Having Trouble Remembering Choices

Get an answer to your question @wishend? :slight_smile:

For the most part, thanks.

Umm...

choice
“Latte”{
goto Latte
MADDY (talk_sit_neutral_loop)
I will take a latte to go thanks.
JASON (talk_agree_happy)
Sure thing.
}“Cappuccino”{
goto Cuppaccino
MADDY (talk_sit_neutral_loop)
I will take a cappuccino to go thanks.
JASON (talk_agree_happy)
Sure thing.

}“Flat white”{
goto Flat_White
MADDY (talk_sit_neutral_loop)
I will take a flat white to go thanks.
JASON (talk_agree_happy)
Sure thing.
}
Why am I getting this error:
There is a { line on that dosnt have a matching {

move goto’s at the end of the choice

}“Flat white”{
MADDY (talk_sit_neutral_loop)
I will take a flat white to go thanks.
JASON (talk_agree_happy)
Sure thing.
goto Flat_White
}
etc.

thank you. now i am having the issue where it works for one but not the other two.
I updated the story and tried again still does it.

do you have labels created for each one of the choice?
Can you post more script and tell me what exactly is not working?

This is the whole script.
JASON (talk_agree_happy)
What can I get you ladies?
MADDY (talk_sit_neutral_loop)
Umm…
choice
“Latte”{
MADDY (talk_sit_neutral_loop)
I will take a latte to go thanks.
JASON (talk_agree_happy)
Sure thing.
gain Latte
}“Cappuccino”{
MADDY (talk_sit_neutral_loop)
I will take a cappuccino to go thanks.
JASON (talk_agree_happy)
Sure thing.
gain Cappuccino
}“Flat white”{
MADDY (talk_sit_neutral_loop)
I will take a flat white to go thanks.
JASON (talk_agree_happy)
Sure thing.
gain else
}

    JASON (talk_agree_happy)
And you [NAME]
    NAME (talk_sit_neutral_loop)
Umm...

choice
“Latte”{
NAME (talk_sit_neutral_loop)
I will take a latte to go thanks.
JASON (talk_agree_happy)
Sure thing.

}“Cappuccino”{
NAME (talk_sit_neutral_loop)
I will take a cappuccino to go thanks.
JASON (talk_agree_happy)
Sure thing.

}“Flat White”{

    NAME (talk_sit_neutral_loop)
I will take a flat white to go thanks.
    JASON (talk_agree_happy)
Sure thing.

}
JASON
Wont be long ladies.
@JASON is tinker_stand_neutral_loop_rear

    JASON (talk_neutral_loop)
Here are your coffee's ladies.

@add Coffee Cup To Go to MADDY
@add Coffee Cup To Go to NAME
MADDY (talk_flirt_coy)
Thanks Dean…
NAME (talk_awkward_loop)
Thank you…

&pan to zone 2 in 3
@NAME walks to spot 1.280 270 0 in zone 2 in 3 AND MADDY walks to spot 1.280 50 0 in zone 2 in 3
@NAME faces left
@NAME is idle_cup_neutral_loop
@MADDY is idle_cup_neutral_loop
@pause for a beat
@MADDY is sip_cup_neutral_loop
@NAME is sip_cup_neutral_loop
@speechbubble is 159 217 to 89% with tail_top_right

if (“Latte”){
@zoom on 320 350 to 234% in 0
MADDY (talk_neutral_loop)
This Latte is is so fucking good!
@zoom on 637 410 to 236% in 0
NAME (talk_handsonhips_neutral)
Mm, the coffee is amazing here!
@zoom on 320 350 to 234% in 0
MADDY (talk_armscrossed_condescending_loop)
Sure it’s not the coffee man who is amazing?
@zoom on 637 410 to 236% in 0
NAME (talk_armscrossed_neutral_loop)
Maddy…
@zoom on 320 350 to 234% in 0
@MADDY is laugh_giggle
MADDY (talk_handsopen_happy_loop)
Sorry, I’ll stop.

} elif (“Cappuccino”){

@zoom on 320 350 to 234% in 0
MADDY (talk_neutral_loop)
This Cappuccino is is so fucking good!
@zoom on 637 410 to 236% in 0
NAME (talk_handsonhips_neutral)
Mm, the coffee is amazing here!
@zoom on 320 350 to 234% in 0
MADDY (talk_armscrossed_condescending_loop)
Sure it’s not the coffee man who is amazing?
@zoom on 637 410 to 236% in 0
NAME (talk_armscrossed_neutral_loop)
Maddy…
@zoom on 320 350 to 234% in 0
@MADDY is laugh_giggle
MADDY (talk_handsopen_happy_loop)
Sorry I’ll stop.

} else {

Both characters make a choice on coffee but as you can see only one has the goto.
When i update script she continues to say flat white

Apologies for swearing.

JASON (talk_agree_happy)
What can I get you ladies?
MADDY (talk_sit_neutral_loop)
Umm…
choice
“Latte”{
MADDY (talk_sit_neutral_loop)
I will take a latte to go thanks.
JASON (talk_agree_happy)
Sure thing.
gain Latte
}“Cappuccino”{
MADDY (talk_sit_neutral_loop)
I will take a cappuccino to go thanks.
JASON (talk_agree_happy)
Sure thing.
gain Cappuccino
}“Flat white”{
MADDY (talk_sit_neutral_loop)
I will take a flat white to go thanks.
JASON (talk_agree_happy)
Sure thing.
gain Flat_White
}

JASON (talk_agree_happy)

And you [NAME]
NAME (talk_sit_neutral_loop)
Umm…
choice
“Latte”{
NAME (talk_sit_neutral_loop)
I will take a latte to go thanks.
JASON (talk_agree_happy)
Sure thing.

}“Cappuccino”{
NAME (talk_sit_neutral_loop)
I will take a cappuccino to go thanks.
JASON (talk_agree_happy)
Sure thing.

}“Flat White”{

NAME (talk_sit_neutral_loop)

I will take a flat white to go thanks.
JASON (talk_agree_happy)
Sure thing.
}
JASON
Wont be long ladies.
@JASON is tinker_stand_neutral_loop_rear

JASON (talk_neutral_loop)

Here are your coffee’s ladies.
@add Coffee Cup To Go to MADDY
@add Coffee Cup To Go to NAME
MADDY (talk_flirt_coy)
Thanks Dean…
NAME (talk_awkward_loop)
Thank you…

&pan to zone 2 in 3
@NAME walks to spot 1.280 270 0 in zone 2 in 3 AND MADDY walks to spot 1.280 50 0 in zone 2 in 3
@NAME faces left
@NAME is idle_cup_neutral_loop
@MADDY is idle_cup_neutral_loop
@pause for a beat
@MADDY is sip_cup_neutral_loop
@NAME is sip_cup_neutral_loop
@speechbubble is 159 217 to 89% with tail_top_right

if (Latte){
@zoom on 320 350 to 234% in 0
MADDY (talk_neutral_loop)
This Latte is is so fucking good!
@zoom on 637 410 to 236% in 0
NAME (talk_handsonhips_neutral)
Mm, the coffee is amazing here!
@zoom on 320 350 to 234% in 0
MADDY (talk_armscrossed_condescending_loop)
Sure it’s not the coffee man who is amazing?
@zoom on 637 410 to 236% in 0
NAME (talk_armscrossed_neutral_loop)
Maddy…
@zoom on 320 350 to 234% in 0
@MADDY is laugh_giggle
MADDY (talk_handsopen_happy_loop)
Sorry, I’ll stop.

} elif (Cappuccino){

@zoom on 320 350 to 234% in 0
MADDY (talk_neutral_loop)
This Cappuccino is is so fucking good!
@zoom on 637 410 to 236% in 0
NAME (talk_handsonhips_neutral)
Mm, the coffee is amazing here!
@zoom on 320 350 to 234% in 0
MADDY (talk_armscrossed_condescending_loop)
Sure it’s not the coffee man who is amazing?
@zoom on 637 410 to 236% in 0
NAME (talk_armscrossed_neutral_loop)
Maddy…
@zoom on 320 350 to 234% in 0
@MADDY is laugh_giggle
MADDY (talk_handsopen_happy_loop)
Sorry I’ll stop.

} else {
#flat white choice

}

So exactly like that?
And thank you, much appreciated.

Yes, don’t forget to reset your story progress when you testing it

Was it just the last one that was a problem? It needs to have the #. Just so I remember for next time? @Apes

No. I just added this so you know it’s the choice for the last option which was a flat white, you can delete it :slight_smile:

Hello,
I know this spot dates a little bit, but I have a problem remembering my past choice :confused:
Basically, I did everything but with one of my frien we wonder what’s not working correctly.
Could somobody help me please ?

Here is what I have :

In my chapter 4, there is this choice:

choice (dream_mystery)
“No, I respect her too much to do that !” {

    NARRATOR (GREG)
I can't risk to lose her trust.

gain trust

}
“Yes, it’s an important information and she’s hiding it on purpose…”{

    NARRATOR (GREG)
I have to know everything if I want to protect her, right ?

gain information

}

In my chapter 6, I want to have two different situations at two different moments according to that previous choice:

if (trust) {

&GREG walks to spot 1.128 398 21 in zone 1 AND GREG faces right
NARRATOR (GREG)
Unbelievable…
@speechbubble reset
@transition fade out black in 1

} else {

    JADE (talk_exhausted)
No... I don't want to bother him with my worry...

@JADE exits right

@transition fade out black in 1

}

Then there is something like 500 lines, and then, here is the second consequence:

if (information) {

&GREG is disappointed
GREG
(Am I sure she isn’t a psychic ?)

    NARRATOR (GREG)
Unbelievable...

@speechbubble reset

@transition fade out black in 1

} else {

&GREG is disappointed
MANON
(|bold|RUDE…)
@speechbubble reset

@transition fade out black in 1
}

The story plays correctly on my phone when I change the Flags. But for readers, none of both consequences are working…
If somebody could help me, it would means a lot <3 Thank you.

Sicy.

Why don’t you try points?
Make a character named information and a character named trust and then just do this:

choice (dream_mystery)
“No, I respect her too much to do that !” {

NARRATOR (GREG)

I can’t risk to lose her trust.

@TRUST +1

}
“Yes, it’s an important information and she’s hiding it on purpose…”{

NARRATOR (GREG)

I have to know everything if I want to protect her, right ?

@INFORMATION +1

}

And then:

if (TRUST = 1) {

&GREG walks to spot 1.128 398 21 in zone 1 AND GREG faces right
NARRATOR (GREG)
Unbelievable…
@speechbubble reset
@transition fade out black in 1

} else {

JADE (talk_exhausted)

No… I don’t want to bother him with my worry…
@JADE exits right

@transition fade out black

Then:

if (INFORMATION = 1) {

&GREG is disappointed
GREG
(Am I sure she isn’t a psychic ?)

NARRATOR (GREG)

Unbelievable…
@speechbubble reset

@transition fade out black in 1

} else {

&GREG is disappointed
MANON
(|bold|RUDE…)
@speechbubble reset

@transition fade out black in 1
}

If you still need help, try the point system thread by @Dara.Amarie The Points System

Let me know if this worked! :slight_smile:

Never put else for the last gain because else is first choices without gains, it is programmed to ignore gains do:

if (punado) {
NARR
Que…?
} elif (cookie) {
NARR
Bread.
} elif (Lovely) {
NARR
TAKE MY COOKI3DSSDD!!!
} else {
continue
}

continue is portarte Just to hold it off, and keep it to working and stuff, the script will ignore it as usual.

Hello @wishend,

Thank you very much for you answer. :smiley:
I tried the point system but when I replaced gain TRUST with TRUST +1, a message of error appears saying I forgot a { or something like that :confused:

You’re code looks fine to me. But let’s ask @Dara.Amarie

Thank you @RudeInception But, readers are telling me that none of my gains are working and both of the scene are skipped :confused:

How odd… again, it looks fine to me. But Dara’s great at choice commands, she’ll be able to tell us if this a glitch for sure

1 Like

I’m so sorry, I made a mistake!

choice (dream_mystery)
“No, I respect her too much to do that !” {

NARRATOR (GREG)
I can’t risk to lose her trust.

@TRUST +1

}
“Yes, it’s an important information and she’s hiding it on purpose…”{

NARRATOR (GREG)
I have to know everything if I want to protect her, right ?

@INFORMATION +1

}

And then:

if (TRUST = 1) {

&GREG walks to spot 1.128 398 21 in zone 1 AND GREG faces right
NARRATOR (GREG)
Unbelievable…
@speechbubble reset
@transition fade out black in 1

} else {

JADE (talk_exhausted)
No… I don’t want to bother him with my worry…
@JADE exits right

@transition fade out black
}
Then:

if (INFORMATION = 1) {

&GREG is disappointed
GREG
(Am I sure she isn’t a psychic ?)

NARRATOR (GREG)
Unbelievable…
@speechbubble reset

@transition fade out black in 1

} else {

&GREG is disappointed
MANON
(|bold|RUDE…)
@speechbubble reset

@transition fade out black

}