Directing Help and Assistance From a Purple Ghost For All Your Episode Needs

hi purple_ghost
this may be a stupid question but i recently started writing episode stories but i got this error where it says "unexpected dialog i tried looking through all my commands and that but my letters are all capitalized and i have no brackets that are not closed and im stuck please help

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can you post your script or PM me :slight_smile:

Thank you!

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i cant pm you and i cant post a link it wont let me

Yes, you can PM me :slight_smile:

how? i dont see a button to do so, sorry i am very new :slightly_smiling_face:

So say I want a character lying on a bed, hoe would I code it? How would I use co-ordinates and get it spot on?

How do I change the size of a character? Like, if a character is a child how do I make them small?

Also, if two characters have the same name (like for a young version and current version of the same character) how would I code that so that the correct version of the character is in the scene?

Thanks :slight_smile:

You’d need to use spot direction.

Can read more here:

If you read the article, you’ll know that for:

@CHARACTER spot % X Y

= the % (first number) is the height
= the X (left, right)
= the Y (up, down)
*think of it like a graph (also % X Y need to be replaced with numbers)

For the same name to show you’d need to change the display name to match.

So if you have this (an example):

SCRIPT NAME: TOM
DISPLAY NAME: TOM

SCRIPY NAME: YOUNG TOM
DISPLAY NAME: YOUNG TOM

Go to characters and change YOUNG TOM 's display name to TOM so that it’s:

SCRIPT NAME: YOUNG TOM
DISPLAY NAME: TOM

The script name is the name you write in the script while the display name is the name shown to the reader.

Ex.

YOUNG TOM
Tom, you’re a confident kid.

You write this but readers see TOM on top of the speechbubble and so do you when you test your story.

You can read more here: UNDERSTANDING: Script + Display Names

I have a question about choices GOTO’s and Labels.
I already wrote out my choices and the “if” results. after I wrote the results. I want the results to lead them onto a different path from the other results. so I want it on two separate paths. How would I do that?
I know that labels let you puts choices in them as well. So how do I connect the different results onto their own paths.

#The Dressing game code:

label party_outfit
ZEE



choice (PARTYOUTFIT)
“Outfit 1” {

@ZEE is dustoff_neutral_loop

@pause for a beat

@ZEE changes into ZEE_party_outfit

@ZEE is idle_shiftweight_neutral_loop

}
“Outfit 2” {

@ZEE is dustoff_neutral_loop

@pause for a beat

@ZEE changes into ZEE_party_outfit_2

@ZEE is idle_shiftweight_neutral_loop

}
“Outfit 3” {

@ZEE is dustoff_neutral_loop

@pause for a beat

@ZEE changes into ZEE_party_outfit_3

@ZEE is idle_shiftweight_neutral_loop

}

@pause for 3

NARR
What do you think?

choice
“This is the one!” {

}“Let me try again.”{

goto party_outfit

}

#continue story

#And then to remember it:

if (PARTYOUTFIT is “Outfit 1”) {

@ZEE changes into ZEE_party_outfit

} elif (PARTYOUTFIT is “Outfit 2”) {

@ZEE changes into ZEE_party_outfit_2

} else {

@ZEE changes into ZEE_party_outfit_3

}

goto al_convo

#bla bla bla

#Check out:

&

Example:

if (girl) {

goto girl_path

}else{

goto boy_path

}

label girl_path
#storyline for girl here
goto main_story

label boy_path
#storyline for boy here
goto main_story

label main_story
#both paths cross, onto one shared path now

#this is just an example BTW. This might help:

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Thank you​:hugs::hugs::hugs:

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hey i’m sorry for replying really late😭 but do you know how to stop an animation halfway

How would I use this overlay? Every time I do it comes up blank on the screen.

Omg thank you so much! thanks for responding so late!!! <3