EXT. ROYAL BALLROOM TERRACE - NIGHT help?

Does anyone have a background or know a background that I can use for this flipped?

It’s two people talking on the terrace but the conversation will be flipped back and forth.

I hope this makes sense!

Do you mean pan them from one person to the other during the conversation?

No like one of the characters is facing the rear so the background would be different than the terrace but corresponds to it.

Oh okay. But both characters will be on the Terrance, right? You just want the background flipped, or different than the view in the background?

Something like this
image
(Edit by danni)
Or this?

So I have character1 leaning against the stone and a character2 standing facing rear in front of them.

So when character 1 talks the background is the ext. royal ballroom terrace - night, when character 2 talks, I need a background behind them that corresponds so it looks like it’s in the same place.

I hope this makes more sense!

Like as if they’re standing near the doorway to the balcony?

Yea I believe that would work. I just need an background for character 2 since they’re not talking side by side, they’re talking in front of one another.

Okay, I’ll see what I can do :slight_smile:

Awesome, thank you so much!

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Okay hi! So I used Joseph Evans’ tutorial to make something that might work for you. I created a random scene on my portal with the terrace background but I edited it and blurred the sides.

Here is the edited background.

And here’s how it would look on the scene.





The Script:
EXT. BACKGROUND NAME HERE
music music_name_here
@CHARACTER2 changes into outfit
@CHARACTER1 changes into outfit

@cut to zone 2
@CHARACTER2 spot 0.840 210 215 in zone 2 at layer 1 AND CHARACTER2 faces right AND CHARACTER2 starts idle_rear
@zoom reset
@transition fade in black 2
@CHARACTER1 stands back far right in zone 1

&zoom on 458 331 to 166% in 2
@CHARACTER1 walks to back left in zone 2 in 2 AND CHARACTER1 does it while walk_angry_loop THEN CHARACTER1 is idle_armscrossed_angry_loop

&CHARACTER2 faces left
@speechbubble is 180 246 to 100% with tail_top_right
CHARACTER2 (talk_afraid)
What are you doing here?

@zoom reset
@cut to zone 1
@CHARACTER1 spot 2.680 80 -663 in zone 1 at layer -1 AND CHARACTER1 faces right
@CHARACTER2 spot 3.420 295 -1044 in zone 1 at layer 1 AND CHARACTER2 faces right AND CHARACTER2 starts idle_rear

@speechbubble is 170 233 to 100% with tail_top_left
CHARACTER1 (talk_armscrossed_angry_loop)
I just told you I love you.

    CHARACTER1 (talk_angry)
And now you won't say anything?

@cut to zone 3
@CHARACTER2 spot 2.680 255 -663 in zone 3 at layer -1 AND CHARACTER2 faces left
@CHARACTER1 spot 3.420 45 -1044 in zone 3 at layer 1 AND CHARACTER1 faces left AND CHARACTER1 starts idle_rear

@speechbubble is 176 247 to 100% with tail_top_right
CHARACTER2 (talk_repulsed)
Say something?

    CHARACTER2 (talk_confused_mindblown)
You murdered my sister!

@cut to zone 1
@CHARACTER1 spot 2.680 80 -663 in zone 1 at layer -1 AND CHARACTER1 faces right
@CHARACTER2 spot 3.420 295 -1044 in zone 1 at layer 1 AND CHARACTER2 faces right AND CHARACTER2 starts idle_rear

@speechbubble is 170 233 to 100% with tail_top_left
CHARACTER1 (laugh_chuckle)
(…)

    CHARACTER1 (talk_apathetic)
Pretty cool, huh?
3 Likes

Was peeking lol. But do you mind if I use the background as well? :point_right:t3::point_left:t3:

Hi! I don’t mind at all. I’ve edited it and added the script.

1 Like

Wow this is absolutely amazing, thank you so so much!

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You are awesome for this …!:yellow_heart:

:heart: :heart: :heart: :heart:

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Thank you, credit will be given :heartbeat:

1 Like