Doorway overlay help

I have a part in my story where it’s showing them talk in a doorway and the overlay takes a sec to pop up, how do I fix this?

@overlay OVERLAYNAME create
&overlay OVERLAYNAME shifts to x y in 0
&overlay OVERLAYNAME scales to x x in 0
&overlay OVERLAYNAME opacity 1 in 0

Switch OVERLAYNAME with your overlay, and x / y to the matching scales / coordinates. :kissing_heart:

I’m putting the overlays down right, it just takes a sec to pop up, unlike the other ones.

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If you want to start the scene with the overlay already included, do:

(BACKGROUND NAME) with (OVERLAYNAME) to scale x y at layer

For example:

INT. CABIN - DAY with VASE to 1.200 100 100 at layer 2

I’m still having the problem, this is my script if it helps.

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Is WALL the overlay that’s having problems?

It’s both, it shows where there were, pauses, then they go into place

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For the overlay WALL, since it’s already included at the beginning of the scene, you need to switch the scale so it’s before the coordinates.

For example:

BACKGROUND with WALL to 1.233 -30 -51

Then, because it’s already included, you can take out the coding lines 828-831 as it’ll be unnecessary

For DOOR OPEN, if you don’t want that delay when it shows up, add “in 0” at the end of the shifts, scales, and opacity codes.

For example:

&overlay DOOR OPEN shifts to x y in zone 2 in 0.


The wall worked, now the only thing that takes a sec to get into place is the zoom and the door.

Use the & sign for the command on line 826. You have your character doing the rear animation with the @ sign so that is why it takes a second

The only thing that’s taking a sec is the zoom and door, this is what I have now

Yes because of line 326.

Change @LYRA to &LYRA. You need to use the & sign for that line.

Oh, it worked! Tysm! I got confused when u said that last time sorry, but I got it now :slight_smile:

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