Directing help please!


#1

@MARIETTA BAILEY enters from left to right AND MARIETTA BAILEY does it while (talk_agree_happy)
@LAURENCE BAILEY enters from left to right AND LAURENCE BAILEY does it while (talk_agree_happy)
Can’t get this to work are the words out of place orrrr???


#3

It should be:

@MARIETTA BAILEY enters from left to screen right AND MARIETTA BAILEY does it while talk_agree_happy
@LAURENCE BAILEY enters from left to screen right AND LAURENCE BAILEY does it while talk_agree_happy

Hope this helps! :wink:


#4

Thanks!


#5

No problem! Happy to help! :blush:


#6

I hope it’s not too late but I’m really stuck on my directing and won’t be able to sleep otherwise.

I want to have an overlay hit a character in the face the format of my script is;

@overlay OVERLAY shifts to x y in zone x in S AND CHARACTER is slap_face_receive THEN remove overlay OVERLAY THEN CHARACTER is run_fall

I didn’t want to bore anyone with my real script so x y , character and overlay are all replaced with actual valid commands.

The problem is that with this format is that the overlay lingers even after the character has been hit.
I wanted it to hit him and then have him react and the overlay removed by then. However the slap_face_receive takes too long so I have to have the overlay shift and the slap_face_receive at the same time.
@overlay OVERLAY shifts to x y in zone x in S AND CHARACTER is slap_face_receive THEN remove overlay OVERLAY THEN CHARACTER is run_fall

**(So I used the AND function to have it happen at the same time.) **

The problem with that is that I need to have the slap_face_receive and the remove overlay happen at the same time. But when I use the AND for all three of these commands;

@overlay OVERLAY shifts to x y in zone x in S AND CHARACTER is slap_face_receive AND remove overlay OVERLAY AND CHARACTER is run_fall

the overlay disappears.

I’d appreciate some help :blush:
Hope that wasn’t hard to understand :sweat_smile:


#7

First, the command to remove an overlay is @overlay OVERLAY clear

Try this:
&overlay OVERLAY shifts to x y in zone x in S
@CHARACTER is slap_face_receive
@overlay OVERLAY clear
@CHARACTER is run_fall


#8

Okay thanks!! I’ll try it now :blush:


#9

I tried it and the overlay still lingers over the character’s face for too long.
Thanks for the help though do you have any other suggestions.


#10

&overlay OVERLAY shifts to x y in zone x in S
&CHARACTER is slap_face_receive
@pause for 0.9
@overlay OVERLAY clear
@CHARACTER is run_fall


#11

Unfortunately I tried that already :sob:
When I did that it just lingered for longer.


#12

You need to change the timing for your overlay. If it’s pausing for 0.9, then you need to have your overlay shift to that spot in 0.9 seconds.


#13

Oh! Okay I’ll try that!


#14

I tried it and the overlay disappeared again.:sob:


#15

Okay can you copy and paste your script here, inluding all spot placements for the overlay and character.


#16

Okay!!


#17

@CARNELL spot 0.889 207 196 in zone 2
@overlay FIREBALL shifts to -40 380 in 0 in zone 1

This overlay moves around a lot that’s why it’s in the shift function


#18

Where is the overlay at before it shifts to that spot?


#19

It keeps shifting for a while from zone to zone, do you want how it is directed with my scene like this;
INT. LIVING ROOM DOOR OPEN with FIREBALL to -0.284 207 340 in zone 1


#20

Yes can you send me the whole scene up to the point where it hits the character in the face. (you can exclude any dialogue you have)


#21

INT. LIVING ROOM DOOR OPEN with FIREBALL to -0.284 207 340 in zone 1

@cut to zone 2
@KAT spot 0.679 174 312 in zone 2 AND KAT is idle_sit_legs_up AND KAT faces left AND JULIA spot 0.679 258 308 in zone 2 AND JULIA is sit AND JULIA faces left AND CARNELL spot 0.889 207 196 AND CARNELL is primp_condescend AND CARNELL faces left

@CARNELL faces right

@DALIA spot 0.840 251 183 in zone 1 AND DALIA is scream AND BLAKE spot 0.870 180 175 in zone 1 AND BLAKE is disappointed AND DALIA faces right AND BLAKE faces right

@CARNELL is stand_up AND overlay FIREBALL shifts to 500 347 in 0.8 in zone 3

@cut to zone 1

@DALIA spot 0.840 251 183 in zone 1 AND DALIA is scream AND BLAKE spot 0.870 180 175 in zone 1 AND BLAKE is disappointed AND DALIA faces right AND BLAKE faces right
@pause for a beat
@ZORA spot 0.686 154 278 in zone 1 AND ZORA moves to layer -2
@ZORA walks to spot 0.793 92 188 in 3
@ZORA moves to layer 2 AND ZORA faces right

@overlay FIREBALL shifts to -29 0 in zone 1 in 0
@overlay FIREBALL shifts to -40 380 in 0
@CARNELL moves to layer 1 AND overlay FIREBALL moves to layer 2
@cut to zone 2
@CARNELL faces left

@overlay FIREBALL shifts to 215 380 in zone 2 in 0.6 AND CARNELL is slap_face_receive
@remove overlay FIREBALL
@CARNELL is run_fall