Dara Amarie's Official Help Thread! [closed]

…Erm…

I’ve been wanting to do a moving intro for awhile like adrenaline do you know how to do it?

Thanks, @Dara.Amarie for the guide​:grinning::grinning::grinning:.

Thank you so much

Thank you dara, but what I mean is the effect when it pings up and down, how do I do that?

Moving intros are all overlays and overlay animations: A Guide to Using & Animating OVERLAYS

Do you mean when each text message pops up?

Here is an example of how that’s done:

&overlay TEXT create
&overlay TEXT shifts to 50 380 in 0
&overlay TEXT scales to 0.6 0.6 in 0
&overlay TEXT opacity 1 in 0
@overlay TEXT scales to 0.7 0.7 in 0.3 using easebounceout

This format is incorrect. The scale should be first: with PILLOW to 0.474 -120 192 in zone 3

1 Like

Add the zone to the spot:

@KATIE spot 0.911 164 243 in zone 2 at layer -5

1 Like

I used one of your customization templates for INK male , but there is a error.
It says unexpected garbage.

How can this be fixed?

label boy_skin6

    NARRATOR
Skin tones.

choice
“Light Skin Colors”{
goto boy_skincolor_light6
}“Medium Skin Colors”{
goto boy_skincolor_medium6
}“Dark Skin Colors”{
goto boy_skincolor_dark6
}

label boy_skincolor_light6

    NARRATOR
Light skin tones.

choice [shouldPaginate: YES]
“Dune” {YOU 2 changes bodyColor into Dune Here’s the error that says unexpected garbage
goto boy_skincolor_light6
} “Porcelain” {YOU 2 changes bodyColor into Porcelain
goto boy_skincolor_light6
} “Peach” {YOU 2 changes bodyColor into Peach
goto boy_skincolor_light6
} “Fair” {YOU 2 changes bodyColor into Fair
goto boy_skincolor_light6
} “Try Other Colors”{
goto boy_skin6
} “Done”{
goto boy_custom6
}
“Light”{YOU 2 changes bodyColor into Light
goto boy_skincolor_light6
} “Light Ocre” {YOU 2 changes bodyColor into Light Ocre
goto boy_skincolor_light6
} “Beige” {YOU 2 changes bodyColor into Beige
goto boy_skincolor_light6
} “Ivory” {YOU 2changes bodyColor into Ivory
goto boy_skincolor_light6
} “Try Other Colors”{
goto boy_skin6
} “Done”{
goto boy_custom6
}

label boy_skincolor_medium6

    NARRATOR
Medium skin tones.

choice [shouldPaginate: yES]
“Olive” {YOU 2 changes bodyColor into Olive
goto boy_skincolor_medium6
} “Tan” {YOU 2 changes bodyColor into Tan
goto boy_skincolor_medium6
} “Taupe” {YOU 2 changes bodyColor into Taupe
goto boy_skincolor_medium6
} “Caramel” {YOU 2 changes bodyColor into Caramel
goto boy_skincolor_medium6
} “Try Other Colors”{
goto boy_skin6
} “Done”{
goto boy_custom6
}
“Honey” {YOU 2 changes bodyColor into Honey
goto boy_skincolor_medium6
} “Toffee” {YOU 2 changes bodyColor into Toffee
goto boy_skincolor_medium6
} “Try Other Colors”{
goto boy_skin6
} “Done”{
goto boy_custom6
}

label boy_skincolor_dark6

    NARRATOR
Dark skin tones.

choice [shouldPaginate: yES]
“Umber” {YOU 2 changes bodyColor into Umber
goto boy_skincolor_dark6
} “Rosewood” {YOU 2 changes bodyColor into Rosewood
goto boy_skincolor_dark6
} “Mocha” {YOU 2 changes bodyColor into Mocha
goto boy_skincolor_dark6
} “Walnut” {YOU 2 changes bodyColor into Walnut
goto boy_skincolor_dark6
} “Try Other Colors”{
goto boy_skin6
} “Done”{
goto boy_custom6
}
“Dark” {YOU 2 changes bodyColor into Dark
goto boy_skincolor_dark6
} “Sable” {YOU 2 changes bodyColor into Sable
goto boy_skincolor_dark6
} “Chestnut” {YOU 2 changes bodyColor into Chestnut
goto boy_skincolor_dark6
} “Done”{
goto boy_custom6
} “Try Other Colors”{
goto boy_skin6
}

label boy_brows6

    NARRATOR
Eyebrow shapes.

choice [shouldPaginate: yES]
“Straight Bold”{YOU 2 changes eyebrows into Straight Bold
goto boy_brows6
}“Thick Arch”{YOU 2 changes eyebrows into Thick Arch
goto boy_brows6
}“Thick Straight”{YOU 2 changes eyebrows into Thick Straight
goto boy_brows6
}“Medium Sharp”{YOU 2 changes eyebrows into Medium Sharp
goto boy_brows6
}“Thick Tapered”{YOU 2 changes eyebrows into Thick Tapered
goto boy_brows6
} “Done”{
goto boy_custom6
}
“Thin Arch”{YOU 2 changes eyebrows into Thin Arch
goto boy_brows6
}“Thick Athletic”{YOU 2 changes eyebrows into Thick Arch Athletic
goto boy_brows6
}“Thick Round”{YOU 2 changes eyebrows into Thick Round
goto boy_brows6
}“Bold Arch”{YOU 2 changes eyebrows into Bold Arch
goto boy_brows6
}“Bushy Wide”{YOU 2 changes eyebrows into Bushy wide
goto boy_brows6
} “Done”{
goto boy_custom6
}

label boy_face6

    NARRATOR
Face shapes.

choice [shouldPaginate: yES]
“Athletic” {YOU 2 changes face into Athletic Square Jaw
goto boy_face6
} “Stubble” {YOU 2 changes face into Chiseled Square
goto boy_face6
} “Defined Triangle” {YOU 2 changes face into Defined Triangle
goto boy_face6
} “Diamond” {YOU 2 changes face into Diamond
goto boy_face6
} “Square Jaw” {YOU 2 changes face into Square Jaw
goto boy_face6
} “Done”{
goto boy_custom6
}
“Thin Stubble” {YOU 2 changes face into Sculpted Oblong
goto boy_face6
} “Soft Triangle” {YOU 2 changes face into Cade
goto boy_face6
} “Chiseled” {YOU 2 changes face into Chiseled Oval
goto boy_face6
} “Mature Round” {YOU 2 changes face into Mature Round
goto boy_face6
} “Mature Mustache” {YOU 2 changes face into Mature Square
goto boy_face6
} “Done”{
goto boy_custom6
}

label boy_eyes6

    NARRATOR
Eye shapes.

choice [shouldPaginate: yES]
“Deepset Piercing” {YOU 2 changes eyes into Deepset Piercing
goto boy_eyes6
} “Deepset Sloping” {YOU 2 changes eyes into Deepset Sloping
goto boy_eyes6
} “Deepset Gentle” {YOU 2 changes eyes into Deepset Gentle
goto boy_eyes6
} “Stoic Almond” {YOU 2 changes eyes into Stoic Almond
goto boy_eyes6
} “Select Color”{
goto boy_eyecolor6
} “Done”{
goto boy_custom6
}
“Classic Round” {YOU 2 changes eyes into Classic Round
goto boy_eyes6
} “Classic Almond” {YOU 2 changes eyes into Classic Almond
goto boy_eyes6
} “Innocent Round” {YOU 2 changes eyes into Innocent Round
goto boy_eyes6
} “Sloping Smolder” {YOU 2 changes eyes into Sloping Smolder
goto boy_eyes6
} “Select Color”{
goto boy_eyecolor6
} “Done”{
goto boy_custom6
}
“Sloping Innocent” {YOU 2 changes eyes into Sloping Innocent
goto boy_eyes6
} “Narrow Gentle” {YOU 2 changes eyes into Narrow Gentle
goto boy_eyes6
} “Gentle Almond” {YOU 2 changes eyes into Gentle Almond
goto boy_eyes6
} “Piercing Almond” {YOU 2 changes eyes into Piercing Almond
goto boy_eyes6
} “Select Color”{
goto boy_eyecolor6
} “Done”{
goto boy_custom6
}
“Round Piercing” {YOU 2changes eyes into Round Piercing
goto boy_eyes6
} “Round Gentle” {YOU 2 changes eyes into Round Gentle
goto boy_eyes6
} “Athletic Round” {YOU 2 changes eyes into Athletic Round
goto boy_eyes6
} “Mature Almond” {YOU 2 changes eyes into Mature Almond
goto boy_eyes6
} “Select Color”{
goto boy_eyecolor6
} “Done”{
goto boy_custom6
}

label boy_eyecolor6

    NARRATOR
Eye colors.

choice [shouldPaginate: yES]
“Black” {YOU 2 changes eyesColor into Black
goto boy_eyecolor6
} “Blue” {YOU 2changes eyesColor into Blue
goto boy_eyecolor6
} “Brown” {YOU 2 changes eyesColor into Brown
goto boy_eyecolor6
} “Green” {YOU 2 changes eyesColor into Green
goto boy_eyecolor6
} “Purple” {YOU 2 changes eyesColor into Purple
goto boy_eyecolor6
} “Done”{
goto boy_custom6
}
“White” {YOU 2 changes eyesColor into White
goto boy_eyecolor6
} “Auburn” {YOU 2 changes eyesColor into Auburn
goto boy_eyecolor6
} “Hickory” {YOU 2 changes eyesColor into Hickory
goto boy_eyecolor6
} “Done”{
goto boy_custom6
} “Pine” {YOU 2 changes eyesColor into Pine
goto boy_eyecolor6
}

label boy_mouth6

    NARRATOR
Mouth shapes.

choice [shouldPaginate: yES]
“Classic” {YOU 2 changes mouth into Classic
goto boy_mouth6
}“Full” {YOU 2 changes mouth into Full Tapered
goto boy_mouth6
}“Small Round” {YOU 2 changes mouth into Small Round
goto boy_mouth6
}“Smirk” {YOU 2 changes mouth into Smirk
goto boy_mouth6
}“Select Color”{
goto boy_mouthcolor6
}“Done”{
goto boy_custom6
}
“Small Open” {YOU 2 changes mouth into Small
goto boy_mouth6
}“Uneven” {YOU 2 changes mouth into Uneven
goto boy_mouth6
}“Pouting Oval” {YOU 2 changes mouth into Pouting Oval
goto boy_mouth6
}“Uni-lip Medium” {YOU 2 changes mouth into Uni-lip Medium
goto boy_mouth6
}“Select Color”{
goto boy_mouthcolor6
}“Done”{
goto boy_custom6
}
“Full Round” {YOU 2 changes mouth into Full Round
goto boy_mouth6
}“Mature Classic” {YOU 2 changes mouth into Mature Classic
goto boy_mouth6
}“Mature Medium” {YOU 2 changes mouth into Mature Medium
goto boy_mouth6
}“Done”{
goto boy_custom6
}“Select Color”{
goto boy_mouthcolor6
}

label boy_mouthcolor6

    NARRATOR
Lip colors.

choice
“Natural Colors” {
goto boy_NaturalColors6
} “Bright Colors” {
goto boy_BrightColors6
} “Dark Colors” {
goto boy_DarkColors6
} “Change Lip Shape” {
goto boy_mouth6
}

label boy_NaturalColors6

    NARRATOR
Natural lip colors.

choice [shouldPaginate: yES]
“Blush” {YOU 2 changes mouthColor into Blush
goto boy_NaturalColors6
} “Dune” {YOU 2changes mouthColor into Dune
goto boy_NaturalColors6
} “Ivory” {YOU 2 changes mouthColor into Ivory
goto boy_NaturalColors6
} “Mocha” {YOU 2changes mouthColor into Mocha
goto boy_NaturalColors6
} “Try Other Colors” {
goto boy_mouthcolor6
} “Done” {
goto boy_custom6
}
“Taupe” {YOU 2changes mouthColor into Taupe
goto boy_NaturalColors6
} “Terracotta” {YOU 2 changes mouthColor into Terracotta
goto boy_NaturalColors6
} “Toffee” {YOU 2 changes mouthColor into Toffee
goto boy_NaturalColors6
} “Umber” {YOU 2 changes mouthColor into Umber
goto boy_NaturalColors6
} “Try Other Colors” {
goto boy_mouthcolor6
} “Done” {
goto boy_custom6
}
“Rosewood” {YOU 2 changes mouthColor into Rosewood
goto boy_NaturalColors6
} “Dark” {YOU 2 changes mouthColor into Dark
goto boy_NaturalColors6
} “Sable” {YOU 2 changes mouthColor into Sable
goto boy_NaturalColors6
} “Chestnut” {YOU 2 changes mouthColor into Chestnut
goto boy_NaturalColors6
} “Try Other Colors” {
goto boy_mouthcolor6
} “Done” {
goto boy_custom6
}

label boy_BrightColors6

    NARRATOR
Bright lipstick colors.

choice [shouldPaginate: yES]
“Bubblegum Pink” {YOU 2 changes mouthColor into Bubblegum Pink
goto boy_BrightColors6
} “Champagne” {YOU 2changes mouthColor into Champagne
goto boy_BrightColors6
} “Olive” {YOU 2 changes mouthColor into Olive
goto boy_BrightColors6
} “Cherry Red” {YOU 2 changes mouthColor into Cherry Red
goto boy_BrightColors6
} “Try Other Colors” {
goto boy_mouthcolor6
} “Done” {
goto boy_custom6
}
“Orange Crush” {YOU 2 changes mouthColor into Orange Crush
goto boy_BrightColors6
} “Raspberry” {YOU 2 changes mouthColor into Raspberry
goto boy_BrightColors6
} “Rose” {YOU 2 changes mouthColor into Rose
goto boy_BrightColors6
} “Ruby Red” {YOU 2changes mouthColor into Ruby Red
goto boy_BrightColors6
} “Try Other Colors” {
goto boy_mouthcolor6
} “Done” {
goto boy_custom6
}
“Seafoam” {YOU 2 changes mouthColor into Seafoam
goto boy_BrightColors6
} “Sky Blue” {YOU 2 changes mouthColor into Sky Blue
goto boy_BrightColors6
} “White” {YOU 2 changes mouthColor into White
goto boy_BrightColors6
} “Lavender” {YOU 2 changes mouthColor into Lavender
goto boy_BrightColors6
} “Try Other Colors” {
goto boy_mouthcolor6
} “Done” {
goto boy_custom6
}

label boy_DarkColors6

    NARRATOR
Dark lipstick colors.

choice [shouldPaginate: yES]
“Azure” {YOU 2 changes mouthColor into Azure
goto boy_DarkColors6
} “Raven” {YOU 2 changes mouthColor into Raven
goto boy_DarkColors6
} “Bordeaux” {YOU 2 changes mouthColor into Bordeaux
goto boy_DarkColors6
} “Dusty Rose” {YOU 2 changes mouthColor into Dusty Rose
goto boy_DarkColors6
} “Try Other Colors” {
goto boy_mouthcolor6
} “Done” {
goto boy_custom6
}
“Plum” {ychanges mouthColor into Plum
goto boy_DarkColors6
} “Emerald” {YOU 2 changes mouthColor into Emerald
goto boy_DarkColors6
} “Scarlet” {YOU 2 changes mouthColor into Scarlet
goto boy_DarkColors6
} “Wine” {YOU 2 changes mouthColor into Wine
goto boy_DarkColors6
} “Try Other Colors” {
goto boy_mouthcolor6
} “Done” {
goto boy_custom6
}

label boy_nose6

    NARRATOR
Nose shapes.

choice [shouldPaginate: yES]
“Button” {YOU 2 changes nose into Button
goto boy_nose6
} “Refined” {YOU 2 changes nose into Refined
goto boy_nose6
} “Aquline”{YOU 2 changes nose into Aquiline
goto boy_nose6
} “Roman” {YOU 2 changes nose into Roman
goto boy_nose6
} “Broad” {YOU 2 changes nose into Broad
goto boy_nose6
} “Done”{
goto boy_custom6
}
“Hooked”{YOU 2 changes nose into Hooked Nose
goto boy_nose6
} “Thin” {YOU 2 changes nose into Thin
goto boy_nose6
} “Chiseled” {YOU 2 changes nose into Chiseled
goto boy_nose6
} “Strong”{YOU 2 changes nose into Strong
goto boy_nose6
} “Upturned”{YOU 2 changes nose into Upturned
goto boy_nose6
} “Done”{
goto boy_custom6
}
“Round”{YOU 2 changes nose into Round
goto boy_nose6
} “Athletic Button” {YOU 2 changes nose into Athletic Button
goto boy_nose6
} “Bulbous”{YOU 2 changes nose into Bulbous
goto boy_nose6
} “Bull”{YOU 2 changes nose into Bull
goto boy_nose6
} “Soft Natural”{YOU 2 changes nose into Soft Natural
goto boy_nose6
} “Done”{
goto boy_custom6
}
“Wide”{YOU 2changes nose into Wide
goto boy_nose6
} “Mature Wide”{YOU 2changes nose into Mature Wide
goto boy_nose6
} “Mature Aquline”{YOU 2 changes nose into Mature Aquiline
goto boy_nose6
} “Done”{
goto boy_custom6
} “Mature Grecian”{YOU 2 changes nose into Mature Grecian
goto boy_nose6
}

label boy_hair6

    NARRATOR
Choose his hairstyle.

choice
“Shorter Hair” {
goto boy_shorthair6
} “Longer Hair” {
goto boy_longhair6
} “Styled” {
goto boy_styledhair6
} “Bangs” {
goto boy_bangshair6
} “Change Color” {
goto boy_haircolor6
} “Done” {
goto boy_custom6
}

label boy_shorthair6

    NARRATOR
Short hair styles.

choice [shouldPaginate: yES]
“Buzzed” {YOU 2 changes hair into Buzzed Hair
goto boy_shorthair6
} “Generic Short” {YOU 2 changes hair into Generic Short Hair
goto boy_shorthair6
} “Short Cropped” {YOU 2 changes hair into Short Cropped Hair
goto boy_shorthair6
}“Boy Bun” {YOU 2 changes hair into Boy Bun
goto boy_shorthair6
} “Change Color” {
goto boy_haircolor6
} “Back to Styles” {
goto boy_hair6
}
“Short Fade” {YOU 2 changes hair into Short Curly Fade
goto boy_shorthair6
} “High Top Fade” {YOU 2 changes hair into High Top Fade
goto boy_shorthair6
} “Shaved Sides” {YOU 2 changes hair into Shaved Sides
goto boy_shorthair6
} “Back to Styles” {
goto boy_hair6
} “Change Color” {
goto boy_haircolor6
}

label boy_longhair6

    NARRATOR
Long hair styles.

choice [shouldPaginate: yES]
“Emo Boy” {YOU 2 changes hair into Emo Boy Hair
goto boy_longhair6
} “Shoulder Length” {YOU 2 changes hair into Shoulder Length
goto boy_longhair6
} “Corn Rows” {YOU 2 changes hair into Styled Corn Rows
goto boy_longhair6
} “Twisted” {YOU 2 changes hair into Twist Hair Male
goto boy_longhair6
} “Change Color” {
goto boy_haircolor6
} “Back to Styles” {
goto boy_hair6
}
“Dreadlocks” {YOU 2 changes hair into Long Dreadlocks
goto boy_longhair6
} “Cade Messy” {YOU 2 changes hair into Cade Messy Hair
goto boy_longhair6
}“Long Braids” {YOU 2 changes hair into Long Braids
goto boy_longhair6
} “Natural Curls” {YOU 2 changes hair into Natural Curls
goto boy_longhair6
} “Change Color” {
goto boy_haircolor6
} “Back to Styles” {
goto boy_hair6
}

label boy_styledhair6

    NARRATOR
Styled hair.

choice [shouldPaginate: yES]
“SoCal Flip” {YOU 2 changes hair into SoCal Flip
goto boy_styledhair6
} “Pompadour” {YOU 2 changes hair into Modern Pompadour
goto boy_styledhair6
} “Spiked” {YOU 2 changes hair into Spiked Up Hair
goto boy_styledhair6
} “Slicked Back” {YOU 2 changes hair into Slicked Back Hair
goto boy_styledhair6
} “Change Color” {
goto boy_haircolor6
} “Back to Styles” {
goto boy_hair6
}
“Short Faux Hawk” {YOU 2 changes hair into Male Subtle Faux Hawk
goto boy_styledhair6
} “Long Fauk Hawk” {YOU 2 changes hair into Male Messy Faux Hawk
goto boy_styledhair6
} “Cade” {YOU 2 changes hair into Cade Hair
goto boy_styledhair6
} “Cornrow Bun” {YOU 2 changes hair into Cornrow Bun
goto boy_styledhair6
} “Change Color” {
goto boy_haircolor6
} “Back to Styles” {
goto boy_hair6
}

label boy_bangshair6

    NARRATOR
Hair styles with bangs.

choice [shouldPaginate: yES]
“Short Wave” {YOU 2 changes hair into Short Wave
goto boy_bangshair6
} “Long Bangs” {YOU 2 changes hair into Long Bangs
goto boy_bangshair6
} “Bowl Cut” {YOU 2 changes hair into Bowl Cut
goto boy_bangshair6
} “Euro Style” {YOU 2 changes hair into Euro Style Hair
goto boy_bangshair6
} “Change Color” {
goto boy_haircolor6
} “Back to Styles” {
goto boy_hair6
}
“Unstyled Faux Hawk” {YOU 2 changes hair into Unstyled Faux Hawk
goto boy_bangshair6
} “Wild Curly” {YOU 2 changes hair into Wild Curly Hair
goto boy_bangshair6
} “Change Color” {
goto boy_haircolor6
} “Back to Styles” {
goto boy_hair6
}

label boy_haircolor6

    NARRATOR
Hair colors.

choice
“Dark”{
goto boy_hairDark6
}“Light” {
goto boy_hairLight6
}“Dye”{
goto boy_hairDye6
} “Done” {
goto boy_custom6
} “Back to Styles” {
goto boy_hair6
}

label boy_hairDark6

    NARRATOR
Dark hair colors.

choice [shouldPaginate: yES]
“Black” {YOU 2 changes hairColor into Black
goto boy_hairDark6
}“Chestnut Brown”{YOU 2 changes hairColor into Chestnut
goto boy_hairDark6
}“Cayenne”{YOU 2 changes hairColor into Cayenne
goto boy_hairDark6
}“Auburn” {YOU 2 changes hairColor into Auburn
goto boy_hairDark6
}“Different Colors”{
goto boy_haircolor6
}“Done”{
goto boy_custom6
}

label boy_hairLight6

    NARRATOR
Light hair colors.

choice
“Blond” {YOU 2 changes hairColor into Blond
goto boy_hairLight6
}“Fawn” {YOU 2 changes hairColor into Fawn
goto boy_hairLight6
}“Platinum Blond” {YOU 2 changes hairColor into Platinum Blond
goto boy_hairLight6
}“Strawberry Blond” {YOU 2 changes hairColor into Strawberry Blond
goto boy_hairLight6
}“Different Colors”{
goto boy_haircolor6
}“Done”{
goto boy_custom6
}

label boy_hairDye6

    NARRATOR
Dyed hair styles.

choice [shouldPaginate: yES]
“Bright Blue” {YOU 2 changes hairColor into Blasting Blue
goto boy_hairDye6
}“Green” {YOU 2 changes hairColor into Grievance Green
goto boy_hairDye6
}“Hot Pink” {YOU 2 changes hairColor into Pop Pink
goto boy_hairDye6
}“Purple” {YOU 2 changes hairColor into Punky Purple
goto boy_hairDye6
}“Different Colors”{
goto boy_haircolor6
}“Done”{
goto boy_custom6
}
“Charcoal” {YOU 2 changes hairColor into Charcoal
goto boy_hairDye6
}“Light Blue” {YOU 2 changes hairColor into Blue Light
goto boy_hairDye6
}“Mint” {YOU 2 changes hairColor into Mint
goto boy_hairDye6
}“Passion Fruit” {YOU 2 changes hairColor into Passion Fruit
goto boy_hairDye6
}“Different Colors”{
goto boy_haircolor6
}“Done”{
goto boy_custom6
}
“Coral” {YOU 2 changes hairColor into Coral
goto boy_hairDye6
}“White” {YOU 2 changes hairColor into White
goto boy_hairDye6
}“Grey” {YOU 2 changes hairColor into Grey
goto boy_hairDye6
}“Done”{
goto boy_custom6
}“Different Colors”{
goto boy_haircolor6
}

label boy_end6
@pause for 0
readerMessage Template created by @dara.amarie.ep on IG!

You’re going to have to delete the template and start over. You backspaced to many times when you entered in your character’s name. All of the “YOU changes” should be on the very next line, instead they are now on the very same line as the option names.

I’m having problems with the branching. When I reset the story progress it doesn’t work. It skips the second option. This is also the second time that I referenced this choice from the previous episode.

if (NO_INFO_1) {

goto 4_no_info_1

} elif (MORE_INFO_1) {

goto 4_more_info_1

}

label 4_no_info_1

    BREALE (talk_sad_timid)
No. I didn't even see the island from the ship.

@cut to zone 1
ADAM (talk_gossip)
You did say that Dan was the last person with your suitcase.
I think it’s safe to assume that he’s here.

goto almost_happy

label 4_more_info_1

    BREALE (talk_think)
Actually he did.
When we were looking of the deck we saw the island from there.
He told me that he and I were going to explore this place.

@cut to zone 1
SAMATHA (talk_excited)
That confirms it!
He’s here.

goto almost_happy

label almost_happy

if (NO_INFO_1) {

goto 4_no_info_1

} elif (MORE_INFO_1) {
} else {

goto 4_more_info_1

}

What does the choice look like?

LIAM (talk_happy_smile)
So, Breale are you going?
choice
“I’ll go.” {

    BREALE (talk_gesture)
Sure. I'll go.
Sounds like fun.
    LIAM (talk_happy_smile)
Okay cool. The dress code is formal.
I'll see you then.

@LIAM exits right
DAN (laugh_chuckle)
You hate dressing up.
BREALE (talk_mindblown)
I know. What am I going to do?
Is it too late to change my mind?
DAN (talk_gossip)
Yeah it’s too late.
Liam is already gone and you gave him your word.
BREALE (talk_sad)
You’re right.
BREALE (talk_arms_crossed)
But what am I supposed to do?
I don’t own any formal dresses.
DAN (talk_think)
I think they have a store in here somewhere.
BREALE (talk_startled)
Really?
This place really does have everything.
DAN (talk_neutral)
But before we do that we need to do something about your hair.
BREALE (talk_afraid)
You mean I have to get that done as well!?
DAN (primp_condescend)
Well you’re the one that told me that being pretty wasn’t easy.
But of course, I wouldn’t know anything right?
BREALE (talk_arms_crossed)
Using my own words against me huh?
Well played brother, but I will get you back.
DAN (laugh_chuckle)
I’ll be waiting on it.
@BREALE exits left AND DAN exits left
INT. DRESS SHOP2 - DAY
@DAN stands screen center in zone 3
@DAN changes into DAN_default
@DAN enters from right to screen left
@DAN faces right
DAN (talk_call_out)
Come on Bree. Your hair is already done let’s pick out a dress.
@BREAD enters from right to screen right
BREAD (talk_mindblown)
Oh my god!
Can this be over!
DAN (talk_shrug)
You signed up for this.
BREAD (talk_sad)
I know.
DAN (talk_arms_crossed)
So, what are your dress choices.
@BREAD exits right
@BREAD changes into Fade dress
@BREAD enters from right to screen right
BREAD (talk_think)
This is the first one.
DAN (talk_happy_smile)
That’s pretty cool. Three different shades.
@BREAD exits right
@BREAD changes into Blue dress
@BREAD enters from right to screen right
DAN (talk_neutral)
Very blue.
BREAD (talk_arms_crossed_angry)
Don’t you start.
DAN (sing_energetic_loop)
I’m blue da ba de da ba die da ba de da ba die.
@BREAD is eyeroll AND DAN is laugh_giggle
@BREAD exits right
@BREAD changes into Dress dark F
@BREAD enters from right to screen right
DAN (talk_neutral)
This looks like something you would wear.
Which one are you wearing?
choice
“The first one” {

@BREAD exits right
@BREAD changes into Fade dress
@BREAD enters from right to screen right
} “The second one” {

@BREAD exits right
@BREAD changes into Blue dress
@BREAD enters from right to screen right
DAN (talk_happy_smile)
The memes continue.
BREAD (eyeroll)
So it seems.
} “This one.” {

    BREAD (talk_neutral)
Yep I have to agree with you.
This is my type of dress.

}
DAN (talk_arms_crossed)
Alright be careful.
Let me know if any guy hits on you.
BREAD (talk_apathetic)
Okay dad anything else.
DAN (eyeroll)
No. That’s all.
BREAD (talk_greet)
Alright see you later then.
@BREAD exits right
DAN (think)
I’m sorry Bree.
EXT. HOTEL TERRACE - DAY
sound trans_dance_hall
@TH stands screen center in zone 2 AND DA stands screen left in zone 2 AND DUDE stands screen right in zone 2 AND HAS stands screen right in zone 4 AND LIAM stands screen center in zone 3
@TH faces right AND DA faces right
@TH changes into Dress dark M
@DUDE changes into Dress white EX M
@DA changes into Dress dark EX
@HAS changes into Dress white EX
@LIAM changes into Fancy M
@BREAD enters from left to screen left
@cut to zone 2
@DUDE is talk_happy_glass_raised AND DA is talk_happy_agree AND TH is talk_happy_agree
@pause for 1
@cut to zone 4
@pause for a beat
@HAS is dance_whip_loop
@RED enters from left to screen center AND RED does it while run_athletic AND WAS enters from left to screen left
@HAS is startled_surprised AND RED is talk_angry_accuse AND WAS is startled_surprised
@HAS exits right AND HAS does it while run_jog
@RED exits right AND RED does it while run_athletic AND WAS exits right AND WAS does it while run_athletic
@cut to zone 2
@DUDE is disappointed AND DA is disappointed AND TH is disappointed
@pause for 1.5
@cut to zone 1
@LIAM enters from right to screen right
LIAM (talk_happy_smile)
Hey Breale glad you could make it.
You look nice.
BREAD (talk_gossip)
Thank you.
(Can I go back to my room?)
Is this it for the party?
It’s pretty boring.
LIAM (talk_awkward)
I truly don’t know.
Let’s just hope it gets more interesting.
@DAD enters from left to screen center AND BREAD is fall
@DAD is dustoff_loop
DAD (talk_neutral)
Hey Liam you enjoying the party?
@BREAD is stand_up
BREAD (talk_angry)
Hey are you even going to acknowledge the fact that you knocked me over?
@DAD faces left
DAD (talk_doubtful)
No I don’t care enough.
@BREAD is talk_confused_mind_blown
LIAM (talk_awkward)
Come on dad.
Don’t be like that.
BREAD (talk_arms_crossed_angry)
This mentally challenged twat is your dad?
DAD (talk_angry_accuse)
If you don’t watch what you say to me I’ll kick you off this cruise.
BREAD (eyeroll)
If you’re here who’s steering the ship?
@DAD is laugh_guffaw
DAD (talk_angry)
How dumb do you think I am?
BREAD (talk_arms_crossed_angry)
As dumb as you look.
The fact that you’re wearing casual clothes to a formal party that you in forced is beyond dumb.
@DAD is startled_surprised
@DAD faces right
LIAM (talk_neutral)
Dad this is my friend Breale.
DAD (talk_angry)
I don’t like her.
LIAM (talk_doubtful)
You don’t have to like her.
DAD (talk_arms_crossed)
I will go mingle with the other guest.
@DAD exits right
BREAD

LIAM (talk_awkward)
Well… that was my dad.
It’s a mystery as to why he acts like that.
BREAD

LIAM (talk_awkward)
Are you gonna say anything.
BREAD (talk_angry)
I’m leaving and changing out of this dress.
My mom can’t get sued or she’ll be pissed.

@BREAD exits left AND LIAM is talk_awkward
INT. SHIP POOL ON FIRE - DAY with EFFECT SMOKE
@BREALE changes into Breale_ NOT default
@BREALE enters from left to screen left
BREALE (talk_angry)
If I stayed any longer who knows what I have done.
gain NO_INFO

goto end

} “I’ll stay.” {

    BREALE (talk_happy_smile)
No thanks. But thanks for the offer.
    LIAM (talk_awkward)
Oh, um okay.
I'll see you guys later.

@LIAM exits right
DAN (talk_neutral)
Bree I thought that I said don’t let me change your mind.
BREALE (talk_gesture)
You did.
But I came on this cruise to catch up with you.
Not to go to a party.
DAN (talk_awkward)
Wow you’re making me feel important.
BREALE (laugh_giggle)
You are. Now come on!
We have six years worth of catching up to do and we only have two weeks to do so.
@BREALE exits left AND DAN exits left
@BREALE changes into Vacation time F
@DAN changes into Vacation time M
EXT. TOUR BOAT - DAY
@pan to zone 2
@cut to zone 1
@BREALE enters from left to screen right AND DAN enters from left to screen left
BREALE (talk_startled)
Wow! Is that an island?
DAN (search)
Um yeah. Looks like it.
EXT. ST JEZEBEL ISLAND RESORT SIDE Z3 - DAY
@BREALE stands screen right in zone 2 AND DAN stands screen center in zone 2
BREALE
It almost looks like a resort.
DAN
I heard that’s what it was supposed to be.
EXT. TOUR BOAT - DAY
@BREALE stands screen right AND DAN stands screen left AND DAN faces right
BREALE (admire)
It looks so pretty.
DAN (talk_arms_crossed)
I’ve seen better.
BREALE (search)
We’re pretty close to it.
DAN (talk_think)
Yeah we are.
(That’s not good.)
DAN (talk_happy_smile)
Maybe tomorrow we can explore the island.
@BREALE faces left
BREALE (talk_happy_agree)
Sounds like fun.
DAN (talk_awkward)
So, what has um… changed in the six years I was gone?
BREALE (talk_neutral)
Well…
NARRATOR
Too lazy to type all of that.
You’ll see what’s changed in a future episode.
BREALE (talk_greet)
That’s how mom got sued.
DAN (disappointed)
You knew better Bree.
If you were truly having a problem you could have called me.
BREALE (talk_apathetic)
Yeah right.
Like you could do something while being miles away.
DAN (talk_arms_crossed)
I would’ve ran all those miles if you really needed me.
BREALE (talk_arms_crossed)
Stop being the perfect brother please.
DAN (laugh_giggle)
Can’t help it.
BREALE (talk_neutral)
How was collage?
DAN (talk_shrug)
School sucks so I guess it was okay.
BREALE (talk_gossip)
So you don’t have a girlfriend?
DAN (talk_awkward)
W-What?
No of course not!
BREALE (laugh_giggle)
You’re so awkward!
DAN (talk_sad_timid)
That’s why I don’t have one.
I’m too awkward for my own good.
DAN (talk_awkward)
You don’t have a boyfriend do you?
BREALE (talk_sheepish)
Um… Well.
DAN (talk_startled)
YOU HAVE ONE!?
BREALE (laugh_guffaw)
No. Of course not.
DAN (deepbreath)
Thank god.
I thought I had to kill someone for a second.
BREALE (eyeroll)
Well someone’s a little overprotective.
DAN (talk_neutral)
Only for you.
BREALE (talk_mindblown)
Oh man. I’m hungry.
When do they serve food?
DAN (talk_think)
It should be an hour and half from now.
BREALE (talk_sad_timid)
That’s so long from now.
DAN (talk_neutral)
Well why don’t you head back to the room and relax there.
I’ll go find out what they’re serving.
BREALE (talk_happy_smile)
Okay that sounds good.
@DAN is talk_greet AND BREALE exits left
DAN (think)
(Sorry Breale.)
INT. YOUR BEDROOM - NIGHT
@BREALE enters from left to screen center
@BREALE is deepbreath
@BREALE exits right
sound change_clothes
@BREALE changes into Towel
@cut to zone 3
@BREALE enters from right to screen center
sound phone_text
@BREALE is talk_read_phone_neutral_loop
BREALE
(Looks like Heaven is texting me.)
NARRATOR
Hey Bree how’s the trip so far?
@BREALE is text_phone_neutral_loop
BREALE
(So far so good.)
(I met someone who’s pretty cool.)
sound phone_text
@BREALE is talk_read_phone_neutral_loop
NARRATOR
Oh no!
You already found a replacement me.
It’s only been a day!
@BREALE is laugh_giggle
@BREALE is text_phone_neutral_loop
BREALE
(No silly.)
(No one can replace you.)
(It’s a guy though not a girl.)
@BREALE is idle_phone_hold
sound phone_text
@BREALE is talk_read_phone_neutral_loop
NARRATOR
Oh~.
I see what’s going on.
:wink:
@BREALE is eyeroll
@BREALE is text_phone_neutral_loop
BREALE
(Obviously you don’t.)
(You have one eye closed.)
@BREALE is idle_phone_hold
sound phone_text
@BREALE is talk_read_phone_neutral_loop
NARRATOR
Way to take things literal. >:0
Well I have to go talk to you later.
@BREALE is laugh_giggle
BREALE (talk_mindblown)
What’s taking Dan so long?
I’m starving!
@BREALE exits right
@BREALE changes into Breale_ NOT default
@BREALE enters from right to screen right
@BREALE exits left

}

INT. SHIP POOL ON FIRE - DAY with EFFECT SMOKE
@BREALE changes into Breale_ NOT default
@BREALE enters from left to screen left
BREALE (search)
Where in the world did Dan go?
gain MORE_INFO

label end

So your gains names are MORE_INFO and NO_INFO, but in your if/else, you’re using “NO_INFO_1”

Your if/else should have the exact same gain name inside the parentheses

if (NO_INFO) {

} else {

}

The reason I’m using NO_INFO_1 is because I referenced this choice earlier in the same chapter.

if (MORE_INFO) {

goto 4_more_info

} elif (NO_INFO) {

goto 4_no_info

}

label 4_more_info

    BREALE (think)
(This is the island that Dan and I looked at.)
(He has to be here.)
(We did talk about coming here.)
    BREALE (idle_sad)
(Well I hope he is. There's nowhere else he can be.)

goto almost_over

label 4_no_info

    BREALE (talk_unsure)
What is this place.
I didn't even see an island from the ship.

goto almost_over

label almost_over

You still need to use the same gain name, and if you only have 2 options, the 2nd one needs to be else by itself, not an “elif”

Now it says duplicate labels

if (NO_INFO) {

goto 4_no_info

}else{

goto 4_more_info

}

label 4_no_info

    BREALE (talk_sad_timid)
No. I didn't even see the island from the ship.

@cut to zone 1
ADAM (talk_gossip)
You did say that Dan was the last person with your suitcase.
I think it’s safe to assume that he’s here.

goto almost_happy

label 4_more_info

    BREALE (talk_think)
Actually he did.
When we were looking of the deck we saw the island from there.
He told me that he and I were going to explore this place.

@cut to zone 1
SAMATHA (talk_excited)
That confirms it!
He’s here.

goto almost_happy

label almost_happy

Duplicate labels means you have 2 of the same labels in your script

It worked! Thank you so much!

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