Directing Help and Assistance From a Purple Ghost For All Your Episode Needs

Ahw, that sucks :see_no_evil: but thank you for helping!

No problem
Sorry for the confusion

No problem :grinning:

Iā€™ve a problem!
I put two characters hugging but when I prove it one suddenly disappears

1 Like

@Cristy,

Can you show me a picture of the code?

Iā€™ve fixed it, I put a character in other zone unintentionally, thxx

How can I move a character from one zone to another?

Okay I have a problem with an overlayā€¦ I changed the opacity to make the characters see through, but I have a character enter and they go to the top layer even though I did @CHARATER moves to layer __

INT. JUVIE HOSPITAL ROOM - NIGHT with HOSPITALOL_NIGHT
@cut to zone 2
@zoom reset
@overlay HOSPITALOL_NIGHT opacity 0.5 in 0
@overlay HOSPITALOL_NIGHT to layer 2
@TALLY changes into TALLY_doc
@TALLY spot 0.751 279 292 AND TALLY faces left AND TALLY2 spot 0.689 -2 473 AND TALLY2 faces left AND TALLY2 is lay_asleep_loop AND TALLY2 moves to layer 3 AND TALLY moves to layer 0 AND LIZZY moves to layer -5
TALLY (talk_afraid)
Whatā€™s happening!?
TALLY (talk_startled)
Is that me?
LIZZY (talk_neutral)
Yes, itā€™s you Tal.
@LIZZY enters from left to screen left

(So after Lizzy enters she moves over the overlay) Please help :cry:

@Cristy,

Do you mean to have them walk to another zone or something else?

@cateyedgoddess,

First things is try adding the & to have everything happen at the same time and add the layers to the spots.

Second, because Lizzy us not on the screen yet, she canā€™t be moved to another layer. You can spot direct her into the layer though. Start are off at a spot off screen along the x-axis then you can have her walk to screen left.

@TALLY changes into TALLY_doc
INT. JUVIE HOSPITAL ROOM - NIGHT with HOSPITALOL_NIGHT
&cut to zone 2
&zoom reset
&overlay HOSPITALOL_NIGHT opacity 0.5 in 0
&overlay HOSPITALOL_NIGHT to layer 2
&LIZZY spot 1.280 -100 0 in zone 2 at layer 5
@TALLY spot 0.751 279 292 in zone 2 at layer 0 AND TALLY faces left AND TALLY2 spot 0.689 -2 473 in zone 2 at layer 3 AND TALLY2 faces left AND TALLY2 is lay_asleep_loop
@LIZY walks to screen left

Yeah Iā€™ve to use the command @follow no?

Sorry for the late response, I didnā€™t see the message until now

@Cristy,

So you want to be able to follow them from one zone to another, correct?

To use the follow command, have the character walk to a position in a zone followed by the follow command.
Example:
@CHARACTER stands screen left in zone 1
&CHARACTER walks to screen center in zone 2
@follow CHARACTER to screen center in zone 2

This will not work if you are walking to a spot directed point. In that case you will just need to time a pan for the walk.
Example:
@CHARACTER is spot 1.306 50 180 in zone 1
&CHARACTER walks to spot 1.002 183 201 in zone 2 in 4
@pan to zone 2 in 4 #Youā€™ll need to play around with the panning time a bit to your liking. And again, these were completely made up spot points.

2 Likes

Hey so in my script hereā€™s what I haveā€¦

   MIA (talk_arms_crossed)
Okay so what do I wear?

choice
ā€œPurple & Whiteā€{

@MIA is dustoff_loop

@MIA changes into MIA_PURPLE _WHITE

}

    MIA (talk_arms_crossed)
Okay so what do I wear?

choice
}ā€œWhite & Floralā€{

@MIA is dustoff_loop

@MIA changes into MIA_CASUAL_SHORTS

}

    MIA (talk_arms_crossed)
Okay so what do I wear?

choice
}ā€œPretty in Pinkā€{

@MIA is dustoff_loop

@MIA changes into MIA_PINK 1

}

And the error says

Unexpected block end

Do you see the problem?

@KQUEEN,

You have an extra } before ā€œPretty in Pinkā€ and before ā€œWhite & Floralā€.

Are you trying to do an outfit choice? If so, I donā€™t think this script will work the way you want it to.

If you are trying to do an outfit choice, try this:
label outfit_choice
MIA (talk_arms_crossed)
Okay so what do I wear?
choice
ā€œPurple & Whiteā€{

@MI is dustoff_loop

@MI changes into MIA_PURPLE _WHITE

}ā€œWhite & Floralā€{

@MI is dustoff_loop

@MI changes into MIA_CASUAL_SHORTS

}ā€œPretty in Pinkā€{
@MI is dustoff_loop

@MI changes into MIA_PINK 1

}

    MIA (talk_think)
Is this what I want to wear?

choice
ā€œYesā€{
MIA (talk_excited)
I look great.
}ā€œNoā€{
MIA (talk_neutral)
Letā€™s try something else.
goto outfit_choice
}

1 Like

Um what do you mean by ā€œlabel outfit_choiceā€?

@KQUEEN,

The label allows for the user to be returned to that part of the story by choosing not to wear the outfit.

See how I have the goto outfit_choice? This is telling the code to return to the label outfit_choice.

When I put that down it says

the label outfit_choice is never used

Is this because I didnā€™t put goto outfit_choice?

@KQUEEN,

Yes. If you omit the goto, the label does not work. Adding the goto allows the reader to re-choose the outfit if they donā€™t like the first they chose. If you paste the whole script into your chapter (and add back MIA) then the code should work.

Ok that workedā€¦ but since the player will choose what they want how do I continue the rest of the story with their outfit choice?