hi purple_ghost
this may be a stupid question but i recently started writing episode stories but i got this error where it says "unexpected dialog i tried looking through all my commands and that but my letters are all capitalized and i have no brackets that are not closed and im stuck please help
can you post your script or PM me
Thank you!
i cant pm you and i cant post a link it wont let me
Yes, you can PM me
how? i dont see a button to do so, sorry i am very new
So say I want a character lying on a bed, hoe would I code it? How would I use co-ordinates and get it spot on?
How do I change the size of a character? Like, if a character is a child how do I make them small?
Also, if two characters have the same name (like for a young version and current version of the same character) how would I code that so that the correct version of the character is in the scene?
Thanks
Youâd need to use spot direction.
Can read more here:
If you read the article, youâll know that for:
@CHARACTER spot % X Y
= the % (first number) is the height
= the X (left, right)
= the Y (up, down)
*think of it like a graph (also % X Y need to be replaced with numbers)
For the same name to show youâd need to change the display name to match.
So if you have this (an example):
SCRIPT NAME: TOM
DISPLAY NAME: TOM
SCRIPY NAME: YOUNG TOM
DISPLAY NAME: YOUNG TOM
Go to characters and change YOUNG TOM 's display name to TOM so that itâs:
SCRIPT NAME: YOUNG TOM
DISPLAY NAME: TOM
The script name is the name you write in the script while the display name is the name shown to the reader.
Ex.
YOUNG TOM
Tom, youâre a confident kid.
You write this but readers see TOM on top of the speechbubble and so do you when you test your story.
You can read more here: UNDERSTANDING: Script + Display Names
I have a question about choices GOTOâs and Labels.
I already wrote out my choices and the âifâ results. after I wrote the results. I want the results to lead them onto a different path from the other results. so I want it on two separate paths. How would I do that?
I know that labels let you puts choices in them as well. So how do I connect the different results onto their own paths.
#The Dressing game code:
label party_outfit
ZEE
âŠ
choice (PARTYOUTFIT)
âOutfit 1â {
@ZEE is dustoff_neutral_loop
@pause for a beat
@ZEE changes into ZEE_party_outfit
@ZEE is idle_shiftweight_neutral_loop
}
âOutfit 2â {
@ZEE is dustoff_neutral_loop
@pause for a beat
@ZEE changes into ZEE_party_outfit_2
@ZEE is idle_shiftweight_neutral_loop
}
âOutfit 3â {
@ZEE is dustoff_neutral_loop
@pause for a beat
@ZEE changes into ZEE_party_outfit_3
@ZEE is idle_shiftweight_neutral_loop
}
@pause for 3
NARR
What do you think?
choice
âThis is the one!â {
}âLet me try again.â{
goto party_outfit
}
#continue story
#And then to remember it:
if (PARTYOUTFIT is âOutfit 1â) {
@ZEE changes into ZEE_party_outfit
} elif (PARTYOUTFIT is âOutfit 2â) {
@ZEE changes into ZEE_party_outfit_2
} else {
@ZEE changes into ZEE_party_outfit_3
}
goto al_convo
#bla bla bla
#Check out:
&
Example:
if (girl) {
goto girl_path
}else{
goto boy_path
}
label girl_path
#storyline for girl here
goto main_story
label boy_path
#storyline for boy here
goto main_story
label main_story
#both paths cross, onto one shared path now
#this is just an example BTW. This might help:
Thank youâ:hugs:
hey iâm sorry for replying really lateđ but do you know how to stop an animation halfway
Omg thank you so much! thanks for responding so late!!! <3