Does this code look right?

tappable[pan:1:2]
“EVIDENCE MARKER 1” {

@NATALIA IVANOV is think_rubchin
CHRISTINA (talk_think_neutral)
It looks like our victim had some company last night.
@CHRISTINA is think_rubchin
NATALIA IVANOV (talk_think_neutral)
Do you think that he knew his killer?
@NATALIA IVANOV is idle_armscrossed_neutral_loop
CHRISTINA (talk_shrug_neutral)
It’s hard to say at this point but it’s certainly a possibility. Once we establish his identity we’ll have to run a background check to come up with some possible connections.
@NATALIA IVANOV is listen_nod_neutral_loop
CHRISTINA (talk_explain_neutral)
In the meantime, I’ll take these back to the station to see if Zeba can reconstruct the broken glass and test them both for prints
} “EVIDENCE MARKER 2” {

@NATALIA IVANOV is think_rubchin
CHRISTINA (talk_think_neutral)
Well those definitely didn’t come from the victim’s clothing.
@CHRISTINA is listen_nod_neutral_loop
NATALIA IVANOV (talk_shrug_neutral)
They must have been transferred onto the victim’s body at some point during the night.
@NATALIA IVANOV is listen_nod_neutral_loop
CHRISTINA (talk_agree_happy)
We’ll take them back to the lab so that Zeba can test them for any traces of DNA.
} “EVIDECE MARKER 3” {

@NATALIA IVANOV is think_rubchin
CHRISTINA (talk_think_neutral)
I wonder what that could be… It doesn’t appear to be soot and even if it was, there aren’t any fireplaces in this room.
@CHRISTINA is think_rubchin
NATALIA IVANOV (talk_think_neutral)
It seems to be leading towards the door, do you think the murderer could have exited through the patio?
@NATALIA IVANOV is idle_armscrossed_neutral_loop
CHRISTINA (talk_think_neutral)
It’s possible but we’re on the tenth floor of this building.
@NATALIA IVANOV is listen_nod_neutral_loop
CHRISTINA (talk_shrug_concerned)
Unless they were incredibly athletic, I don’t see how they’d be able to exit by this route.
@CHRISTINA is listen_nod_neutral_loop
NATALIA IVANOV (talk_shrug_neutral)
It certainly wouldn’t be the safest option but we’ll have to keep it into consideration and dust the area for prints.
@NATALIA IVANOV is idle_armscrossed_neutral_loop
CHRISTINA (callout_neutral)
Officer Kalo? Would you mind securing the patio area?
BG COP 8 (talk_agree_happy)
No problem, detective.

[Officer ____ exits the scene]

}

I don’t see any problems in your code. As long as no errors popped up when you saved it, it should be good! Maybe preview it to make sure it runs as you want it though. It sounds really interesting! Good luck with the rest! :wink:

1 Like

Thank you! I wanted to check just in case!

No problem, feel free to ask if you do have any troubles! :slight_smile:

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I noticed while testing it on my mobile device, you have to click the 1st Evidence Marker, then the 2nd one, then the 3rd one. How do I get it that I can click on say the 2nd one first? Is there a way to change it so that can happen? @MandiWrites @AnnSza

1 Like

I updated the code a tiny bit.

label tappable_evidence
NARRATOR
Tap on the evidence markers to begin your investigation
tappable[pan:1:2]
“EVIDENCE MARKER 1” {

@pan to zone 1 in 1.2
@NATALIA IVANOV is think_rubchin
CHRISTINA (talk_think_neutral)
It looks like our victim had some company last night.
@CHRISTINA is think_rubchin
NATALIA IVANOV (talk_think_neutral)
Do you think that he knew his killer?
@NATALIA IVANOV is idle_armscrossed_neutral_loop
CHRISTINA (talk_shrug_neutral)
It’s hard to say at this point but it’s certainly a possibility. Once we establish his identity we’ll have to run a background check to come up with some possible connections.
@NATALIA IVANOV is listen_nod_neutral_loop
CHRISTINA (talk_explain_neutral)
In the meantime, I’ll take these back to the station to see if Zeba can reconstruct the broken glass and test them both for prints
} “EVIDENCE MARKER 2” {
@pan to zone 1 in 1.2
@NATALIA IVANOV is think_rubchin
CHRISTINA (talk_think_neutral)
Well those definitely didn’t come from the victim’s clothing.
@CHRISTINA is listen_nod_neutral_loop
NATALIA IVANOV (talk_shrug_neutral)
They must have been transferred onto the victim’s body at some point during the night.
@NATALIA IVANOV is listen_nod_neutral_loop
CHRISTINA (talk_agree_happy)
We’ll take them back to the lab so that Zeba can test them for any traces of DNA.
} “EVIDECE MARKER 3” {
@pan to zone 1 in 1.2
@NATALIA IVANOV is think_rubchin
CHRISTINA (talk_think_neutral)
I wonder what that could be… It doesn’t appear to be soot and even if it was, there aren’t any fireplaces in this room.
@CHRISTINA is think_rubchin
NATALIA IVANOV (talk_think_neutral)
It seems to be leading towards the door, do you think the murderer could have exited through the patio?
@NATALIA IVANOV is idle_armscrossed_neutral_loop
CHRISTINA (talk_think_neutral)
It’s possible but we’re on the tenth floor of this building.
@NATALIA IVANOV is listen_nod_neutral_loop
CHRISTINA (talk_shrug_concerned)
Unless they were incredibly athletic, I don’t see how they’d be able to exit by this route.
@CHRISTINA is listen_nod_neutral_loop
NATALIA IVANOV (talk_shrug_neutral)
It certainly wouldn’t be the safest option but we’ll have to keep it into consideration and dust the area for prints.
@NATALIA IVANOV is idle_armscrossed_neutral_loop
CHRISTINA (callout_neutral)
Officer Kalo? Would you mind securing the patio area?
BG COP 8 (talk_agree_happy)
No problem, detective.

[Officer KARLO exits the scene]

}

NARRATOR
Have you seen clicked on all of the evidence markers?

choice
“Yes.” {
NARRATOR
Okay! Just keep reading then!
goto after_tappables
} “No.” {
NARRATOR
Okay!
goto tappable_evidence
}
label after_tappables

What do you mean by that? :thinking:

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Like you have to click EVIDENCE MARKER 1 then you have to click EVIDENCE MARKER 2 then EVIDENCE MARKER 3. You can’t go say 2 then 1 then 3 or vice versa.

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Oh, so you can only look at them in a certain order (1-3)?

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Okay.

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No no, I’m asking if that’s what you want. :sweat_smile: Or just in any order?

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Just any order, I would like the reader to press in any order.

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So what happens if you click, say the 3rd one first?

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It doesn’t do anything. It only works when you click the first one first.

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That’s super weird. :thinking: Try something like this:

label tappable_evidence
tappable [pan:1:2]
“Overlay 1”{
goto evidence_1
}”Overlay 2”{
goto evidence_2
}”Overlay 3”{
goto evidence_3
}
label evidence_1
-branch here-
NARR
Have you viewed all?
choice
“Yes”{
goto after_tappables
}”No”{
goto tappable_evidence
}
label evidence_2
-branch here-
NARR
Have you viewed all?
choice
“Yes”{
goto after_tappables
}”No”{
goto tappable_evidence
}
label evidence_3
-branch here-
NARR
Have you viewed all?
choice
“Yes”{
goto after_tappables
}”No”{
goto tappable_evidence
}
label after_tappables

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Okay, I’ll try that.

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That’s perfect, thank you!

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It worked? :cowboy_hat_face:

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Yes! I might need help again in a few days with coding the point scores for characters. You did an amazing job before!

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Okie, I’m glad! :sweat_smile:

sure thing!

1 Like