There is enough time between the fade and the next music and for some reason “music music_sadvamp” is not playing, but the previous music is working, I used the fade in the previous music. Here’s a snip of my script.
&ALLISON walks to spot 1.028 72 178 in zone 1 in 2.5 and ALLISON starts walk_exhausted
ALLISON
(Thanks idiot!)
@pause for a beat
@pause for 1.5
volume music 0 2000
@transition fade out black 2
INT. DOOR CLOSE with EFFECT DIM 60
@zoom on 101 445 to 124% in 0
@pause for a beat
@ALLISON spot 0.794 313 240 and ALLISON faces left
@ALLISON walks to spot 0.794 146 240 and ALLISON starts walk_exhausted
@ALLISON starts tinker_loop_rear
@pause for a beat
ALLISON
(This better be good.)
INT. DOOR OPEN
&TRISTAN spot 0.632 160 315 and TRISTAN faces left and TRISTAN starts idle_awkward
&ALLISON spot 0.794 98 237 and ALLISON faces left and ALLISON starts rear
@zoom on 130 404 to 181% in 2
@pause for 1.6
@speechbubble is 137 228 to 94% with tail_top_right
ALLISON (talk_gesture_rear)
Care to explain?
TRISTAN (talk_awkward)
So. Um.
@TRISTAN starts deepbreath
TRISTAN
(Just do it.)
@pause for a beat
@pause for a beat
music music_sadvamp