Just been wondering what’s the difference between commans such as:
-
@CHARACTER is ANIMATION
vs
@CHARACTER starts ANIMATION
(In this case I’ve noticed that if I want the character to start the animation before a transition I have to use starts, I wonder why it matters)
-
@CHARACTER walks to SPOT AND CHARACTER is ANIMATION
vs
@CHARACTER walks to SPOT AND CHARACTER does it while ANIMATION
(Never used “does it while”, would love to know the difference. Maybe I’m doing something wrong )
And if you know any other similar commands and the differences between them I’d love to learn!
Thanks in advance
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Thanks a lot, it was really helpful! However, the writer of the article didn’t know the difference between “does it while” as “is” as well, so if anyone knows, I’d love to hear it!
“is” is a beat (1 second). It’s used when you want a character to just do an animation. Using “is” when you want a character to walk while doing an animation can cause a slight pause once that character reaches the spot they’re walking to (which looks very glitchy).
So if I do:
@CHARACTER walks to [spot] and CHARACTER is run_athletic THEN CHARACTER is idle_wounded
The character will run, then pause for a split second, then do the idle_wounded animation, because “is” is 1 beat so that 1 beat needs to finish (if that makes sense). The purpose of “does it while” is so that you can walk to a spot smoothly without any beats.
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Ooooh, I was wondering how to get rid of that split second glitch! Thank you!