try using:
@CHARACTER walks to spot x y in zone z in # and CHARACTER does it while animation_name
&CHARACTER starts animation_name
or add a pause like:
@CHARACTER walks to spot x y in zone z in # and CHARACTER does it while animation_name and pause for # then CHARACTER starts animation_name
to give the system time to read the full walk then animation. Sounds silly but sometimes the system ‘reads’ too fast and messes up ![]()