Heyyy y’all!
I’m using one of Dara’s templates in my story (the mirror one) and for some reason, everytime I preview it in the app, whenever Vance comes on the screen, he looks like Taffeta. Does anyone know why? (When I preview it on the web previewer everything looks completely fine) I’ve also tried resetting story progress on the app but nothing has changed.
music music_wanderingtheme
#ATAMI MIRROR REFLECTION DRESSING GAME {
EXT. BLUE - DAY with ARROW_LEFT to 0.33 132 305 at layer 10 with ARROW_RIGHT to 0.33 274 305 at layer 10
&overlay ARROW_LEFT opacity 0 in 0 and overlay ARROW_RIGHT opacity 0 in 0 and overlay FLOOR_MIRROR create and overlay FLOOR_MIRROR opacity 1 and overlay FLOOR_MIRROR scales to 1.0 1.0 in 0 and overlay FLOOR_MIRROR shifts to 0 0 in zone 1 in 0 and overlay FLOOR_MIRROR to layer 5 and overlay FLOOR_MIRROR_2 create from FLOOR_MIRROR and overlay FLOOR_MIRROR_2 opacity 1 and overlay FLOOR_MIRROR_2 scales to 1.0 1.0 in 0 and overlay FLOOR_MIRROR_2 shifts to 144 0 in zone 1 in 0 and overlay FLOOR_MIRROR_2 to layer -1
@zoom reset and cut to zone 1
@MRATAMI becomes ATAMI
&ATAMI spot 1.056 -160 152 in zone 1 at layer 8 and ATAMI faces right and ATAMI is idle and MRATAMI spot 0.965 480 198 in zone 1 at layer 2 and MRATAMI faces left and MRATAMI is idle
@transition fade in
@ATAMI walks to spot 1.056 85 152 in 1 and MRATAMI walks to spot 0.965 220 198 in 1
@ATAMI is talk_flex_happy and MRATAMI is talk_flex_happy
&overlay EFFECT DIM 60 create and overlay EFFECT DIM 60 opacity 1 in 0 and overlay EFFECT DIM 60 to layer 9
@speechbubble is 160 230 to 110% with tail_top_left
CLARENCE MIRROR REFLECTION DRESSING GAME {
EXT. BLUE - DAY with ARROW_LEFT to 0.33 132 305 at layer 10 with ARROW_RIGHT to 0.33 274 305 at layer 10
&overlay ARROW_LEFT opacity 0 in 0 and overlay ARROW_RIGHT opacity 0 in 0 and overlay FLOOR_MIRROR create and overlay FLOOR_MIRROR opacity 1 and overlay FLOOR_MIRROR scales to 1.0 1.0 in 0 and overlay FLOOR_MIRROR shifts to 0 0 in zone 1 in 0 and overlay FLOOR_MIRROR to layer 5 and overlay FLOOR_MIRROR_2 create from FLOOR_MIRROR and overlay FLOOR_MIRROR_2 opacity 1 and overlay FLOOR_MIRROR_2 scales to 1.0 1.0 in 0 and overlay FLOOR_MIRROR_2 shifts to 144 0 in zone 1 in 0 and overlay FLOOR_MIRROR_2 to layer -1
@zoom reset and cut to zone 1
@MISSCLARENCE becomes CLARENCE
&CLARENCE spot 1.056 -160 152 in zone 1 at layer 8 and CLARENCE faces right and CLARENCE is idle and MISSCLARENCE spot 0.965 480 198 in zone 1 at layer 2 and MISSCLARENCE faces left and MISSCLARENCE is idle
@transition fade in
@CLARENCE walks to spot 1.056 85 152 in 1 and MISSCLARENCE walks to spot 0.965 220 198 in 1
@CLARENCE is flirt_liftchin_receive_shy and MISSCLARENCE is flirt_liftchin_receive_shy
&overlay EFFECT DIM 60 create and overlay EFFECT DIM 60 opacity 1 in 0 and overlay EFFECT DIM 60 to layer 9
@speechbubble is 160 230 to 110% with tail_top_left
#GAEL MIRROR REFLECTION DRESSING GAME {
EXT. BLUE - DAY with ARROW_LEFT to 0.33 132 305 at layer 10 with ARROW_RIGHT to 0.33 274 305 at layer 10
&overlay ARROW_LEFT opacity 0 in 0 and overlay ARROW_RIGHT opacity 0 in 0 and overlay FLOOR_MIRROR create and overlay FLOOR_MIRROR opacity 1 and overlay FLOOR_MIRROR scales to 1.0 1.0 in 0 and overlay FLOOR_MIRROR shifts to 0 0 in zone 1 in 0 and overlay FLOOR_MIRROR to layer 5 and overlay FLOOR_MIRROR_2 create from FLOOR_MIRROR and overlay FLOOR_MIRROR_2 opacity 1 and overlay FLOOR_MIRROR_2 scales to 1.0 1.0 in 0 and overlay FLOOR_MIRROR_2 shifts to 144 0 in zone 1 in 0 and overlay FLOOR_MIRROR_2 to layer -1
@zoom reset and cut to zone 1
@MRGAEL becomes GAEL
&GAEL spot 1.056 -160 152 in zone 1 at layer 8 and GAEL faces right and GAEL is idle and MRGAEL spot 0.965 480 198 in zone 1 at layer 2 and MRGAEL faces left and MRGAEL is idle
@transition fade in
@GAEL walks to spot 1.056 85 152 in 1 and MRGAEL walks to spot 0.965 220 198 in 1
@GAEL is flirt_coy and MRGAEL is flirt_coy
&overlay EFFECT DIM 60 create and overlay EFFECT DIM 60 opacity 1 in 0 and overlay EFFECT DIM 60 to layer 9
@speechbubble is 160 230 to 110% with tail_top_left
#JUAN MIRROR REFLECTION DRESSING GAME {
EXT. BLUE - DAY with ARROW_LEFT to 0.33 132 305 at layer 10 with ARROW_RIGHT to 0.33 274 305 at layer 10
&overlay ARROW_LEFT opacity 0 in 0 and overlay ARROW_RIGHT opacity 0 in 0 and overlay FLOOR_MIRROR create and overlay FLOOR_MIRROR opacity 1 and overlay FLOOR_MIRROR scales to 1.0 1.0 in 0 and overlay FLOOR_MIRROR shifts to 0 0 in zone 1 in 0 and overlay FLOOR_MIRROR to layer 5 and overlay FLOOR_MIRROR_2 create from FLOOR_MIRROR and overlay FLOOR_MIRROR_2 opacity 1 and overlay FLOOR_MIRROR_2 scales to 1.0 1.0 in 0 and overlay FLOOR_MIRROR_2 shifts to 144 0 in zone 1 in 0 and overlay FLOOR_MIRROR_2 to layer -1
@zoom reset and cut to zone 1
@MRJUAN becomes JUAN
&JUAN spot 1.056 -160 152 in zone 1 at layer 8 and JUAN faces right and JUAN is idle and MRJUAN spot 0.965 480 198 in zone 1 at layer 2 and MRJUAN faces left and MRJUAN is idle
@transition fade in
@JUAN walks to spot 1.056 85 152 in 1 and MRJUAN walks to spot 0.965 220 198 in 1
@JUAN is idle_baby_rock_worried_loop and MRJUAN is idle_baby_rock_worried_loop
&overlay EFFECT DIM 60 create and overlay EFFECT DIM 60 opacity 1 in 0 and overlay EFFECT DIM 60 to layer 9
@speechbubble is 160 230 to 110% with tail_top_left
#KAHANNA MIRROR REFLECTION DRESSING GAME {
EXT. BLUE - DAY with ARROW_LEFT to 0.33 132 305 at layer 10 with ARROW_RIGHT to 0.33 274 305 at layer 10
&overlay ARROW_LEFT opacity 0 in 0 and overlay ARROW_RIGHT opacity 0 in 0 and overlay FLOOR_MIRROR create and overlay FLOOR_MIRROR opacity 1 and overlay FLOOR_MIRROR scales to 1.0 1.0 in 0 and overlay FLOOR_MIRROR shifts to 0 0 in zone 1 in 0 and overlay FLOOR_MIRROR to layer 5 and overlay FLOOR_MIRROR_2 create from FLOOR_MIRROR and overlay FLOOR_MIRROR_2 opacity 1 and overlay FLOOR_MIRROR_2 scales to 1.0 1.0 in 0 and overlay FLOOR_MIRROR_2 shifts to 144 0 in zone 1 in 0 and overlay FLOOR_MIRROR_2 to layer -1
@zoom reset and cut to zone 1
@MISSKAHANNA becomes KAHANNA
&KAHANNA spot 1.056 -160 152 in zone 1 at layer 8 and KAHANNA faces right and KAHANNA is idle and MISSKAHANNA spot 0.965 480 198 in zone 1 at layer 2 and MISSKAHANNA faces left and MISSKAHANNA is idle
@transition fade in
@KAHANNA walks to spot 1.056 85 152 in 1 and MISSKAHANNA walks to spot 0.965 220 198 in 1
@KAHANNA is flirt_smile_shiftweight and MISSKAHANNA is flirt_smile_shiftweight
&overlay EFFECT DIM 60 create and overlay EFFECT DIM 60 opacity 1 in 0 and overlay EFFECT DIM 60 to layer 9
@speechbubble is 160 230 to 110% with tail_top_left
#KAMMY MIRROR REFLECTION DRESSING GAME {
EXT. BLUE - DAY with ARROW_LEFT to 0.33 132 305 at layer 10 with ARROW_RIGHT to 0.33 274 305 at layer 10
&overlay ARROW_LEFT opacity 0 in 0 and overlay ARROW_RIGHT opacity 0 in 0 and overlay FLOOR_MIRROR create and overlay FLOOR_MIRROR opacity 1 and overlay FLOOR_MIRROR scales to 1.0 1.0 in 0 and overlay FLOOR_MIRROR shifts to 0 0 in zone 1 in 0 and overlay FLOOR_MIRROR to layer 5 and overlay FLOOR_MIRROR_2 create from FLOOR_MIRROR and overlay FLOOR_MIRROR_2 opacity 1 and overlay FLOOR_MIRROR_2 scales to 1.0 1.0 in 0 and overlay FLOOR_MIRROR_2 shifts to 144 0 in zone 1 in 0 and overlay FLOOR_MIRROR_2 to layer -1
@zoom reset and cut to zone 1
@MRKAMMY becomes KAMMY
&KAMMY spot 1.056 -160 152 in zone 1 at layer 8 and KAMMY faces right and KAMMY is idle and MRKAMMY spot 0.965 480 198 in zone 1 at layer 2 and MRKAMMY faces left and MRKAMMY is idle
@transition fade in
@KAMMY walks to spot 1.056 85 152 in 1 and MRKAMMY walks to spot 0.965 220 198 in 1
@KAMMY is feed_give_happy and MRKAMMY is feed_give_happy
&overlay EFFECT DIM 60 create and overlay EFFECT DIM 60 opacity 1 in 0 and overlay EFFECT DIM 60 to layer 9
@speechbubble is 160 230 to 110% with tail_top_left
#KIARA MIRROR REFLECTION DRESSING GAME {
EXT. BLUE - DAY with ARROW_LEFT to 0.33 132 305 at layer 10 with ARROW_RIGHT to 0.33 274 305 at layer 10
&overlay ARROW_LEFT opacity 0 in 0 and overlay ARROW_RIGHT opacity 0 in 0 and overlay FLOOR_MIRROR create and overlay FLOOR_MIRROR opacity 1 and overlay FLOOR_MIRROR scales to 1.0 1.0 in 0 and overlay FLOOR_MIRROR shifts to 0 0 in zone 1 in 0 and overlay FLOOR_MIRROR to layer 5 and overlay FLOOR_MIRROR_2 create from FLOOR_MIRROR and overlay FLOOR_MIRROR_2 opacity 1 and overlay FLOOR_MIRROR_2 scales to 1.0 1.0 in 0 and overlay FLOOR_MIRROR_2 shifts to 144 0 in zone 1 in 0 and overlay FLOOR_MIRROR_2 to layer -1
@zoom reset and cut to zone 1
@MISSKIARA becomes KIARA
&KIARA spot 1.056 -160 152 in zone 1 at layer 8 and KIARA faces right and KIARA is idle and MISSKIARA spot 0.965 480 198 in zone 1 at layer 2 and MISSKIARA faces left and MISSKIARA is idle
@transition fade in
@KIARA walks to spot 1.056 85 152 in 1 and MISSKIARA walks to spot 0.965 220 198 in 1
@KIARA is primp_neutral and MISSKIARA is primp_neutral
&overlay EFFECT DIM 60 create and overlay EFFECT DIM 60 opacity 1 in 0 and overlay EFFECT DIM 60 to layer 9
@speechbubble is 160 230 to 110% with tail_top_left
#PANDORA MIRROR REFLECTION DRESSING GAME {
EXT. BLUE - DAY with ARROW_LEFT to 0.33 132 305 at layer 10 with ARROW_RIGHT to 0.33 274 305 at layer 10
&overlay ARROW_LEFT opacity 0 in 0 and overlay ARROW_RIGHT opacity 0 in 0 and overlay FLOOR_MIRROR create and overlay FLOOR_MIRROR opacity 1 and overlay FLOOR_MIRROR scales to 1.0 1.0 in 0 and overlay FLOOR_MIRROR shifts to 0 0 in zone 1 in 0 and overlay FLOOR_MIRROR to layer 5 and overlay FLOOR_MIRROR_2 create from FLOOR_MIRROR and overlay FLOOR_MIRROR_2 opacity 1 and overlay FLOOR_MIRROR_2 scales to 1.0 1.0 in 0 and overlay FLOOR_MIRROR_2 shifts to 144 0 in zone 1 in 0 and overlay FLOOR_MIRROR_2 to layer -1
@zoom reset and cut to zone 1
@MISSPANDORA becomes PANDORA
&PANDORA spot 1.056 -160 152 in zone 1 at layer 8 and PANDORA faces right and PANDORA is idle and MISSPANDORA spot 0.965 480 198 in zone 1 at layer 2 and MISSPANDORA faces left and MISSPANDORA is idle
@transition fade in
@PANDORA walks to spot 1.056 85 152 in 1 and MISSPANDORA walks to spot 0.965 220 198 in 1
@PANDORA is cheer_jump_legsback_extreme and MISSPANDORA is cheer_jump_legsback_extreme
&overlay EFFECT DIM 60 create and overlay EFFECT DIM 60 opacity 1 in 0 and overlay EFFECT DIM 60 to layer 9
@speechbubble is 160 230 to 110% with tail_top_left
#TAFFETA MIRROR REFLECTION DRESSING GAME {
EXT. BLUE - DAY with ARROW_LEFT to 0.33 132 305 at layer 10 with ARROW_RIGHT to 0.33 274 305 at layer 10
&overlay ARROW_LEFT opacity 0 in 0 and overlay ARROW_RIGHT opacity 0 in 0 and overlay FLOOR_MIRROR create and overlay FLOOR_MIRROR opacity 1 and overlay FLOOR_MIRROR scales to 1.0 1.0 in 0 and overlay FLOOR_MIRROR shifts to 0 0 in zone 1 in 0 and overlay FLOOR_MIRROR to layer 5 and overlay FLOOR_MIRROR_2 create from FLOOR_MIRROR and overlay FLOOR_MIRROR_2 opacity 1 and overlay FLOOR_MIRROR_2 scales to 1.0 1.0 in 0 and overlay FLOOR_MIRROR_2 shifts to 144 0 in zone 1 in 0 and overlay FLOOR_MIRROR_2 to layer -1
@zoom reset and cut to zone 1
@MISSTAFFETA becomes TAFFETA
&TAFFETA spot 1.056 -160 152 in zone 1 at layer 8 and TAFFETA faces right and TAFFETA is idle and MISSTAFFETA spot 0.965 480 198 in zone 1 at layer 2 and MISSTAFFETA faces left and MISSTAFFETA is idle
@transition fade in
@TAFFETA walks to spot 1.056 85 152 in 1 and MISSTAFFETA walks to spot 0.965 220 198 in 1
@TAFFETA is bow_happy and MISSTAFFETA is bow_happy
&overlay EFFECT DIM 60 create and overlay EFFECT DIM 60 opacity 1 in 0 and overlay EFFECT DIM 60 to layer 9
@speechbubble is 160 230 to 110% with tail_top_left
#VANCE MIRROR REFLECTION DRESSING GAME {
EXT. BLUE - DAY with ARROW_LEFT to 0.33 132 305 at layer 10 with ARROW_RIGHT to 0.33 274 305 at layer 10
&overlay ARROW_LEFT opacity 0 in 0 and overlay ARROW_RIGHT opacity 0 in 0 and overlay FLOOR_MIRROR create and overlay FLOOR_MIRROR opacity 1 and overlay FLOOR_MIRROR scales to 1.0 1.0 in 0 and overlay FLOOR_MIRROR shifts to 0 0 in zone 1 in 0 and overlay FLOOR_MIRROR to layer 5 and overlay FLOOR_MIRROR_2 create from FLOOR_MIRROR and overlay FLOOR_MIRROR_2 opacity 1 and overlay FLOOR_MIRROR_2 scales to 1.0 1.0 in 0 and overlay FLOOR_MIRROR_2 shifts to 144 0 in zone 1 in 0 and overlay FLOOR_MIRROR_2 to layer -1
@zoom reset and cut to zone 1
@MRVANCE becomes VANCE
&VANCE spot 1.056 -160 152 in zone 1 at layer 8 and VANCE faces right and VANCE is idle and MRVANCE spot 0.965 480 198 in zone 1 at layer 2 and MRVANCE faces left and MRVANCE is idle
@transition fade in
@VANCE walks to spot 1.056 85 152 in 1 and MRVANCE walks to spot 0.965 220 198 in 1
@VANCE is cheer_jump_legsback_extreme and MRVANCE is cheer_jump_legsback_extreme
&overlay EFFECT DIM 60 create and overlay EFFECT DIM 60 opacity 1 in 0 and overlay EFFECT DIM 60 to layer 9
@speechbubble is 160 230 to 110% with tail_top_left
&zoom on 21 454 to 211% in 0.7
@VANCE is flirt_wink_subtle_atcamera
@transition fade out black 3
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