I know that if you want a character to enter/exit a scene while running you need only write:
@CHARACTER exits right AND CHARACTER is run_athletic_neutral_loop
But when I see then end results the animation is rather crass looking because it looks like they’re running super fast in place.
Is there a code (maybe spot direction) that enables the characters to move on and off screen faster so it looks like they’re actually running?
S = stands for seconds, keep it under 1 to make a character go fast (but not 0 and not negative, ex. 0.4)
Can read more here: HOW TO: Enter and Exit Scenes 🧊
@CHARACTER walks to spot 0.98 125 130 in zone 2 in 5 AND CHARACTER does it while walk_neutral
in 5 means 5 seconds, but doesn’t have to be 5. Can be any other number (ex. 0.3)
Can also check out:
You’re just a wealth of information JemU776!
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