Help How I put the choice of clothes later

How I put the choice of clothes later

if (outfit_1) {
@CHARACTER changes into Outfit1
} elif (outfit _2) {
@CHARACTER changes into Outfit2
} else {
@CHARACTER changes into Outfit3
}
Copy it

Yes, make sure you have your gain names inside

iI did it but the names of the clothes did not turn pink

I don’t understand. :thinking: Is it not working for you?

@KAMIL enters from left to spot 0.279 243 370
if (KAMIL A ) {
@KAMIL changes into Outfit1
} elif (outfit _2) {
@KAMIL changes into Outfit2
} else {
@KAMIL changes into Outfit3
}

What’s your gain names for each outfit? And did you reset your story progress before testing it?

the names are kamil a kamil b and yes progress before testing

These are outfit names or gain names? Because gains can’t contain spaces. Can you show me your dressing game?

INT. BOUTIQUE - DAY
@SOFI enters from left to spot 0.539 203 229 AND KAMIL enters from left to spot 0.567 251 214 AND EMILY enters from left to spot 0.495 158 246
KAMIL (talk_neutral)
I’m going to show you 3 options and you’ll be honest with me
@KAMIL faces left
@KAMIL walks to spot 0.279 243 370
@SOFI walks to spot 0.503 266 253 AND SOFI faces left
@remove KAMIL
@pause for 2
@KAMIL spot 0.279 243 370
@zoom on 320 61 to 127% in 0
label dressing_game

    KAMIL
So this is the  options

choice
“KAMIL A”{

@KAMIL changes into KAMIL A
@KAMIL walks to spot 0.434 213 281

}
“KAMIL B”{

@KAMIL walks to spot 0.279 243 370
@remove KAMIL
@pause for 2
@KAMIL spot 0.279 243 370
@KAMIL changes into KAMIL B
@KAMIL walks to spot 0.434 213 281

}
“KAMIL C”{

@KAMIL walks to spot 0.279 243 370
@remove KAMIL
@pause for 2
@KAMIL spot 0.279 243 370
@KAMIL changes into KAMIL C
@KAMIL walks to spot 0.434 213 281

}

@KAMIL walks to spot 0.434 213 281

@pause for a beat

    KAMIL (think)
(Shall I wear this or try something else?)

choice
“Wear this outfit.”{

    KAMIL (head_bob)
Exactly what I thought

}
“Try something else.”{

goto dressing_game

}

@KAMIL changes into KAMIL_default
INT.MALL
@KAMIL enters from left to spot 0.279 243 370

if (outfit_1) {
@KAMIL changes into KAMIL A
} elif (outfit _2) {
@KAMIL changes into KAMIL B
} else {
@KAMIL changes into KAMIL C
}

1 Like

This won’t work, you need to replace your dressing game with one I sent you. You need to confirm each choice and name your gain. These in my document are just an example, but you can use them in your story. Gains and outfit names are completely 2 different things. You can learn more about gains by reading this thread:

Ok thank you very much
i can not change the names of the outfit _2
when i see The options of choice

And now I tried I chose option 2 I returned the previous clothes and made a break of 5 seconds and made the substitution according to what I chose and it showed me the 1

You need to reset your story progress when you’re testing gains

What do I do if I have two options? How do I put on the clothes they chose?
if (outfit_1) {
@CHARACTER changes into Outfit1
} elif (outfit _2) {
@CHARACTER changes into Outfit2
} else {
@CHARACTER changes into Outfit3
}
:face_with_raised_eyebrow:

Just use if and else

if (outfit_1) {
@CHARACTER changes into Outfit1
} else {
@CHARACTER changes into Outfit2
}

thx And how I raise or lower my music