I know that if you want a character to enter/exit a scene while running you need only write:
@CHARACTER exits right AND CHARACTER is run_athletic_neutral_loop
But when I see then end results the animation is rather crass looking because it looks like they’re running super fast in place.
Is there a code (maybe spot direction) that enables the characters to move on and off screen faster so it looks like they’re actually running?
2 Likes
S = stands for seconds, keep it under 1 to make a character go fast (but not 0 and not negative, ex. 0.4)
Can read more here: HOW TO: Enter and Exit Scenes 🧊
Spot direction:
Ex.
@CHARACTER walks to spot 0.98 125 130 in zone 2 in 5 AND CHARACTER does it while walk_neutral
in 5 means 5 seconds, but doesn’t have to be 5. Can be any other number (ex. 0.3)
Can also check out:
1 Like
You’re just a wealth of information JemU776!
Thanks !
2 Likes
system
Closed
6
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.