâ {
gain YOU_SCHOOL_DAY_SPORTY
} âNOâ {
go to label choosing_outfit_2
} âSchool Day Fancyâ {
@YOU spot 1.280 171 83
@YOU walks to spot 1.280 171 83
@YOU changes into SCHOOL_DAY_FANCY
YOU
Do I want to wear this?
choice
âYESâ {
gain SCHOOL_DAY_FANCY
} âNOâ {
go to label choosing_outfit_2
} âMaking An Entranceâ {
@YOU spot 1.280 171 83
@YOU walks to spot 1.280 171 83
@YOU changes into SCHOOL_DAY_ENTRANCE
YOU
Do I want to wear this?
choice
âYESâ {
gain SCHOOL_DAY_ENTRANCE
} âNOâ {
go to label choosing_outfit_2
}
@pause for a beat
music alarmclock_digital
YOU (admire_happy)
(Time for school!!)
music off
@YOU is dustoff_neutral_loop
YOU (primp_neutral)
Ooh, I look good!
@YOU walks to spot 1.280 171 83 in zone 2
EXT. HIGH SCHOOL EXTERIOR - DAY
@pan to zone 3
@pan to zone 1
@transition fade out black 3
INT. BLUE SCHOOL HALLWAY - DAY
@pan to zone 2
@pan to zone 3
@pan to zone 2
@pan to zone 1
@remove Sheet Paper White from YOU
@YOU enters from left to screen left
YOU (think_rubchin)
(Now, where is room 256?)
(As a matter of factâŠwhere is everyone?)
@ROSE enters from right to screen center and LENA enters from right to screen right and NOAH enters from right to screen right
@ROSE faces right
@ROSE is laugh_crackup and LENA is laugh_giggle and NOAH is laugh_chuckle
@ROSE walks to spot 1.280 140 3
@LENA walks to spot 1.280 214 8
@NOAH walks to spot 1.280 292 18
@NOAH faces left
@speechbubble is 206 212 to 104% with tail_top_left
ROSE (talk_greet_neutral)
You look lost! What are you doing here so early??
@add Sheet Paper White to YOU
YOU (talk_read_paper_neutral)
I'm here for school. According to my schedule it starts at 7:30?
@remove Sheet Paper White from YOU
@speechbubble is 163 162 to 104% with tail_top_right
LENA
Oh, they must have gotten the times mixed up! They meant 7:30 PM.
YOU
Huh?
@speechbubble is 194 146 to 104% with tail_top_right
NOAH
Itâs a night school. They think that teens focus better at night.
YOU (talk_confused_mindblown)
A night school?!
YOU (talk_exclaim_no_worried)
This is not what I signed up for!
@YOU starts idle_awkward_uneasy_loop
ROSE (talk_agree_happy)
Oh honey, itâs okay.
Iâm Rose. Itâs so nice to meet you.
YOU (talk_awkward_loop)
Yeah, you too.
LENA
And I'm Lena! Ah, we haven't had a new student in forever.
(if (gain SCHOOL_DAY_ENTRANCE {)
LENA
By the way, you look really good for your first day.
Definetly better than I looked.
Anyway, enough about me.
This is Noah.
} elif(gain YOU_SCHOOL_DAY_FUN) {
LENA
And this is Noah.
}elif (gain YOU_SCHOOL_DAY_SPORTY) {
LENA
And this is Noah.
} else (gain SCHOOL_DAY_FANCY) {
LENA
And this is Noah.
}
Okay so thereâs quite a few errors in there.
1.When you use a âgotoâ there shouldnât be a space between go and to, it should be just 1 word. Also, it should just be âgoto label_nameâ. You donât need to add the word âlabelâ in there. So if youâre label name is choosing_outfit_2, it should looke like this: goto choosing_outfit_2
2.For every starting bracket {, there needs to be a matching end bracket }
So you should add these brackets to your script (add the ones in bold)
label choosing_outfit_2
YOU (think_rubchin)
(What should I wear???)
choice âSchool Day Funâ {
@YOU spot 1.280 171 83
@YOU walks to spot 1.280 171 83
@YOU changes into YOU_SCHOOL_DAY_FUN
YOU
Do I want to wear this?
choice
âYESâ {
gain YOU_SCHOOL_DAY_FUN
} âNOâ {
go to label choosing_outfit 2
}
} âSchool Day Sportyâ {
@YOU spot 1.280 171 83
@YOU walks to spot 1.280 171 83
@YOU changes into YOU_SCHOOL_DAY_SPORTY
YOU
Do I want to wear this?
choice
âYESâ {
gain YOU_SCHOOL_DAY_SPORTY
} âNOâ {
go to label choosing_outfit_2
}
} âSchool Day Fancyâ {
@YOU spot 1.280 171 83
@YOU walks to spot 1.280 171 83
@YOU changes into SCHOOL_DAY_FANCY
YOU
Do I want to wear this?
choice
âYESâ {
gain SCHOOL_DAY_FANCY
} âNOâ {
go to label choosing_outfit_2
}
} âMaking An Entranceâ {
@YOU spot 1.280 171 83
@YOU walks to spot 1.280 171 83
@YOU changes into SCHOOL_DAY_ENTRANCE
YOU
Do I want to wear this?
choice
âYESâ {
gain SCHOOL_DAY_ENTRANCE
} âNOâ {
go to label choosing_outfit_2
}
}
3.The correct format for the if/elif/else method looks like this:
if (gain_name) {
} elif (gain_name) {
} else {
}
You donât need to add in the word âgainâ inside the parentheses. So if youâre gain name is YOU_SCHOOL_DAY_FUN is just needs to look like this: if (YOU_SCHOOL_DAY_FUN) {
Also, the last one else needs to be by itself, there shouldnât be anything in parentheses next to it. You can learn more about the if/elif/else method HERE
O Dara, Great and Powerful Coding Queen,
Do you know if there is a way to slow a sound down?
Or to speed sound up, for that matter�
Iâm thinking in this instance of wanting to make thunder last longer.
BUT the coding would be invaluable for being able to do something dramatic and interesting with a playback-adjusted âcar_honkâ or âclock_lpâ or âdoor_creekâ⊠the list goes on!
. . .
I know that if we code:
sound thunderclap
âŠthen the audio clip happens once, at which point we need to code:
sound off
âŠbefore it will let us add another âsoundâ.
âAwesome. Cool.
If we code:
music thunderclap
âŠthen the audio clip repeats and repeats until we code:
music off
âAlso awesome. Muy bueno.
To use a less superior solution for expanding sounds (which WOULD would simulate something like rolling thunderâŠ) we would have to code something like:
music thunderclap
volume music 0 5000#some other lines of scrips etcc
#5 seconds has passed in play timemusic off
âŠwhich would make the repeating audioâs volume decrease to nothing in 5 seconds.
HALP??
Is there a way to adjust playback lengths?
I have soo many ideas!!
-AC
Unfortunately you canât slow/stretch or speed up sound.
Thank you for your help!
Youâre gonna have to tell your readers to click on all the options again
Then the twin most likely wonât look like the MC.
You can try changing all of MCâs features in the portal and click on save (just like what you accidentally did with the twin) and so doing this will completely change how everyone customized the MC and will make them want to click through all the options in the template to re-customize how they originally had her.
If not, youâll just have to explain to your readers that they MUST click on all options.
Hello! I have an overlay and I use the shift command but instead it just pops up even though I put a time on it.
INT. SIMPLE LIVING ROOM - DAY with MIRROR to 73 230 0.298
@ALLY spot 0.996 143 156
@ALLY faces right
ALLY (callout_neutral)
Love you!
@overlay 6507150930083840_MIRROR shifts to 172 50 in 3
@overlay 6507150930083840_MIRROR scales to 0.298 0.298
Even though I put a time on it, it still just pops up without moving. Any advice?
The scale size goes before the x and y coordinates, not after.
It should be: with MIRROR to 0.298 73 230
oh thx
Iâm trying to get my character to lay with her head to the right and her feet on the left. Is there a way to do this? Most the time the default is laying with the head to the left and feet to the right.
You have to make them face either left or right: @CHARACTER faces left or @CHARACTER faces right
Oh, my goodness thank you! Iâve been trying to figure that out for 20 minutes, driving myself crazy!
sorry, i donât know what i did, but i think i fixed the problemo. thanks for trying though!
else needs to be by itself. There shouldnât be anything in parentheses next to it
} else {