You need to use spot directing, so when your character it’s lifted/moved use:
@CHARACTER walks to spot % X Y in S AND CHARACTER does it while surf_crowd_loop THEN CHARACTER is surf_crowd_loop
Check the guide for walking to spot too
You need to use spot directing, so when your character it’s lifted/moved use:
@CHARACTER walks to spot % X Y in S AND CHARACTER does it while surf_crowd_loop THEN CHARACTER is surf_crowd_loop
Check the guide for walking to spot too