choice
“Outfit 1” {
@CHARACTER changes into OUTFIT_1_BRUISES
gain outfit_1
} “Outfit 2” {
@CHARACTER changes into OUTFIT_2_BRUISES
gain outfit_2
} “Outfit 3” {
@CHARACTER changes into OUTFIT_3_BRUISES
gain outfit_3
}
if (outfit_1) {
@CHARACTER changes into OUTFIT_1
} elif (outfit_2) {
@CHARACTER changes into OUTFIT_2
} else {
@CHARACTER changes into OUTFIT_3
}
But you can also make this with the point system, I usually use this method →
choice
“Outfit 1” {
@CHARACTER changes into OUTFIT_1_BRUISES
@OUTFIT =1
} “Outfit 2” {
@CHARACTER changes into OUTFIT_2_BRUISES
@OUTFIT =2
} “Outfit 3” {
@CHARACTER changes into OUTFIT_3_BRUISES
@OUTFIT =3
}
if (OUTFIT =1) {
@CHARACTER changes into OUTFIT_1
} elif (OUTFIT =2) {
@CHARACTER changes into OUTFIT_2
} else {
@CHARACTER changes into OUTFIT_3
}
Just make sure you made the outfit with bruises and without them (in this script, I refer to the latter as ‘OUTFIT_x’).
I hope this helps!^^