I saw a scene in a story where the camera focused and zoomed on a character while pushing out characters from the view and was wondering if anyone knows the coding for it? Thanks
You have to put like:
@zoom on (coordination) to (%) in (time u want it to zoom)
Thanks for your help but that’s different, its when the camera only focuses on a character and pushes background characters out the way. Like, if character 1 was in front of character 2 and overlapping, the camera would push character 2 out of the way and focus on character 1 clearly!
Did u try to move the camera on the preview screen?
I guess I could do that, but it wouldn’t give the same affect I’m looking for
Sorry that I wasn’t much of a help
The characters that are being “pushed” out of the way are actually walking spots while doing an animation while the zoom is happening.
&CHARACTER walks to [spot] in [time] and CHARACTER faces left/right and CHARACTER does it while [animation]
@zoom on x y to % in [time]
It’s different but thanks for helping anyways
Oh okay, I’ll try it out