Fast zooming? Help!

I’m trying to do that funny scene where you zoom on a character and then on another character. This happens several times in a row, but the only thing that changes is the speed. So you start slow and it will get faster each time. Does anyone know how I could do that?

To zoom, you use the command

&zoom on x y to % in [time]

Or

@zoom on x y to % in [time]

So, if you want the zooms to gradually increase in speed, just decrease the time value in the command each time.

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Oh, I didn’t you could also use ‘in T’ after a zoom! Thank you for increasing my knowledge <3

Of course! No problem :smiling_face_with_three_hearts:

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Hey! I’m sorry to bother you, but if I do that, the switching will be faster. But I wanted it to be without switch so ‘in 0’. I wanted the duration from the screen to be shorter. If that makes sense?

Oh, so you mean lengthening the pauses after you’ve zoomed onto a character?
I’m assuming there are no dialogues between the zooming, so you can try shortening the pauses instead of the zooms, like this:

@pause for a beat

Then

@pause for 0.75

Then

@pause for 0.5

etc.

If that’s not what you meant, let me know! I’ll see what else I can do :smiling_face_with_three_hearts::smiling_face_with_three_hearts:

That’s what I tried aswell, but I will try it again with lower numbers. Yeah, there is no dialogue in between haha. I will let you know if it worked!

It doesn’t work unfortunately :frowning:

I tried changing every possible combinations of lines to & instead of @ but that didn’t work either

Do you mind explaining again what it is that you want to do?

What I’m hearing is that you want to do a scene of just zooming and pausing on different characters with no dialogues in between. Did I get something wrong?

Also, if you want, you can send out the segment of your script. It’ll be easier for me to help that way :wink:

"@zoom on 580 228 to 488% in 0
@CONNOR is think_rubchin
@YOU is idle_sit_leanback_unimpressed_loop
@pause for a beat

@zoom on 456 378 to 412% in 0
@CONNOR is think_rubchin
@pause for a beat

@zoom on 580 228 to 488% in 0
@YOU is idle_sit_leanback_unimpressed_loop
@pause for 0.75

@zoom on 456 378 to 412% in 0
@CONNOR is think_rubchin
@pause for 0.75

@zoom on 580 228 to 488% in 0
@YOU is idle_sit_leanback_unimpressed_loop
@pause for 0.5

@zoom on 456 378 to 412% in 0
@CONNOR is think_rubchin
@pause for 0.2

@zoom on 580 228 to 488% in 0
@YOU is idle_sit_leanback_unimpressed_loop
&pause for 0.2"

What’s not working with this script?

The camera does not stay longer or shorter on that character

Since the characters must complete the animation once (that usually takes one second) the pause won’t appear as if it’s getting shorter as you’re having them do the animation once after every zoom.
Here are two alternatives you can opt for:

@zoom on 580 228 to 488% in 0
&CONNOR is think_rubchin
&YOU is idle_sit_leanback_unimpressed_loop
@pause for a beat

@zoom on 456 378 to 412% in 0
&CONNOR is think_rubchin
@pause for a beat

@zoom on 580 228 to 488% in 0
&YOU is idle_sit_leanback_unimpressed_loop
@pause for 0.75

@zoom on 456 378 to 412% in 0
&CONNOR is think_rubchin
@pause for 0.75

@zoom on 580 228 to 488% in 0
&YOU is idle_sit_leanback_unimpressed_loop
@pause for 0.5

@zoom on 456 378 to 412% in 0
&CONNOR is think_rubchin
@pause for 0.2
@zoom on 580 228 to 488% in 0
&YOU is idle_sit_leanback_unimpressed_loop
@pause for 0.2

Or you can do:

"@zoom on 580 228 to 488% in 0
&CONNOR is think_rubchin
&YOU is idle_sit_leanback_unimpressed_loop
@pause for a beat

@zoom on 456 378 to 412% in 0
@pause for a beat

@zoom on 580 228 to 488% in 0
@pause for 0.75

@zoom on 456 378 to 412% in 0
@pause for 0.75

@zoom on 580 228 to 488% in 0
@pause for 0.5

@zoom on 456 378 to 412% in 0
@pause for 0.2

@zoom on 580 228 to 488% in 0
@pause for 0.2

Both works, as after you have YOU and CONNOR do their animations once, they will ‘stay that way’ after completing their animations, if that makes sense :joy:

Awhh u are so sweet to help me out with the efoort you put in to this <3. I swear or else I would be doing this for hours, haha. I will try using them now

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Coding and directing is harddddd!
So, I’m just glad if I could help in any sort of way :heart:

BTW, using the first one will have CONNOR looking more animated(well, since he’d do the animation again after every zoom), and if I was coding it myself, I’d opt for that.

This doesn’t affect YOU’s animation as it’s a looping one.

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I think i’m gonna cry. It works!
cry_sniff_sad_loop

Awhh :smiling_face_with_three_hearts: Yay! Really happy for you! :heart:

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