Dara Amarie's Official Help Thread! [closed]

Yes it’s correct, just change the background.

Okay Thanks <3

Could really use some help figuring out where I went wrong. I’m sure it is something simple that I am just overlooking.

My ORANGE LIGHT overlay is not showing up at all and my ELEVATOR BUTTON overlay has a brief flash at the beginning of the scene, when it should be unseen.

Now the ORANGE LIGHT overlay does show up if I take out it’s scale and position.

Also I am not getting any script errors.

Here is the script:

INT. WINDOW BACKGROUND - DAY with ELEVATOR BUTTON at layer 0 with ORANGE LIGHT to 1.000 -0 8 at layer 1
&overlay ORANGE LIGHT opacity 0 in 0 AND overlay ELEVATOR BUTTON opacity 0 in 0
&zoom on 320 426 to 105% in 0
@NAME spot 2.727 297 -626 in zone 1 AND NAME faces left AND NAME is idle
@NAME moves to layer -1
&NAME is kneel_reach
@YOU becomes NAME
@pause for 0.3
@overlay ELEVATOR BUTTON opacity 1 in 0
&YOU spot 5.369 699 -1236 in zone 1 AND YOU faces right AND YOU is reach_kneel_rear
@pause for a beat
@overlay ORANGE LIGHT opacity 1 in 0.3
&YOU walks to spot 5.369 888 -1216 in zone 1
&overlay ORANGE LIGHT opacity 0 in 0 AND overlay ELEVATOR BUTTON opacity 0 in 0
@pause for 0.4
@NAME walks to spot 2.727 102 -627 AND NAME faces right
sound phone_text
@pause for 0.9
@NAME is idle_read_phone_neutral

Thanks for any help in advance.

Have you tried testing it using the app? The web previewer can be a bit glitchy at times with overlay opacity. The app is the most trusted way of testing your stories.

Yes, I used the app. The ORANGE LIGHT overlay does not show up under Overlay Help, but the ELEVATOR BUTTON overlay does.

Also the flash of the ELEVATOR BUTTON overlay at the begin is in the app too.

That’s weird. Just tested your code and everything works perfectly in my script.

Try adding that overlay to a different background to see if it shows up for that background.

Also, to get rid of the “flashes”, try using the create command instead of adding the overlays to the background name.

INT. WINDOW BACKGROUND - DAY
&zoom on 320 426 to 105% in 0
@NAME spot 2.727 297 -626 in zone 1 AND NAME faces left AND NAME is idle
@NAME moves to layer -1
&NAME is kneel_reach
@YOU becomes NAME
@pause for 0.3
&overlay ELEVATOR BUTTON create
&overlay ELEVATOR BUTTON scales to 1 1 in 0
&overlay ELEVATOR BUTTON shifts to 0 0 in 0
&overlay ELEVATOR BUTTON opacity 1 in 0
&overlay ELEVATOR BUTTON to layer 0
&YOU spot 5.369 699 -1236 in zone 1 AND YOU faces right AND YOU is reach_kneel_rear
@pause for a beat
&overlay ORANGE LIGHT create
&overlay ORANGE LIGHT scales to 1 1 in 0
&overlay ORANGE LIGHT shifts to 0 8
&overlay ORANGE LIGHT opacity 0 in 0
&overlay ORANGE LIGHT to layer 1
@overlay ORANGE LIGHT opacity 1 in 0.3
&YOU walks to spot 5.369 888 -1216 in zone 1
&overlay ORANGE LIGHT opacity 0 in 0 AND overlay ELEVATOR BUTTON opacity 0 in 0
@pause for 0.4
@NAME walks to spot 2.727 102 -627 AND NAME faces right
sound phone_text
@pause for 0.9
@NAME is idle_read_phone_neutral

That script worked. Thank you so much!!! I thought I was going to go crazy. Thank you!!! Thank you!!! Thank you!!!

1 Like

I’ve come back with another question again.

How do you fade into a background in a specific zone and have your characters in that zone. I’ve been playing around for about half an hour now trying to figure it out, and cannot. Let me show you some scripts I tried.

@transition fade out black 3
INT. TEEN SISTER’S BEDROOM - NIGHT
@transition fade in black 3
@cut to zone 3
@CHARACTER stands screen right AND CHARACTER faces left
@CHARACTER is idle_happy_loop

I tried this as well

@transition fade out black 3
INT. TEEN SISTER’S BEDROOM - NIGHT
@transition fade in black 3
@CHARACTER stands screen right AND CHARACTER faces left
@CHARACTER is idle_happy_loop
@cut to zone 3

And this

@transition fade out black 3
INT. TEEN SISTER’S BEDROOM - NIGHT
@cut to zone 3
@transition fade in black 3
@CHARACTER stands screen right AND CHARACTER faces left
@CHARACTER is idle_happy_loop

@cut to zone 3
@transition fade out black 3
INT. TEEN SISTER’S BEDROOM - NIGHT
@transition fade in black 3
@CHARACTER stands screen right AND CHARACTER faces left
@CHARACTER is idle_happy_loop

None of these opened up in zone 3 with my character being there as it fades in. I simply want to fade into a zone 3 with my character being there as it fades in. I’ve had it start in zone 1 for the fade in, then cut to zone 3 with the character there.

I understand that things load in sequential, being line 36 will load, then 37, and so on. That being the case, is there a special script line to write so that my story fades in on zone 3 with my character being there as it fades in?

Thank you again for the help.

You need to cut to the zone and place your character in the scene using the & sign before the transition command.

INT. BACKGROUND NAME - DAY
&CHARACTER stands [position] and CHARACTER faces [left/right] and CHARACTER is [animation]
&cut to zone #
@transition fade in

2 Likes

Oh okay!! Thank you! Man, you must be helping people all day. God bless ya for it :joy: That answers all my questions (for now at least)! Thank you!

2 Likes

Hey Dara.

I’ve been looking for a gun overlay for a while and I was wondering if Episode has a gun overlay or if its something you as a writer has to find yourself. Also when using the idle_hold_gun what the code for the gun overlay would be when the character is doing the animation.

I’m a little unsure about it so please help if you can.

Thanks before hand :smile:

Hey!!
So if I use gains in respect to remembering the choice of the outfit that the reader made in previous episode
What would I use for using that gain would it be if/else or would it be something else??

Thank you…

Yea you’d have to find a gun overlay and upload it yourself. But I believe what you’re asking for is the gun prop. If you want to use the gun animations, you’d have to add the gun prop to your character: A Complete List of Props and How to Use Them (Hidden Props Also!)

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Yes, the only way to remember anything is by using if/elif/else

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Okay…:slightly_smiling_face::slightly_smiling_face:

Hey again Dara.

I’ve got a scene where I have a multiple choice where the choices leads to different scenes. I want it to be like when the scenes in a choice is over it returns to the original scene but I can’t seem to get it right.

It keeps just having the multiple choice in the scene it ended with and it’s not supposed to be like that.

Can you help?

This is my script so far:

INT. OFFICE BOARDROOM - DAY

@cut to zone 3

@Character stands screen right in zone 3 AND Character faces left AND Character stands upscreen left AND Character faces right

    Narrator

label whotocall

    Narrator

choice “option1” {

EXT. PARK AMPITHEATER - DAY

@Character stands screen right AND Character faces left

goto whotocall

} “option2” {

INT. REGENCY ERA STUDY - DAY

@cut to zone 3

@Character spot 0.947 224 200 in zone 3 AND Character is idle_read_book

goto whotocall

} “option3” {

goto whotocall

} “option4” {

goto whotocall

} “option5” {

goto whotocall

} “option6” {

goto whotocall

} “option7” {

goto whotocall

} “option8” {

goto whotocall

}

So in each option there’s a different scene, then the “goto whotocall” goes back to Office Boardroom scene, correct? Is that what you’re trying to do?

Yes exactly :slight_smile:

So then you need to re-add the scene and character placements after the label “whotocall”

INT. OFFICE BOARDROOM - DAY
@cut to zone 3
@Character stands screen right in zone 3 AND Character faces left AND Character stands upscreen left AND Character faces right

[the rest of your scene here]

label whotocall

INT. OFFICE BOARDROOM - DAY
@cut to zone 3
@Character stands screen right in zone 3 AND Character faces left AND Character stands upscreen left AND Character faces right

1 Like

THANK YOU SO MUCH DARA :smile: I’ve been struggling with this for a long long time