Fading music problems

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#1

There is enough time between the fade and the next music and for some reason “music music_sadvamp” is not playing, but the previous music is working, I used the fade in the previous music. Here’s a snip of my script.

&ALLISON walks to spot 1.028 72 178 in zone 1 in 2.5 and ALLISON starts walk_exhausted

ALLISON

(Thanks idiot!)
@pause for a beat

@pause for 1.5

volume music 0 2000
@transition fade out black 2

INT. DOOR CLOSE with EFFECT DIM 60
@zoom on 101 445 to 124% in 0
@pause for a beat
@ALLISON spot 0.794 313 240 and ALLISON faces left
@ALLISON walks to spot 0.794 146 240 and ALLISON starts walk_exhausted

@ALLISON starts tinker_loop_rear

@pause for a beat

ALLISON

(This better be good.)
INT. DOOR OPEN
&TRISTAN spot 0.632 160 315 and TRISTAN faces left and TRISTAN starts idle_awkward
&ALLISON spot 0.794 98 237 and ALLISON faces left and ALLISON starts rear
@zoom on 130 404 to 181% in 2
@pause for 1.6

@speechbubble is 137 228 to 94% with tail_top_right

ALLISON (talk_gesture_rear)

Care to explain?

TRISTAN (talk_awkward)

So. Um.
@TRISTAN starts deepbreath

TRISTAN
(Just do it.)

@pause for a beat
@pause for a beat

music music_sadvamp


#2

Since you faded the music out, the volume is now at level 0. So you have to turn the volume back up.


#3

so when I add the next music volume music 100 1000?


#4

Yes