FEATURE: Different Command To Enable Animation Looping

is” is to @ as “starts” is to &

When you use “starts”, a character will do an animation while the next command happens.

@DUDE is laugh_giggle
@MAN is scream

With the above example, MAN will not scream until DUDE has finished the animation “laugh_giggle” because I used the word “is”

@DUDE starts laugh_giggle
@MAN is scream

With the above example, DUDE will laugh at the same time MAN will scream because I used the word “starts”

So basically these two commands below work exactly the same way:

&CHARACTER is laugh_chuckle
@CHARACTER starts laugh_chuckle

That is the difference between those 2 words.

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