Expected CHARACTER or SCENE change. Found "NARRATOR" instead

Hello! I’m stumped on this. I read that this is usually due to a missing bracket or putting a label inside a choice, but I don’t think it’s either of those. I put brackets before and after sections of the error and it still remains the same error, so that’s why I don’t think it’s a missing bracket. It doesn’t look like a label inside a choice to me, but I’ve been staring at it for so long that maybe I’m not seeing it right. Any ideas?Screenshot (7) Screenshot (8)

Try pressing tab twice before the word NARRATOR on line 2030 and press tab once before the dialogue, maybe that’ll help. :two_hearts: :two_hearts:

When Narrator turned blue, I thought it was fixed, but the error message is still there after I pressed save :confused: , unfortunately. Shoot! Thank you for your response, though!

1 Like

Can you copy and paste that entire section of your script?

Like an extended version with the tappable components as well or just what I have screenshotted?

You don’t put tappable before every tappable choice.

It’s only in front of ambulance. I just have that section in both screenshots. My bad.

The strangest thing happened. I put the name of one of my characters in place of Narrator and it gave me the error on the next tappable overlay. So, I did the same thing for that one. Now, it says “Unexpected block end” for the third tappable. I even changed the dialog speaker back to Narrator and the first error didn’t come back, but now I’m stuck on “unexpected block end”. :face_with_monocle:

Copy and paste the whole “game” you have

Oh, okay. By the way, the last error I mentioned is fixed somehow and it now says Unexpected STRING at the first BLACK BABY SWADDLE tappable choice.

label test_1

#animations

    NARRATOR
1. What describes me best is...

choice (q_1) “Likes Authority” {

@LION +1

} “Enthusiastic” {

@OTTER +1

} “Sensitive Feelings” {

@GOLDEN +1

} “Enjoys Instructions” {

@BEAVER +1

}

    NARRATOR
Are you certain this is your answer?

choice “Yes, next!” {

} “No, go back.” {

if (q_1 is “Likes Authority”) {

@LION -1

} elif(q_1 is “Enthusiastic”) {

@OTTER -1

} elif(q_1 is “Sensitive Feelings”) {

@GOLDEN -1

}
else {

@BEAVER -1

}

goto test_1

}

label test_2

    NARRATOR
2. What describes me best is...

choice (q_2) “Takes Risks” {

@OTTER +1

} “Loyal” {

@GOLDEN +1

} “Accurate” {

@BEAVER +1

} “Takes Charge” {

@LION +1

}

    NARRATOR
Are you certain this is your answer?

choice “Yes, next!” {

} “No, go back.” {

if (q_2 is “Takes Risks”) {

@OTTER -1

} elif(q_2 is “Loyal”) {

@GOLDEN -1

} elif(q_2 is “Accurate”) {

@BEAVER -1

}
else {

@LION -1

}

goto test_2

}

label test_3

    NARRATOR
3. What describes me best is...

choice (q_3) “Consistent” {

@BEAVER +1

} “Calm, Even Keel” {

@GOLDEN +1

} “Visionary” {

@OTTER +1

} “Determined” {

@LION +1

}

    NARRATOR
Are you certain this is your answer?

choice “Yes, next!” {

} “No, go back.” {

if (q_3 is “Determined”) {

@LION -1

} elif(q_3 is “Visionary”) {

@OTTER -1

} elif(q_3 is “Calm, Even Keel”) {

@GOLDEN -1

}
else {

@BEAVER -1

}

goto test_3

}

label test_4

    NARRATOR
4. What describes me best is...

choice (q_4) “Motivator” {

@OTTER +1

} “Confident” {

@LION +1

} “Non-demanding” {

@GOLDEN +1

} “Controlled” {

@BEAVER +1

}

    NARRATOR
Are you certain this is your answer?

choice “Yes, next!” {

} “No, go back.” {

if (q_4 is “Confident”) {

@LION -1

} elif(q_4 is “Motivator”) {

@OTTER -1

} elif(q_4 is “Non-demanding”) {

@GOLDEN -1

}
else {

@BEAVER -1

}

goto test_4

}

label test_5

    NARRATOR
5. What describes me best is...

choice (q_5) “Avoids Confrontations” {

@GOLDEN +1

} “Reserved” {

@BEAVER +1

} “Firm” {

@LION +1

} “Energetic” {

@OTTER +1

}

    NARRATOR
Are you certain this is your answer?

choice “Yes, next!” {

} “No, go back.” {

if (q_5 is “Firm”) {

@LION -1

} elif(q_5 is “Energetic”) {

@OTTER -1

} elif(q_5 is “Avoids Confrontations”) {

@GOLDEN -1

}
else {

@BEAVER -1

}

goto test_5

}

label test_6

    NARRATOR
6. What describes me best is...

choice (q_6) “Enterprising” {

@LION +1

} “Very Verbal” {

@OTTER +1

} “Enjoys Routine” {

@GOLDEN +1

} “Predictable” {

@BEAVER +1

}

    NARRATOR
Are you certain this is your answer?

choice “Yes, next!” {

} “No, go back.” {

if (q_6 is “Enterprising”) {

@LION -1

} elif(q_6 is “Very Verbal”) {

@OTTER -1

} elif(q_6 is “Enjoys Routine”) {

@GOLDEN -1

}
else {

@BEAVER -1

}

goto test_6

}

label test_7

    NARRATOR
7. What describes me best is...

choice (q_7) “Dislikes Change” {

@GOLDEN +1

} “Practical” {

@BEAVER +1

} “Competitive” {

@LION +1

} “Promoter” {

@OTTER +1

}

    NARRATOR
Are you certain this is your answer?

choice “Yes, next!” {

} “No, go back.” {

if (q_7 is “Competitive”) {

@LION -1

} elif(q_7 is “Promoter”) {

@OTTER -1

} elif(q_7 is “Dislikes Change”) {

@GOLDEN -1

}
else {

@BEAVER -1

}

goto test_7

}

label test_8

    NARRATOR
8. What describes me best is...

choice (q_8) “Orderly” {

@BEAVER +1

} “Enjoys Challenges” {

@LION +1

} “Friendly, Mixes Easily” {

@OTTER +1

} “Warm and Relational” {

@GOLDEN +1

}

    NARRATOR
Are you certain this is your answer?

choice “Yes, next!” {

} “No, go back.” {

if (q_8 is “Enjoys Challenges”) {

@LION -1

} elif(q_8 is “Friendly, Mixes Easily”) {

@OTTER -1

} elif(q_8 is “Warm and Relational”) {

@GOLDEN -1

}
else {

@BEAVER -1

}

goto test_8

}

label test_9

    NARRATOR
9. What describes me best is...

choice (q_9) “Problem Solver” {

@LION +1

} “Gives In” {

@GOLDEN +1

} “Factual” {

@BEAVER +1

} “Enjoys Popularity” {

@OTTER +1

}

    NARRATOR
Are you certain this is your answer?

choice “Yes, next!” {

} “No, go back.” {

if (q_9 is “Problem Solver”) {

@LION -1

} elif(q_9 is “Enjoys Popularity”) {

@OTTER -1

} elif(q_9 is “Gives in”) {

@GOLDEN -1

}
else {

@BEAVER -1

}

goto test_9

}

label test_10

    NARRATOR
10. What describes me best is...

choice (q_10) “Indecisive” {

@GOLDEN +1

} “Conscientious” {

@BEAVER +1

} “Fun-loving” {

@OTTER +1

} “Productive” {

@LION +1

}

    NARRATOR
Are you certain this is your answer?

choice “Yes, next!” {

} “No, go back.” {

if (q_10 is “Productive”) {

@LION -1

} elif(q_10 is “Fun-loving”) {

@OTTER -1

} elif(q_10 is “Indecisive”) {

@GOLDEN -1

}
else {

@BEAVER -1

}

goto test_10

}

sound typing

@YOU is type_sit_neutral_loop

@pause for 1.5

sound off

    YOU (talk_sit_shrug_neutral)
I'm finished.

    STEPHANIE (talk_handraised_happy_loop)
Awesome! Let's see what you got.

@STEPHANIE exits left

@pause for 1.5

@add Sheet Paper White to STEPHANIE

@STEPHANIE enters from left to screen left

@STEPHANIE is read_paper_neutral

@pause for 1

    STEPHANIE (talk_read_paper_neutral)
Here's your scores.

INT. PAPER

if(LION = 0) {

&overlay AMBULANCE create text Lion = 0
&overlay AMBULANCE shifts to 77 434 in zone 1
&overlay AMBULANCE scales to 5.572 5.572
&overlay AMBULANCE moves to layer 1
&overlay AMBULANCE opacity 1

} elif(LION = 1) {

&overlay AMBULANCE create text Lion = 1
&overlay AMBULANCE shifts to 77 434 in zone 1
&overlay AMBULANCE scales to 5.572 5.572
&overlay AMBULANCE moves to layer 1
&overlay AMBULANCE opacity 1

} elif(LION = 2) {

&overlay AMBULANCE create text Lion = 2
&overlay AMBULANCE shifts to 77 434 in zone 1
&overlay AMBULANCE scales to 5.572 5.572
&overlay AMBULANCE moves to layer 1
&overlay AMBULANCE opacity 1

} elif(LION = 3) {

&overlay AMBULANCE create text Lion = 3
&overlay AMBULANCE shifts to 77 434 in zone 1
&overlay AMBULANCE scales to 5.572 5.572
&overlay AMBULANCE moves to layer 1
&overlay AMBULANCE opacity 1

} elif(LION = 4) {

&overlay AMBULANCE create text Lion = 4
&overlay AMBULANCE shifts to 77 434 in zone 1
&overlay AMBULANCE scales to 5.572 5.572
&overlay AMBULANCE moves to layer 1
&overlay AMBULANCE opacity 1

} elif(LION = 5) {

&overlay AMBULANCE create text Lion = 5
&overlay AMBULANCE shifts to 77 434 in zone 1
&overlay AMBULANCE scales to 5.572 5.572
&overlay AMBULANCE moves to layer 1
&overlay AMBULANCE opacity 1

} elif(LION = 6) {

&overlay AMBULANCE create text Lion = 6
&overlay AMBULANCE shifts to 77 434 in zone 1
&overlay AMBULANCE scales to 5.572 5.572
&overlay AMBULANCE moves to layer 1
&overlay AMBULANCE opacity 1

} elif(LION = 7) {

&overlay AMBULANCE create text Lion = 7
&overlay AMBULANCE shifts to 77 434 in zone 1
&overlay AMBULANCE scales to 5.572 5.572
&overlay AMBULANCE moves to layer 1
&overlay AMBULANCE opacity 1

} elif(LION = 8) {

&overlay AMBULANCE create text Lion = 8
&overlay AMBULANCE shifts to 77 434 in zone 1
&overlay AMBULANCE scales to 5.572 5.572
&overlay AMBULANCE moves to layer 1
&overlay AMBULANCE opacity 1

} elif(LION = 9) {

&overlay AMBULANCE create text Lion = 9
&overlay AMBULANCE shifts to 77 434 in zone 1
&overlay AMBULANCE scales to 5.572 5.572
&overlay AMBULANCE moves to layer 1
&overlay AMBULANCE opacity 1

} elif(LION = 10) {

&overlay AMBULANCE create text Lion = 10
&overlay AMBULANCE shifts to 77 434 in zone 1
&overlay AMBULANCE scales to 5.572 5.572
&overlay AMBULANCE moves to layer 1
&overlay AMBULANCE opacity 1

}

#otter

if(OTTER = 0) {

&overlay ABANDONED FACTORY MACHINE - NIGHT create text Otter = 0
&overlay ABANDONED FACTORY MACHINE - NIGHT shifts to 72 364 in zone 1
&overlay ABANDONED FACTORY MACHINE - NIGHT scales to 5.572 5.572
&overlay ABANDONED FACTORY MACHINE - NIGHT moves to layer 1
&overlay ABANDONED FACTORY MACHINE - NIGHT opacity 1

} elif(OTTER = 1) {

&overlay ABANDONED FACTORY MACHINE - NIGHT create text Otter = 1
&overlay ABANDONED FACTORY MACHINE - NIGHT shifts to 72 364 in zone 1
&overlay ABANDONED FACTORY MACHINE - NIGHT scales to 5.572 5.572
&overlay ABANDONED FACTORY MACHINE - NIGHT moves to layer 1
&overlay ABANDONED FACTORY MACHINE - NIGHT opacity 1

} elif(OTTER = 2) {

&overlay ABANDONED FACTORY MACHINE - NIGHT create text Otter = 2
&overlay ABANDONED FACTORY MACHINE - NIGHT shifts to 72 364 in zone 1
&overlay ABANDONED FACTORY MACHINE - NIGHT scales to 5.572 5.572
&overlay ABANDONED FACTORY MACHINE - NIGHT moves to layer 1
&overlay ABANDONED FACTORY MACHINE - NIGHT opacity 1

} elif(OTTER = 3) {

&overlay ABANDONED FACTORY MACHINE - NIGHT create text Otter = 3
&overlay ABANDONED FACTORY MACHINE - NIGHT shifts to 72 364 in zone 1
&overlay ABANDONED FACTORY MACHINE - NIGHT scales to 5.572 5.572
&overlay ABANDONED FACTORY MACHINE - NIGHT moves to layer 1
&overlay ABANDONED FACTORY MACHINE - NIGHT opacity 1

} elif(OTTER = 4) {

&overlay ABANDONED FACTORY MACHINE - NIGHT create text Otter = 4
&overlay ABANDONED FACTORY MACHINE - NIGHT shifts to 72 364 in zone 1
&overlay ABANDONED FACTORY MACHINE - NIGHT scales to 5.572 5.572
&overlay ABANDONED FACTORY MACHINE - NIGHT moves to layer 1
&overlay ABANDONED FACTORY MACHINE - NIGHT opacity 1

} elif(OTTER = 5) {

&overlay ABANDONED FACTORY MACHINE - NIGHT create text Otter = 5
&overlay ABANDONED FACTORY MACHINE - NIGHT shifts to 72 364 in zone 1
&overlay ABANDONED FACTORY MACHINE - NIGHT scales to 5.572 5.572
&overlay ABANDONED FACTORY MACHINE - NIGHT moves to layer 1
&overlay ABANDONED FACTORY MACHINE - NIGHT opacity 1

} elif(OTTER = 6) {

&overlay ABANDONED FACTORY MACHINE - NIGHT create text Otter = 6
&overlay ABANDONED FACTORY MACHINE - NIGHT shifts to 72 364 in zone 1
&overlay ABANDONED FACTORY MACHINE - NIGHT scales to 5.572 5.572
&overlay ABANDONED FACTORY MACHINE - NIGHT moves to layer 1
&overlay ABANDONED FACTORY MACHINE - NIGHT opacity 1

} elif(OTTER = 7) {

&overlay ABANDONED FACTORY MACHINE - NIGHT create text Otter = 7
&overlay ABANDONED FACTORY MACHINE - NIGHT shifts to 72 364 in zone 1
&overlay ABANDONED FACTORY MACHINE - NIGHT scales to 5.572 5.572
&overlay ABANDONED FACTORY MACHINE - NIGHT moves to layer 1
&overlay ABANDONED FACTORY MACHINE - NIGHT opacity 1

} elif(OTTER = 8) {

&overlay ABANDONED FACTORY MACHINE - NIGHT create text Otter = 8
&overlay ABANDONED FACTORY MACHINE - NIGHT shifts to 72 364 in zone 1
&overlay ABANDONED FACTORY MACHINE - NIGHT scales to 5.572 5.572
&overlay ABANDONED FACTORY MACHINE - NIGHT moves to layer 1
&overlay ABANDONED FACTORY MACHINE - NIGHT opacity 1

} elif(OTTER = 9) {

&overlay ABANDONED FACTORY MACHINE - NIGHT create text Otter = 9
&overlay ABANDONED FACTORY MACHINE - NIGHT shifts to 72 364 in zone 1
&overlay ABANDONED FACTORY MACHINE - NIGHT scales to 5.572 5.572
&overlay ABANDONED FACTORY MACHINE - NIGHT moves to layer 1
&overlay ABANDONED FACTORY MACHINE - NIGHT opacity 1

} elif(OTTER = 10) {

&overlay ABANDONED FACTORY MACHINE - NIGHT create text Otter = 10
&overlay ABANDONED FACTORY MACHINE - NIGHT shifts to 72 364 in zone 1
&overlay ABANDONED FACTORY MACHINE - NIGHT scales to 5.572 5.572
&overlay ABANDONED FACTORY MACHINE - NIGHT moves to layer 1
&overlay ABANDONED FACTORY MACHINE - NIGHT opacity 1

}

#golden
if(GOLDEN = 0) {

&overlay DAY GAZEBO create text Retriever = 0
&overlay DAY GAZEBO shifts to 31 294 in zone 1
&overlay DAY GAZEBO scales to 5.572 5.572
&overlay DAY GAZEBO moves to layer 1
&overlay DAY GAZEBO opacity 1

} elif(GOLDEN = 1) {

&overlay DAY GAZEBO create text Retriever = 1
&overlay DAY GAZEBO shifts to 31 294 in zone 1
&overlay DAY GAZEBO scales to 5.572 5.572
&overlay DAY GAZEBO moves to layer 1
&overlay DAY GAZEBO opacity 1

} elif(GOLDEN = 2) {

&overlay DAY GAZEBO create text Retriever = 2
&overlay DAY GAZEBO shifts to 31 294 in zone 1
&overlay DAY GAZEBO scales to 5.572 5.572
&overlay DAY GAZEBO moves to layer 1
&overlay DAY GAZEBO opacity 1

} elif(GOLDEN = 3) {

&overlay DAY GAZEBO create text Retriever = 3
&overlay DAY GAZEBO shifts to 31 294 in zone 1
&overlay DAY GAZEBO scales to 5.572 5.572
&overlay DAY GAZEBO moves to layer 1
&overlay DAY GAZEBO opacity 1

} elif(GOLDEN = 4) {

&overlay DAY GAZEBO create text Retriever = 4
&overlay DAY GAZEBO shifts to 31 294 in zone 1
&overlay DAY GAZEBO scales to 5.572 5.572
&overlay DAY GAZEBO moves to layer 1
&overlay DAY GAZEBO opacity 1

} elif(GOLDEN = 5) {

&overlay DAY GAZEBO create text Retriever = 5
&overlay DAY GAZEBO shifts to 31 294 in zone 1
&overlay DAY GAZEBO scales to 5.572 5.572
&overlay DAY GAZEBO moves to layer 1
&overlay DAY GAZEBO opacity 1

} elif(GOLDEN = 6) {

&overlay DAY GAZEBO create text Retriever = 6
&overlay DAY GAZEBO shifts to 31 294 in zone 1
&overlay DAY GAZEBO scales to 5.572 5.572
&overlay DAY GAZEBO moves to layer 1
&overlay DAY GAZEBO opacity 1

} elif(GOLDEN = 7) {

&overlay DAY GAZEBO create text Retriever = 7
&overlay DAY GAZEBO shifts to 31 294 in zone 1
&overlay DAY GAZEBO scales to 5.572 5.572
&overlay DAY GAZEBO moves to layer 1
&overlay DAY GAZEBO opacity 1

} elif(GOLDEN = 8) {

&overlay DAY GAZEBO create text Retriever = 8
&overlay DAY GAZEBO shifts to 31 294 in zone 1
&overlay DAY GAZEBO scales to 5.572 5.572
&overlay DAY GAZEBO moves to layer 1
&overlay DAY GAZEBO opacity 1

} elif(GOLDEN = 9) {

&overlay DAY GAZEBO create text Retriever = 9
&overlay DAY GAZEBO shifts to 31 294 in zone 1
&overlay DAY GAZEBO scales to 5.572 5.572
&overlay DAY GAZEBO moves to layer 1
&overlay DAY GAZEBO opacity 1

} elif(GOLDEN = 10) {

&overlay DAY GAZEBO create text Retriever = 10
&overlay DAY GAZEBO shifts to 31 294 in zone 1
&overlay DAY GAZEBO scales to 5.572 5.572
&overlay DAY GAZEBO moves to layer 1
&overlay DAY GAZEBO opacity 1

}

#beaver

if(BEAVER = 0) {

&overlay CAMERA create text Beaver = 0
&overlay CAMERA shifts to 64 225 in zone 1
&overlay CAMERA scales to 5.572 5.572
&overlay CAMERA moves to layer 1
&overlay CAMERA opacity 1

} elif(BEAVER = 1) {

&overlay CAMERA create text Beaver = 1
&overlay CAMERA shifts to 64 225 in zone 1
&overlay CAMERA scales to 5.572 5.572
&overlay CAMERA moves to layer 1
&overlay CAMERA opacity 1

} elif(BEAVER = 2) {

&overlay CAMERA create text Beaver = 2
&overlay CAMERA shifts to 64 225 in zone 1
&overlay CAMERA scales to 5.572 5.572
&overlay CAMERA moves to layer 1
&overlay CAMERA opacity 1

} elif(BEAVER = 3) {

&overlay CAMERA create text Beaver = 3
&overlay CAMERA shifts to 64 225 in zone 1
&overlay CAMERA scales to 5.572 5.572
&overlay CAMERA moves to layer 1
&overlay CAMERA opacity 1

} elif(BEAVER = 4) {

&overlay CAMERA create text Beaver = 4
&overlay CAMERA shifts to 64 225 in zone 1
&overlay CAMERA scales to 5.572 5.572
&overlay CAMERA moves to layer 1
&overlay CAMERA opacity 1

} elif(BEAVER = 5) {

&overlay CAMERA create text Beaver = 5
&overlay CAMERA shifts to 64 225 in zone 1
&overlay CAMERA scales to 5.572 5.572
&overlay CAMERA moves to layer 1
&overlay CAMERA opacity 1

} elif(BEAVER = 6) {

&overlay CAMERA create text Beaver = 6
&overlay CAMERA shifts to 64 225 in zone 1
&overlay CAMERA scales to 5.572 5.572
&overlay CAMERA moves to layer 1
&overlay CAMERA opacity 1

} elif(BEAVER = 7) {

&overlay CAMERA create text Beaver = 7
&overlay CAMERA shifts to 64 225 in zone 1
&overlay CAMERA scales to 5.572 5.572
&overlay CAMERA moves to layer 1
&overlay CAMERA opacity 1

} elif(BEAVER = 8) {

&overlay CAMERA create text Beaver = 8
&overlay CAMERA shifts to 64 225 in zone 1
&overlay CAMERA scales to 5.572 5.572
&overlay CAMERA moves to layer 1
&overlay CAMERA opacity 1

} elif(BEAVER = 9) {

&overlay CAMERA create text Beaver = 9
&overlay CAMERA shifts to 64 225 in zone 1
&overlay CAMERA scales to 5.572 5.572
&overlay CAMERA moves to layer 1
&overlay CAMERA opacity 1

} elif(BEAVER = 10) {

&overlay CAMERA create text Beaver = 10
&overlay CAMERA shifts to 64 225 in zone 1
&overlay CAMERA scales to 5.572 5.572
&overlay CAMERA moves to layer 1
&overlay CAMERA opacity 1

}

&speechbubble is 164 169 to 100%

    NARRATOR (STEPHANIE)
Each animal is part of your personality profile.

This version is only 10 questions, so the distribution net is small.

Even if you have 0 in an area, it doesn't necessarily mean you do not have any of those traits.

It should give us a decent estimate, though.

There are usually two main animal types, but rarely there are results that differ from this like three equal types or one type with 100% dominance.

Those are not common.

What would you like to know?

label animal_q

&speechbubble reset

    NARRATOR
It is advised you learn about each animal personality.

choice [shouldPaginate: YES] “Lion” {

    NARRATOR (STEPHANIE)
The Lion is a born leader. They are unemotional and not easily discouraged.
The Lion exudes confidence, can run anything, is goal oriented, has little need for friends, and is usually right.
They tend to be bossy, impatient, don't analyze details, inflexible, possessive, and unsympathetic.

goto animal_q

} “Otter” {

    NARRATOR (STEPHANIE)
The Otter has an appealing personality, good sense of humor, curiosity, and innocence.
They tend to have a memory for color, not hold grudges, apologize quickly, love people, and be envied by others.
They hate to be alone, are undisciplined, are forgetful, make excuses, are egotistical, and decide by feelings.

goto animal_q
} “Golden Retriever” {

    NARRATOR (STEPHANIE)
Golden Retrievers have a low-key personality, are patient, keep emotions hidden, and are sympathetic and kind.
They avoid conflicts, are good under pressure, mediate problems, enjoy watching people, and have many friends.
They can be unenthusiastic, full of fear and worry, avoid responsibility, too shy, and self-righteous.

goto animal_q

} “Beaver” {

    NARRATOR (STEPHANIE)
The Beaver is deep and thoughtful, analytical, talented, detailed, intuitive, and controlled.
They have high standards, are task oriented, are a good listener, give quality work, are serious, and are purposeful.
They are not people oriented, moody, depressed, insecure, unforgiving, suspicious of people, and hesitant to start projects.

goto animal_q

} “The Opposites” {

    NARRATOR (STEPHANIE)
Lions and Golden Retrievers are opposite on the animal wheel. A Lion is task-oriented and a Golden Retriever is people-oriented.
Lions are fast-paced and Goldens are slow-paced. Basically, Lions are leaders and Goldens are followers.
Additionally, Beavers and Otters are opposite. Beavers are task-oriented and Otters are people-oriented.
Beavers are slow-paced and Otters fast-paced. Simply, Beavers are self-reliant and Otters are motivators.
Sometimes, two dominant traits will be opposite. An example of a Beaver Otter might be a disorganized artist. A Lion Golden Retriever could be a populist leader.

goto animal_q

} “I’m done asking questions.” {

    NARRATOR
Are you sure you're done asking questions?

choice
“Yes, I’m done.” {
} “No, take me back.” {
goto animal_q
}
}

&speechbubble is 164 169 to 100%

label readorchoose

    NARRATOR
Choose your two dominant types.

If you have only one or more than two, choose the two that speak to you the most from the descriptions.

choice “I need to read the descriptions again.” {

goto animal_q

} “I’m ready to choose.” {

    NARRATOR
Are you sure you're ready to choose?

choice “I’m ready.” {

goto equaldom

} “No, take me back.” {

goto readorchoose

}

label equaldom

    NARRATOR
Are they equal or is one dominant?

choice “They are equal.” {

    NARRATOR
You chose they are equal.

choice “Yes, they are equal.” {

goto tapanimaleq

} “No, take me back.” {

goto equaldom

}

}

label tapanimaleq

tappable “AMBULANCE” {

    NARRATOR
Lion is one of your choices?

choice “Yes” {

@REBEL +2

gain lioneq
goto tapanimaleq2

} “No” {

goto tapanimaleq

}

} “ABANDONED FACTORY MACHINE - NIGHT” {

    NARRATOR
Otter is one of your choices?

choice “Yes” {

@BELIEVE +2

gain ottereq
goto tapanimaleq2

} “No” {

goto tapanimaleq

}

} ​"DAY GAZEBO" {

    NARRATOR
Golden retriever is one of your choices?

choice “Yes” {

@COMPLIANCE +2

gain goldeneq
goto tapanimaleq2

} “No” {

goto tapanimaleq

}​

} “CAMERA” {

​NARRATOR
Beaver is one of your choices?

choice “Yes” {

@SKEPTIC +2

gain beavereq
goto tapanimaleq2

} “No” {

goto tapanimaleq

}​​

}

label tapanimaleq2

tappable “AMBULANCE” {

​NARRATOR
Lion is your second choice?

choice “Yes” {

@REBEL +2

gain lioneq2
goto endanimal

} “No” {

goto tapanimaleq2

}

} “ABANDONED FACTORY MACHINE - NIGHT” {

​NARRATOR
Otter is your second choice?

choice “Yes” {

@BELIEVE +2

gain ottereq2
goto endanimal

} “No” {

goto tapanimaleq2

}​

}“DAY GAZEBO” {

​NARRATOR
Golden retriever is your second choice?

choice “Yes” {

@COMPLIANCE +2

gain goldeneq2
goto endanimal

} “No” {

goto tapanimaleq2

}​

} “CAMERA” {

​NARRATOR
Beaver is your second choice?

choice “Yes” {

@SKEPTIC +2

gain beavereq2
goto endanimal

} “No” {

goto tapanimaleq2

}​​

} “One is dominant.” {

    NARRATOR
You chose one is dominant.

choice “Yes, one is dominant.” {

    NARRATOR
Choose your most dominant type.

} “No, take me back.” {

goto equaldom

}

label tapanimaldom

tappable “AMBULANCE” {

​NARRATOR
Lion is most dominant?

choice “Yes” {

@REBEL +3

gain liondom
goto tapanimaldom2

} “No” {

goto tapanimaldom

}

} “ABANDONED FACTORY MACHINE - NIGHT” {

​NARRATOR
Otter is most dominant?

choice “Yes” {

@BELIEVE +3

gain otterdom
goto tapanimaldom2

} “No” {

goto tapanimaldom

}​

} “DAY GAZEBO” {

​NARRATOR
Golden retriever is most dominant?

choice “Yes” {

@COMPLIANCE +3

gain goldendom
goto tapanimaldom2

} “No” {

goto tapanimaldom

}​

} “CAMERA” {

​NARRATOR
Beaver is most dominant?

choice “Yes” {

@SKEPTIC +3

gain beaverdom
goto tapanimaldom2

} “No” {

goto tapanimaldom

}​​

}

label tapanimaldom2

tappable “AMBULANCE” {

​NARRATOR
Lion is second most dominant?

choice “Yes” {

@REBEL +1

gain liondom2
goto endanimal

} “No” {

goto tapanimaldom2

}

} “ABANDONED FACTORY MACHINE - NIGHT” {

​NARRATOR
Otter is second most dominant?

choice “Yes” {

@BELIEVE +1

gain otterdom2
goto endanimal

} “No” {

goto tapanimaldom2

}​

} “DAY GAZEBO” {

​NARRATOR
Golden retriever is second most dominant?

choice “Yes” {

@COMPLIANCE +1

gain goldendom2
goto endanimal

} “No” {

goto tapanimaldom2

}​

} “CAMERA” {

​NARRATOR
Beaver is second most dominant?

choice “Yes” {

@SKEPTIC +1

gain beaverdom2
goto endanimal

} “No” {

goto tapanimaldom2

}​​

}

label endanimal

if (lioneq) {
readerMessage +2 with messageTitle Rebel:
} if (ottereq) {
readerMessage +2 with messageTitle Believer:
} if (goldeneq) {
readerMessage +2 with messageTitle Compliance:
} if (beavereq) {
readerMessage +2 with messageTitle Skeptic:
}

if (lioneq2) {
readerMessage +2 with messageTitle Rebel:
} if (ottereq2) {
readerMessage +2 with messageTitle Believer:
} if (goldeneq2) {
readerMessage +2 with messageTitle Compliance:
} if (beavereq2) {
readerMessage +2 with messageTitle Skeptic:
}

if (liondom) {
readerMessage +3 with messageTitle Rebel:
} if (otterdom) {
readerMessage +3 with messageTitle Believer:
} if (goldendom) {
readerMessage +3 with messageTitle Compliance:
} if (beaverdom) {
readerMessage +3 with messageTitle Skeptic:
}

if (liondom2) {
readerMessage +1 with messageTitle Rebel:
} if (otterdom2) {
readerMessage +1 with messageTitle Believer:
} if (goldendom2) {
readerMessage +1 with messageTitle Compliance:
} if (beaverdom2) {
readerMessage +1 with messageTitle Skeptic:
}

Oh, I changed BLACK BABY SWADDLE to DAY GAZEBO.

Okay this is an extremely weird error. I tested your whole coding out to try to find an issue. I thought maybe there was a missing bracket or something. But then it got down to where I literally only have just that tappable overlay choice in my script and nothing else and the error message was still popping up for that line with no visible errors. I deleted and then retyped “DAY GAZEBO” in and hit save and the error message went away. Weird. I pressed “ctrl + z” on my keyboard to undo what I did and hit save, and that same error message popped up again. THERE WAS NO DIFFERENCE FROM WHEN IT WAS DAY GAZEBO AND WHEN I RETYPED IT IN! :face_with_symbols_over_mouth: I HAVE ABSOLUTELY NO IDEA WHAT IS CAUSING THIS ERROR.

Try doing what I did and deleting DAY GAZEBO and then retyping it back in and hitting save. That got rid of the error message for me.

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Yesssssss!!! I rewrote Day Gazebo and it worked!!! I had to rewrite Narrator some more times and rewrite some brackets, then add a few brackets at the beginning section afterward. Now, there’s no error messages! Thank you so much!

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