Davidcrvz Explains "Insert music, transition and more!"


#1

So here I am gonna show you how to add music and sounds , different type of transition and let the readers type there answers.

TRANSITIONS

So different type of transition are

  • fade
  • iris
  • shade
  • curtain
  • dissolve

-For fade: (in, out)
-For iris (in, out)
-For shade (up,down)
-For curtain (in_left, out_left, in_right, out_right, in_top, out_top, in_bottom, out_bottom)
-For dissolve (start, end)

#Sorry to say but I can’t say for sure if most people can use the dissolve transition but just had to add the transition in

colors you can only use this are

-black
-white
-yellow
-blue
-green
-red
-magenta
-grey

If you want to put time in it you could do something like this in the example

@transition fade in black s
@transition fade out black s
@transition iris in s
@transition shade up s
@transition curtain in_left s

S = How much seconds you want to put

So for dissolve I can’t say you wan use but I’ll explain it

@transition dissolve start s
@transition dissolve end s

#Note that everything needs to be lower case

MUSIC

For music is quiet simple

music MUSIC (insert any music or sound so in can loop)
sound SOUND (insert sound or music only for a short period of time)

To stop a music or sound just add this in

music off
sound off

To fade music just add this for example

volume music 0 in 2000 (this in milliseconds not seconds)
volume sound 0 in 200 (this is milliseconds not seconds)

#Note that everything needs to be lower case AND don’t add the @

TYPE IN CHOICES

To let the character type in a word just copy this if it so confusing

label Password

            NARRATOR
What's the password?

label input_password

input What’s the password?|What’s the password?|Done(PASSWORD)

if (TEXT is “”) {

    NARRATOR
You need a password.

goto password

} else {
continue
}

if (TEXT is “(PASSWORD)”) {

    NARR
Access granted.

goto password_correct
} else {

continue

}

    NARR
Incorrect

choice
“Try again” {

goto password

}

label password_correct

So you don’t really need to put the (PASSWORD) were is say is correct you can put anything there BUT don’t put the () in only letter AND they need to be upper case

So for simple typing choice just insert this

  NARRATOR
What is you're name?

label name

input What is you’re name?|What is you’re name?|Done(NAME)

if (NAME is “”) {

    NARRATOR
You do need a name

goto name

} else {
continue
}

This next choices is still in beta testing and will be updated in the future

NORMAL CHOICES

Different type of choices

  • Gems
  • shouldPaginate
  • shouldGiveXP
  • layout
  • timedAutoChoose
  • visual
  • timed
  • visual_paginate
  • tACE

GEMS

Like in Episode Officials stories, this choice can allow you to make a gem choice. Depending on how much read your story has.

  • 2 gems for stories with less than 10,000 reads
  • 5 gems for stories with between 10,000 and 100,000 reads
  • 10 gems for stories with over 100,000 reads

An Example is like this-

choice (CHOICENAME)
< GEM > “Choice 1”{

}“Choice 2”{

}“Choice 3”{

}

More about gem choices you can learn HERE!

shouldPaginate

You could use this method something like this for shouldPaginate

choice [ shouldPaginate ]
“choice 1”{

}“choice 2”{

}“choice 3”{

}“choice 4”{

}“choice 5”{

}“choice 6”{

}

This is for shouldPaginate
#Note that you need at least 6 or more different type of choices for it to work

shouldGiveXP

choice [ shouldGiveXP ]
“choice 1”{

}“choice 2”{

}“choice 3”{

}

This choice is for shouldGiveXP

layout

Layout will put the choices in stacks from of 2

choice [ layout ]
“choice 1”{

}“choice 2”{

}“choice 3”{

}

This choice is for layout

timedAutoChoose

This is one of the timed choices method you can type in so the reader have a limited amount of time to chose for a choice

choice [ timedAutoChoose ]
“choice 1”{

}“choice 2”{

}“choice 3”{

}

This choice is for timedAutoChose

visual

Now the visual choice is kind of tricky to master and type in, you could say is like the the Tappable Overlay

choice [ visual : [ frames ] NAME OF CHOICE ]
“choice 1”{

}“choice 2”{

}“choice 3”{

}

This choice is for visual

Timed

This is the other method of the timed choice which you can put in the time on how long the reader can chose the choice

Auto

choice [ timed ]
“choice 1”{

}“choice 2”{

}“choice 3”{

}

Manually

choice [ timed : s ]
“choice 1”{

}“choice 2”{

}“choice 3”{

}

S = How long you want it to be in seconds (max 15)

This choice is for timed

visual_paginate

Apparently they are gonna make a code for the visual_paginate choice when they fully release this update (is basically a choice dress visual update like the tappable overlay

choice [ visual_paginate ]
“choice 1”{

}“choice 2”{

}“choice 3”{

}

tACE

This choice is for tACE (I still don’t know what it is for but you can try if you want :man_shrugging:)

choice [ tACE ]
“choice 1”{

}“choice 2”{

}“choice 3”{

}

This choice is for tACE

#Note that you need to write it EXACTLY how it is or it will just give you an error, and you don’t add the ( ) nor the { } you HAVE to use the brackets [ ] for it to work

Well I hope this helped you a lot if you have any questions please say so


How do I start music for the rest of a scene?
Transitions please
#2

If you have anymore questions you can ask them here is you want


#3

Hi, so about the dissolve transition, is it:

@transition start dissolve in 5

Or

@transition dissolve start in 5

Or is it something else cause it’s not working for me


#4

Well that transition isn’t suppose to be there sorry :sweat_smile: if you use it it will just give an error, I just had to add the transition to make it clear sorry.


#5

Oh, no problem
Thank you


#6

Ugh needed to updated something due to a mistake :sweat_smile: if I have any more error please say so


#7

Bumping this topic XD :sweat_smile:


#8

Bump :slight_smile:


#9

Bump :heart:
This was really helpful for me!


#10

Bump


#11

Hey @Davidcrvz

I’ve been trying to test out the different choices, but I’m still not really sure what they do. Do you have any more information for:

  • shouldGiveXP - specifically, what is it giving XP towards? What can this be used for?

  • visual - if I do this choice the way episode has it, it comes up with an error that says to specify what characters, backgrounds or overlays to use for each choice option. But if I do that way you’ve written it, it says that it’s not a supported key and just lists the other ones.

  • visual_paginate - do you know if this one works yet?

  • tACE - what’s this one even supposed to do? I don’t notice a difference when I test it out.

Also you spelled “layout” wrong a few times in your guide and the code for the auto choice is “timedAutoChoose”.


#12

Hello @amberose. To answer your question there might be some glitching if you use some of this things but I will let you know how they work! :grinning:

ShouldGiveXP

Now this is like the point system but different. You can use this in each character to bond the up, Build relationships and more! Here is an example you can find useful

INT. BLACK - NIGHT

    NARR
Who do you want to give X.P to?

choice [shouldGiveXP]
“Linda”{
@LINDA 15

    NARR
    Great!
    Linda now has | bold , color:blue | 15 XP!

}“Mark”{
@MARK 15

    NARR
    Great!
    Mark now has | bold , color:blue | 15 XP!

}“Emily”{
@EMILY 15

    NARR
    Great!
    Emily now has | bold , color:blue | 15 XP!

}

The only problem I am having is remembering the X.P’s :sweat_smile:

Visual_Paginate

Like I said that visual is kind of tricky to master, Is like the tappable Overlay. You either need to give the name of the overlay, Background or character you want to use like this for example-

    NARR
This is a visual Choice!

choice [visual:[frames] LINDA ]
“LINDA”{

@DEMIN spot 1.28 150 100 AND DEMIN faces left
@LINDA spot 1.28 150 100 AND LINDA faces left
@DEMIN moves to layer 2
@LINDA moves to layer 1
@DEMIN starts hug_rear
@LINDA starts hug

}“Mark”{

}“Emily”{

}

You can even find an example here

Visual

Like I said Episode is still making a (or already created) a code. It could make sense if you make the choice into a tappable overlay choice and just do that instead for the momment

tACE

I see your point this choice, I can’t really say what’s the differences between this choice and the normal one but Eh :man_shrugging: Just had to add that there

#Sorry if I couldn’t answer all of your question or if I didn’t answer them correctly. Like I said I don’t really know much of this myself


#13

Thanks so much for the help! I’m guessing they might still be working on tACE since both of us can’t seem to find any differences


#14

No problem. Happy I could be an assistance :wink: Can’t wait for the update about all of this :blush: then all of this can make more sense :joy:


#15

Yeah, it’s been almost 6 months since you made this topic, so I’m suspecting it should all become official real soon


#16

um…typo… ':sweat_smile:


#17

I mean it almost took me an hour to write the whole thing since my computer is being repaired so I didn’t notice that :sweat_smile: