HELP: Scaling is not working!

Hello! For some reason, when I scale my character, it doesn’t work. It just makes her very big. I don’t know whether it’s because I have too many characters but this is my script:

(It’s the girl in grey.)

I haven’t finished everything in this scene so the layers are probably incorrect but yeah.

Could someone help me figure out what’s wrong? :worried:

Not sure but it could be bc of the zooms maybe try @zoom reset to make sure ?

Hmm, okay. I’ll quickly check and see if it will help. :slight_smile:

1 Like

Sadly, it didn’t work. :sob:

1 Like

Can I get ur code so put it in my helper story and try fixing it ?

First, make sure you didn’t accidentally leave 'stands screen left/right/center" anywhere in the scene. If you have both, the system usually goes with the “stands screen” and makes them full height.

Change the @ to & on FAYE’s spot (line 7305) so that she resizes with the cut to zone 2.

Summary

Another thing, and it’s personal preference to code this way but I would code everything that is supposed to happen in that cut with the “@cut to zone 2” so that it’d look like:
@cut to zone 2 and MC spot 1.053 394 213 in zone 2 and MC faces right and MC moves to layer 1 and MC starts dance_groove_animation and MC2 spot 1.066 387 213 in zone 2 and MC2 faces right and MC2 moves to layer 0 and MC2 starts dance_grind_neutral_loop

It makes the system read all of these actions together using the and’s. And the @ makes it so that nothing else happens until my characters are spotted and doing their animations.

1 Like

Sure, its:

INT. NIGHTCLUBSTAGE - NIGHT
music in_da_club_loop
@FAYE moves to layer 4
@INAAYA changes into INAAYA_club1
@zoom reset
&NPC8 spot 0.902 69 188 in zone 1 AND NPC8 is dance_whip_loop AND NPC8 faces right
&NPC9 moves to layer 2
&NPC9 spot 0.911 154 169 in zone 1 AND NPC9 is dance_club_happy_loop AND NPC9 faces left
&NPC10 spot 0.776 221 344 in zone 1 AND NPC10 is dance_grind_neutral_loop
&NPC13 moves to layer 1
&NPC13 spot 0.722 221 354 in zone 1 AND NPC13 is dance_grind_neutral_loop

&NPC7 spot 0.776 76 354 in zone 2 AND NPC7 is dance_drop_it THEN NPC7 is dance_wavehands_happy_loop AND NPC7 faces right
&NPC12 moves to layer 4
&NPC12 spot 0.884 227 196 in zone 2 AND NPC12 is dance_armsup_hipthrust_loop AND NPC12 faces left
&NPC14 spot 0.722 144 368 in zone 2 AND NPC14 is sing_dance_shimmy_loop AND NPC14 faces left
&NPC16 moves to layer 4
&NPC16 spot 0.848 31 208 in zone 2 AND NPC16 is dance_club_happy_loop AND NPC16 faces right

@zoom on 82 48 to 258% in 0

@pause for 0.5

@zoom on 25 361 to 299% in 0

@pause for 0.5

@zoom on 277 473 to 299% in 0.5 using linear

@pause for 0.5

&cut to zone 2

@zoom on 565 82 to 299% in 0
@pause for 0.5
@zoom on 461 430 to 520% in 0.3 using linear
@pause for 0.5
@zoom on 320 338 to 346% in 0.3 using linear
@pause for 0.5
@zoom on 571 338 to 327% in 0.3 using linear

@pause for 0.5

@cut to zone 1

if (Flag_Club1) {
@FAYE changes into FAYE_club1

} elif (Flag_Club2) {
@FAYE changes into FAYE_club2

} else {
@FAYE changes into FAYE_club3
}

@zoom on 49 0 to 403% in 0

&INAAYA moves to layer 6

&FAYE spot 1.019 -32 108 in zone 1
&INAAYA spot 1.019 -36 112 in zone 1
&FAYE walks to spot 1.019 107 111 in zone 1 in 2 THEN FAYE is idle_awkward_scratch_loop
@INAAYA walks to spot 1.064 60 93 in zone 1 in 2 THEN INAAYA is idle_bounce_happy_loop

@zoom on 29 333 to 290% in 2 using easein

@INAAYA is think_rubchin

    INAAYA (talk_agree_happy)
Faye, cheer up! Don't be nervous.

@speechbubble is 182 268 to 98% with tail_top_right

    FAYE (talk_sarcastic)
I don't know why I agreed in the first place.

&INAAYA is eyeroll_sarcastic_atcamera

    FAYE (talk_doubtful)
It's not even like a dance alo-

@speechbubble reset

    INAAYA (talk_pointup_happy)
But you will now!

@INAAYA moves to layer 3

&INAAYA walks to spot 1.064 190 98 in zone 1 in 2 AND INAAYA does it while walk_box_neutral_loop
@FAYE walks to spot 1.064 235 94 in zone 1 in 2 AND FAYE does it while talk_deny_neutral


THIS IS WHAT I’VE CHANGED BUT ISN’T WORKING.

@zoom reset
@cut to zone 2
&INAAYA spot 0.938 118 148 in zone 2 AND INAAYA moves to layer 7 AND INAAYA is dance_grind_neutral_loop
@FAYE spot 0.902 192 163 in zone 2

1 Like

It didn’t work. I’ll show you what I did though :

@zoom reset
@cut to zone 2 AND INAAYA spot 0.938 118 148 in zone 2 AND INAAYA moves to layer 7 AND INAAYA is dance_grind_neutral_loop AND FAYE spot 0.902 192 163 in zone 2

Okay, I’m gonna run your code through my “help” story and see what’s happening so I can help you :slight_smile: Give me a few minutes :slight_smile:

1 Like

Try this @Nnexma I only changed the last part

&FAYE spot 1.019 -32 108 in zone 1
&INAAYA spot 1.019 -36 112 in zone 1
&FAYE walks to spot 1.019 107 111 in zone 1 in 2 THEN FAYE is idle_awkward_scratch_loop
@INAAYA walks to spot 1.064 60 93 in zone 1 in 2 THEN INAAYA is idle_bounce_happy_loop

@zoom on 29 333 to 290% in 2 using easein

@INAAYA is think_rubchin

    INAAYA (talk_agree_happy)
Faye, cheer up! Don't be nervous.

@speechbubble is 182 268 to 98% with tail_top_right

    FAYE (talk_sarcastic)
I don't know why I agreed in the first place.

&INAAYA is eyeroll_sarcastic_atcamera

    FAYE (talk_doubtful)
It's not even like a dance alo-

@speechbubble reset

    INAAYA (talk_pointup_happy)
But you will now!

@INAAYA moves to layer 3

&INAAYA walks to spot 1.064 190 98 in zone 1 in 2 AND INAAYA does it while walk_box_neutral_loop
@FAYE walks to spot 0.938 154 166 in zone 2 in 2 AND FAYE does it while talk_deny_neutral

@zoom reset
@cut to zone 2
&INAAYA spot 0.938 118 148 in zone 2 AND INAAYA moves to layer 7 AND INAAYA is dance_grind_neutral_loop AND FAYE spot 0.938 154 166 in zone 2 AND FAYE faces right AND FAYE does it while dance_armsup_bounce_loop AND FAYE moves to layer 4