Elevator doors animation help!

I cant figure out for the LIFE of me, the command for the open doors overlay…
Does anyone know?
It would be very much appreciated if any of you could help me!
Thank you so much

Could you explain specifically what the problem is?

E.g. the positioning of the doors, the doors won’t move?

Also, it depends on your elevator. Whether it has one door that moves to the side, or split doors that open in the middle.

It would be helpful to see some screenshots and script.

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The doors won’t move.
This is the command I used

INT. ELEVATOR - DAY with ELEVATOR LEFT with ELEVATOR RIGHT
@cut to zone 1

@overlay 5654077005955072_ELEVATOR LEFT shifts to -7 -26 in zone 1
@overlay 5654077005955072_ELEVATOR LEFT scales to 1.229 1.229
@overlay 5654077005955072_ELEVATOR LEFT moves to layer -1

@overlay 5654077005955072_ELEVATOR RIGHT shifts to 152 -61 in zone 1
@overlay 5654077005955072_ELEVATOR RIGHT scales to 1.397 1.397
@overlay 5654077005955072_ELEVATOR RIGHT moves to layer -1

@GUARD3 enters from left to spot 1.250 254 6
@GUARD3 moves to layer 0
@GUARD3 starts return_object_neutral
@pause for 1
@GUARD3 faces left

@speechbubble is 196 173 to 91% with tail_top_left
GUARD3 (talk_handsopen_happy_loop)
After you.

@overlay 5640436733050880_ELEVATOR LEFT shifts to 32 -2 in zone 1
@overlay 5640436733050880_ELEVATOR LEFT scales to 1.000 1.000
@overlay 5640436733050880_ELEVATOR LEFT moves to layer -1

@overlay 5640436733050880_ELEVATOR RIGHT shifts to 158 0 in zone 1
@overlay 5640436733050880_ELEVATOR RIGHT scales to 1.000 1.000
@overlay 5640436733050880_ELEVATOR RIGHT moves to layer -1

Try this, don’t forget to replace x with seconds:

INT. ELEVATOR - DAY with ELEVATOR LEFT with ELEVATOR RIGHT
@cut to zone 1

&overlay 5654077005955072_ELEVATOR LEFT shifts to -7 -26 in zone 1
&overlay 5654077005955072_ELEVATOR LEFT scales to 1.229 1.229
&overlay 5654077005955072_ELEVATOR LEFT moves to layer -1

&overlay 5654077005955072_ELEVATOR RIGHT shifts to 152 -61 in zone 1
&overlay 5654077005955072_ELEVATOR RIGHT scales to 1.397 1.397
&overlay 5654077005955072_ELEVATOR RIGHT moves to layer -1

&GUARD3 moves to layer 0
@GUARD3 enters from left to spot 1.250 254 6
@GUARD3 starts return_object_neutral
@pause for 1
@GUARD3 faces left

@speechbubble is 196 173 to 91% with tail_top_left
GUARD3 (talk_handsopen_happy_loop)
After you.

&overlay 5640436733050880_ELEVATOR LEFT shifts to 32 -2 in zone 1 in x
&overlay 5640436733050880_ELEVATOR LEFT scales to 1.000 1.000
&overlay 5640436733050880_ELEVATOR RIGHT shifts to 158 0 in zone 1 in x
@overlay 5640436733050880_ELEVATOR RIGHT scales to 1.000 1.000

  • Also, if you find it still doesn’t work, try removing the numbers and underscore before your overlay name. Sometime’s it can be finicky. e.g. &overlay ELEVATOR RIGHT moves to layer -1
  • Final note, using & instead of @ can ensure animations happen at the same time and can make it flow better.
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Also, if you want to enhance the animation slightly by making the doors move in a more realistic manner, you can use this for example:

&overlay 5640436733050880_ELEVATOR LEFT shifts to 32 -2 in zone 1 in x using easeinout
&overlay 5640436733050880_ELEVATOR LEFT scales to 1.000 1.000
&overlay 5640436733050880_ELEVATOR RIGHT shifts to 158 0 in zone 1 in x using easeinout
@overlay 5640436733050880_ELEVATOR RIGHT scales to 1.000 1.000

These are the type of overlay animations you can use for this: Screenshot 2021-02-24 at 11.55.44

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INT. ELEVATOR - DAY with ELEVATOR LEFT with ELEVATOR RIGHT
@cut to zone 1

&overlay 5654077005955072_ELEVATOR LEFT shifts to -7 -26 in zone 1
&overlay 5654077005955072_ELEVATOR LEFT scales to 1.229 1.229
&overlay 5654077005955072_ELEVATOR LEFT moves to layer -1

&overlay 5654077005955072_ELEVATOR RIGHT shifts to 152 -61 in zone 1
&overlay 5654077005955072_ELEVATOR RIGHT scales to 1.397 1.397
&overlay 5654077005955072_ELEVATOR RIGHT moves to layer -1

&GUARD3 moves to layer 0
@GUARD3 enters from left to spot 1.250 254 6
@GUARD3 starts return_object_neutral
@pause for 1
@GUARD3 faces left

@speechbubble is 196 173 to 91% with tail_top_left
GUARD3 (talk_handsopen_happy_loop)
After you.

&overlay 5640436733050880_ELEVATOR LEFT shifts to 32 -2 in zone 1 in 4 using easeinout
&overlay 5640436733050880_ELEVATOR LEFT scales to 1.000 1.000
&overlay 5640436733050880_ELEVATOR RIGHT shifts to 158 0 in zone 1 in 4 using easeinout
@overlay 5640436733050880_ELEVATOR RIGHT scales to 1.000 1.000

So I tried this, and they still don’t open…

Perhaps I misunderstood, is the first bit of code supposed to be the doors opening?
So for example, do the doors open before the guard says “After you” or after?

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No. I want the door s to open after he says that.
Im sorry if I confused you hun haha

Haha that’s fine, if you could message me your lift door overlays, I can put it into my portal and figure it out for you, to make it easier!

I think I might know the problem, but I need to see the overlays to make sure!

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