I worded this badly and it’s pretty confusing for me to read back on, but I haven’t slept in about 3 days and this is what I’ve got.
So, I’ve just covered text adventure games coded through python in my computing lessons. One thing I realised is that we don’t have an option to use chances on episode, like we can in python and other coding softwares. I know episode isn’t mainly for coding or anything, but I think it could make an interesting addition to many stories. I mean, sure we can choose whether the action is successful or not, but wouldn’t it be cool to have the ability to set a percentage chance or something. Or if someone was using riddles, you could set it so each reader gets one randomly selected and everyone has a slightly different experience.
The coding could be something like this
by =< I mean equal or less than, it’s just difficult to get the right symbol
notice I say ‘something like’. this isn’t python coding, or in the episode coding style; so not really anything like this at all. also this was a kinda complex example, I just kept spotting mistakes and have no common sense so that’s cool
#was ____ successful? n = number from range (1,100) if n =<50 AND [relationshippoints] =<10 goto unsuccessful elif n =<50 AND [relationshippoints] >10 goto successful if n 50<n=<75 AND [relationshippoints] =<10 goto successful elif n 50<n=<75 AND [relationshippoints] >10 goto successful elif n >75 AND [relationshippoints] =<10 goto successful else goto extraSuccessful
It could also be used for battle scenes where there’s a percentage chance for a hit or miss, and damage points.