Directing Help and Assistance From a Purple Ghost For All Your Episode Needs

@AMANI182-EPISODEEEEE,

Use a run animation like you would a walk. If you want them to move faster, reduce the time it takes to walk to the spot.

i.e.
@CHARACTER walks to spot 1.280 100 100 in 2 and CHARACTER does it while run_casual

2 Likes

Hey do you know how to make an over-the shoulder shot?

@queenkhadijah999,

Episode Life has a great template for over-the-shoulder shots where you can input your character names and it creates the template for you.

4 Likes

Thanks so much!
:heart:

How do you fade in and fade out overlays?

You actually can’t. What authors do is make an overlay of the background and add it in and fidget with the opacity to fade the overlay in and out. Here’s a guide made by the masterful @Dara.Amarie that will help:

How to "FADE" Characters

1 Like

Lol, this is a great topic! :+1:

Nice job @Purple_Ghost!

1 Like

@Genesis.epiz,

You can “fade” in and out overlays by adjusting their opacity. To fade in, start the overlay opacity at 0 in 0 then time it to change to an opacity of 1. To fade out, do the opposite. Start at an opacity of 1 and time it to go to an opacity of 0.

Example:
@overlay OVERLAY opacity 0 in 0
@overlay OVERLAY opacity 1 in 3
@pause for a beat
@overlay OVERLAY opacity 0 in 3

1 Like

thanks

Thanks you

How do you make a bio for a story?

@Aachinn,

Do you mean the description like you see when you first click on a story? Click on More Options (it is in the same spot as the fewer options I selected and highlighted), then click in the Story Description box. There you can type in a description that is up to 180 characters in length.

Thank you so much!

I’m having trouble making the story remember what the reader chose, like who to hang out with. How do I make the story remember?

@Aachinn,

To remember choices, you can use gains. To add a gain to remember a choice use the word gain followed by the label of your choice.
Example:
gain hangout_bob

To recall gains, use an if statement.

Here is more about the if statement from Dara Amarie.

You can also use points to remember how a character feels about another character. Here is more on the points system by Dara Amarie.

Gains and points will carry through to other chapters, though the web previewer will not remember them. Just use an if statement to recall the gain.

This is not directing but how do you make your story visible on the app? And also i want to make the reader customize the hairstyle how would I do it?

Alright, so I haven’t been able to find anything on this so far so maybe it’s just not possible. I’d like choice options to appear only if the player has gained a certain flag. I’d imagine it to look something like this:
choice
“option 1” (if gain_flag1) {
}
“option 2” (if gain_flag2) {
}
“option 3” {
}
“option 4” {
}
Is there a donacode for that? Or would I need to create labels for each version of the choice?

@Genesis.epiz,

To make your story visible on the app, all you need to do is publish it.

To have the reader customize the hairstyle, you will need to make or use a template that allows for just hairstyle customization. I believe @Apes has a template for hair and makeup on her linktree (make sure to give credit). You can just remove the makeup section of it if you only want them to change the character’s hair.

@phile,

There may be another way to do this that I am not aware of, but how I do it is by using goto functions in an if statement.
When I did it, I was using both gains and points (in the messiest way possible) to decide how many choices the reader would get.
image
image
So basically, you will make a separate choice option function for each possible combination of choices you have based on what you gained or lost.

Hopefully this made a little bit of sense since I don’t quite know how to explain it.