My code says “too many valves to unpack” at the very beginning of my story. This just happened after writing over 2000 lines that wouldn’t affect the beginning, and I don’t see why it says it
Here’s what I have. The italics is where the error says the error is
EXT. ST JEZEBEL ISLAND WILD SIDE Z3 - DAY label begin @speechbubble is 158 308 to 100% NARRATOR Beginning of Episode 2 choice "Allies" { goto allies } “Customization” { goto label customize_begin } “Recap” { goto recap } “Begin the episode” { goto begin_episode }
Then it obviously goes off to other labels, that, when they end, come back to the label begin, so
goto begin
What’s weird is that the error is on the background. I don’t even really know what “too many valves to unpack” means. Help?
Thanks for replying, but I had a timed choice later on and when I removed it, the error disappeared, but I still want to have that timed choice. Here’s what I had
YOU (idle_exhausted_loop)
(What should I do?)
choice [timed:5]
“Stay calm and take control: make sure they and eveyone else are alright” {
goto calm
} “Freak out: is the plane going to crash?!” {
goto freak
}
choice
“Stay calm and take control: make sure they and eveyone else are alright” {
goto calm
} “Freak out: is the plane going to crash?!” {
goto freak
}
label freak
YOU (talk_confused_mindblown)
What just happened?!
YOU (talk_confused_mindblown)
Is the plane going to crash?! What do we do?!
YOU (callout_neutral)
Help!
label calm @YOU is deepbreath
YOU (callout_neutral)
You guys ok?
&zoom reset @ALICE spot 0.577 238 165
ALICE (talk_sit_legsup_neutral_loop)
Yeah, we’re ok
&MASON spot 0.455 122 373 and MASON is transition_sit_to_stand
&LIZ spot 0.442 192 375 and LIZ is transition_sit_to_stand @ALICE spot 0.577 233 262 and ALICE is transition_sit_to_stand
LIZ (talk_unsure)
What just happened?
YOU (talk_exhausted)
I don’t know. Turbulence?