Directing Help and Assistance From a Purple Ghost For All Your Episode Needs

And I need help filling a 2 pan room…if you could help me with that

@Sklyer-Jones21,

That is a reader message or toaster. Use the command:

readerMessage Type your sentence.

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@Sklyer-Jones21,

Can you be a little more specific? I’m not 100% sure what you are asking for.

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Nevermind about the second one…But thanks

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Bumping back into existence, lol.

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Hi, does anyone know how to make your characters sing like they do in pitch perfect deep treble?

@Rosella233,

A lot of the singing and dancing animations used in Pitch Perfect are feature exclusive animations. You can view all of the ones available to all users in the Animations section of the Art Catalog by typing sing into the search bar.

Thanks, but I was wondering if we can make characters sing like with sound

@Rosella233,

No, you can’t make them sing with sound like in Pitch Perfect since you can not add your own sound pieces to Episode.

Oh okay, thank you.

So I want May to do talk_pound_chest but shes not doing it shes only shifting

&MAY walks to spot 0.796 167 238 in 0.8 AND MAY starts talk_pound_chest

&CHERRY walks to spot 0.830 250 215 in 0.8 AND CHERRY starts startled_surprised

@Genesis.epiz,

Use does it while when you want an animation during walking.

ie:
&MAY walks to spot 0.796 167 238 in 0.8 AND MAY does it while talk_pound_chest

Thanks :grin:

NEED HELP WITH CHOICES
So my character is running a festival and has a checklist of places to go to within the festival.

    LILY
    First on the list, check on |color:blue| the puppet theatre.
    Next |color:blue| the confectionary area.
    Then with the |color:blue| theatre kids and Trinity.
    Then |color:blue| tickets with Karen.

        NARRATOR 
choice (SEPT_LOCATION)
    Where do you want to go first?

The idea is that the reader will be given the choice to go any of the blue highlighted areas within the story. The reader WILL be able to go to all the places in the playing episode.

Question: Is there any way that after choosing a place to go and finishing up the scene there, there be a choice with the remaining options of places to go?


FOR EXAMPLE:

Reader is given choice:
NARRATOR
Where would you like to go?

  • The Puppet Theatre
  • The confectionary stand
  • The tickets stall
  • The theatre

Reader chooses to go to the Puppet Theatre and character LILY goes there and does the scene. After finishing the scene at the Puppet Theatre, the reader are given the remaining options of places, i.e, the confectionary area, the theatre and the tickets stall.

So after the Puppet Theatre scene, the choice would be given like so:

NARRATOR
Where would you like to go now?

  • The confectionary stand
  • The tickets stall
  • The theatre

Is there any way of doing such a thing?

Thank you in advance :sparkling_heart:

@mygmarvel,

Yes, you can. Basically you’ll remember the choices they make and use an if statement to give the options of the remaining choices.
Here is an example template from Dara.Amarie:

Thanks for telling me

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Thank you so much!! :grimacing::sparkling_heart:

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Wow, so now this error is coming and I don’t know if it’s a glitch or not

NARRATOR
Where do you want to go?

choice
"The Puppet Theatre"{        #THIS IS SUPPOSED TO BE LINE 670, GIVING THE ERROR
goto puppet_theatre
gain PUPPET
} "Ticket Booth" {        
goto tickets
gain TICKETS

} "Theatre" {
goto theatre
gain THEATRE
}

ERROR: There is a { on line 670 that does not have a matching }

@mygmarvel,

You may be missing a bracket farther down, but it is hard to tell without seeing more lines before and after the choice.

You also need to put the goto after the gain otherwise you won’t get the gain, it will skip over it.

HERE’S THE FULL CODING
(had to copy paste, i dont have a screenshot app yet)

    LILIAN
First on the list, check on |color:blue| the puppet theatre.
Then with the |color:blue| theatre kids and Tristan.
Then |color:blue| tickets with Carey.

    NARRATOR
Where do you want to go?

choice
"The Puppet Theatre"{

label puppet_theatre
#scenario continues
gain PUPPET

}
"Ticket Booth"{
label tickets
#scenario continues

gain TICKETS

}
"Theatre"{

label theatre
#scenario continues

gain THEATRE
}

########

label choice1

if (PUPPET) {

NARRATOR
Where do you want to go next?
choice
"Ticket Booth" {
gain TICKETS
goto tickets
} "Theatre" {
gain THEATRE
goto theatre
}

} elif (TICKETS) {

NARRATOR
Where do you want to go next?
choice
"Puppet Theatre" {
gain PUPPET
goto puppet_theatre
} "Theatre" {
gain THEATRE
goto theatre
}

} else {

NARRATOR
Where do you want to go next?
choice
"Puppet Theatre" {
gain PUPPET
goto puppet_theatre
} "Ticket Booth" {
gain TICKETS
goto tickets
}
}


# Anything between the second and third choices goes here (optional)


if (PUPPET and TICKETS) {

NARRATOR
Ready to go?
choice
"Theatre" {
goto theatre
}

} elif (PUPPET and THEATRE) {

NARRATOR
Ready to go?
choice
"Tickets" {
goto tickers
}

} elif (TICKETS and THEATRE) {

NARRATOR
Ready to go?
choice
"Puppet Theatre" {
goto puppet_theatre
}
}


########## end of choice lines ########## 

anything wrong?