If I wanted to make the Character walk from spot 1 to spot 2 how would I do that?
&CHAR spot (numbers here)
@/CHAR walks to spot (numbers here) in (time here) and CHAR does it while walk_stairs_down_loop
Pick a spot where the stairs start to bend and direct them there first, then to the end point.
@CHARACTER walks to spot xyz in T and CHARACTER is stairs animation then CHARACTER walks to spot xyz in T and CHARACTER is stairs animation