Help With Goto Command After Dressing Game

My story has 2 dressing games in which the reader can choose to buy an extended closet for gems. One closet is for work and another is for the MC’s missions. I used Dara’s tappable dressing game template. The reader earns a flag for choosing whether or not to buy the closet → This leads them to a dressing game with all the outfits (gems) or limited outfits (free) → There is the same flag at the end of each game to direct the reader to the rest of the story.

Issue: In the second dressing game, after choosing the limited or full closet and picking an outfit, the reader is redirected to the WRONG scene. It goes to the scene that the FIRST dressing game precedes. I think my label command must be having issues, but I have separate labels for all of the scenes and no error is showing.

1st Dressing Game (No issue--reader is directed to the correct scene after picking a closet)
   NARRATOR
Time to change your outfit for work.
Would you like to purchase an extended closet with 10 outfits for 8 gems?

label look_at_work_closet
&create overlays

tappable
“ARROWLEFT” {
&ui BUY opacity 1 in 0.1
&ui DONOT opacity 1 in 0.1
&ui GEM opacity 1 in 0.1
goto tap_look_outfit_10
} “ARROWRIGHT” {
&ui BUY opacity 1 in 0.1
&ui DONOT opacity 1 in 0.1
goto tap_look_outfit_1
}

label tap_look_outfit_1
&ui GEM opacity 0 in 0.1
@ANALI2 =1
@ANALI changes into ANALI_default

tappable
“ARROWLEFT” {
goto tap_look_outfit_10
} “ARROWRIGHT” {
goto tap_look_outfit_2
} “BUY” {
goto buy_work_clothes
} “DONOT” {
goto do_not_buy_work_clothes
}

label tap_look_outfit_2
@ANALI2 =2
@ANALI changes into ANALI2

tappable
“ARROWLEFT” {
goto tap_look_outfit_1
} “ARROWRIGHT” {
goto tap_look_outfit_3
} “BUY” {
goto buy_work_clothes
} “DONOT” {
goto do_not_buy_work_clothes
}

label tap_look_outfit_3
&ui GEM opacity 0 in 0.1
@ANALI2 =3
@ANALI changes into ANALI3

tappable
“ARROWLEFT” {
goto tap_look_outfit_2
} “ARROWRIGHT” {
goto tap_look_outfit_4
} “BUY” {
goto buy_work_clothes
} “DONOT” {
goto do_not_buy_work_clothes
}

label tap_look_outfit_4
&ui GEM opacity 1 in 0.1
@ANALI2 =4
@ANALI changes into ANALI4

tappable
“ARROWLEFT” {
goto tap_look_outfit_3
} “ARROWRIGHT” {
goto tap_look_outfit_5
} “BUY” {
goto buy_work_clothes
} “DONOT” {
goto do_not_buy_work_clothes
}

label tap_look_outfit_5
@ANALI2 =5
@ANALI changes into ANALI5

tappable
“ARROWLEFT” {
goto tap_look_outfit_4
} “ARROWRIGHT” {
goto tap_look_outfit_6
} “BUY” {
goto buy_work_clothes
} “DONOT” {
goto do_not_buy_work_clothes
}

label tap_look_outfit_6
@ANALI2 =6
@ANALI changes into ANALI6

tappable
“ARROWLEFT” {
goto tap_look_outfit_5
} “ARROWRIGHT” {
goto tap_look_outfit_7
} “BUY” {
goto buy_work_clothes
} “DONOT” {
goto do_not_buy_work_clothes
}

label tap_look_outfit_7
@ANALI2 =7
@ANALI changes into ANALI7

tappable
“ARROWLEFT” {
goto tap_look_outfit_6
} “ARROWRIGHT” {
goto tap_look_outfit_8
} “BUY” {
goto buy_work_clothes
} “DONOT” {
goto do_not_buy_work_clothes
}

label tap_look_outfit_8
@ANALI2 =8
@ANALI changes into ANALI8

tappable
“ARROWLEFT” {
goto tap_look_outfit_7
} “ARROWRIGHT” {
goto tap_look_outfit_9
} “BUY” {
goto buy_work_clothes
} “DONOT” {
goto do_not_buy_work_clothes
}

label tap_look_outfit_9
&ui GEM opacity 1 in 0.1
@ANALI2 =9
@ANALI changes into ANALI9

tappable
“ARROWLEFT” {
goto tap_look_outfit_8
} “ARROWRIGHT” {
goto tap_look_outfit_10
} “BUY” {
goto buy_work_clothes
} “DONOT” {
goto do_not_buy_work_clothes
}

label tap_look_outfit_10
&ui GEM opacity 1 in 0.1
@ANALI2 =10
@ANALI changes into ANALI10

tappable
“ARROWLEFT” {
goto tap_look_outfit_9
} “ARROWRIGHT” {
goto tap_look_outfit_1
} “BUY” {
goto buy_work_clothes
} “DONOT” {
goto do_not_buy_work_clothes
}

label buy_work_clothes
&ui ARROWLEFT opacity 0 in 0.1 and ui ARROWRIGHT opacity 0 in 0.1 and ui CHOOSE opacity 0 in 0.1 and ui BUY opacity 0 in 0.1 AND ui DONOT opacity 0 in 0.1 AND ui GEM opacity 0 in 0.1
NARRATOR
Are you sure you want to buy this extended closet?
choice (extended_work_closet) GEMS:8 “Yes!” {
&ui GEM opacity 0 in 0.1
NARRATOR
Enjoy!
gain purchased_work_closet
goto continue_the_story
} “No thanks” {
&ui GEM opacity 0 in 0.1
NARRATOR
You will have 3 work outfits to choose from, but you can always purchase the extended closet later.
gain normal_work_closet
goto continue_the_story
}

label do_not_buy_work_clothes
&ui ARROWLEFT opacity 0 in 0.1 and ui ARROWRIGHT opacity 0 in 0.1 and ui CHOOSE opacity 0 in 0.1 and ui BUY opacity 0 in 0.1 AND ui DONOT opacity 0 in 0.1
NARRATOR
Are you sure you do not want to buy this extended closet?
choice “Yes, I’m sure” {
gain normal_work_closet
@ui GEM opacity 0 in 0.1
goto continue_the_story

}
“No, I want to look again” {
goto look_at_work_closet
}

label continue_the_story
if (purchased_work_closet) {
NARRATOR
What do you want to wear?
&ui ARROWLEFT create and ui ARROWLEFT opacity 1 in 0 and ui 6640974372143104_ARROWLEFT shifts to 0 251 in zone 1 and ui 6640974372143104_ARROWLEFT scales to 0.208 0.208 and ui 6640974372143104_ARROWLEFT moves to layer 6
&ui ARROWRIGHT create and ui ARROWRIGHT opacity 1 in 0 and ui 6640974372143104_ARROWRIGHT shifts to 245 248 in zone 1 and ui 6640974372143104_ARROWRIGHT scales to 0.208 0.208 and ui 6640974372143104_ARROWRIGHT moves to layer 6
&ui CHOOSE create AND ui CHOOSE shifts to 16 110 in zone 1 AND ui CHOOSE scales to 1.000 1.000 AND ui CHOOSE rotates 0 anchor point 0.0 0.0 AND ui CHOOSE to layer 7 AND ui CHOOSE opacity 0

tappable
“ARROWLEFT” {
&ui CHOOSE opacity 1 in 0.1
goto tap_full_outfit_10
} “ARROWRIGHT” {
&ui CHOOSE opacity 1 in 0.1
goto tap_full_outfit_1
}

label tap_full_outfit_1
@ANALI2 =1
@ANALI changes into ANALI_default

tappable
“ARROWLEFT” {
goto tap_full_outfit_10
} “ARROWRIGHT” {
goto tap_full_outfit_2
} “CHOOSE” {
goto continue_carscene
}

label tap_full_outfit_2
@ANALI2 =2
@ANALI changes into ANALI2

tappable
“ARROWLEFT” {
goto tap_full_outfit_1
} “ARROWRIGHT” {
goto tap_full_outfit_3
} “CHOOSE” {
goto continue_carscene
}

label tap_full_outfit_3
@ANALI =3
@ANALI changes into ANALI3

tappable
“ARROWLEFT” {
goto tap_full_outfit_2
} “ARROWRIGHT” {
goto tap_full_outfit_4
} “CHOOSE” {
goto continue_carscene
}

label tap_full_outfit_4
@ANALI2 =4
@ANALI changes into ANALI4

tappable
“ARROWLEFT” {
goto tap_full_outfit_3
} “ARROWRIGHT” {
goto tap_full_outfit_5
} “CHOOSE” {
goto continue_carscene
}

label tap_full_outfit_5
@ANALI2 =5
@ANALI changes into ANALI5

tappable
“ARROWLEFT” {
goto tap_full_outfit_4
} “ARROWRIGHT” {
goto tap_full_outfit_6
} “CHOOSE” {
goto continue_carscene
}

label tap_full_outfit_6
@ANALI2 =6
@ANALI changes into ANALI6

tappable
“ARROWLEFT” {
goto tap_full_outfit_5
} “ARROWRIGHT” {
goto tap_full_outfit_7
} “CHOOSE” {
goto continue_carscene
}

label tap_full_outfit_7
@ANALI2 =7
@ANALI changes into ANALI7

tappable
“ARROWLEFT” {
goto tap_full_outfit_6
} “ARROWRIGHT” {
goto tap_full_outfit_8
} “CHOOSE” {
goto continue_carscene
}

label tap_full_outfit_8
@ANALI2 =8
@ANALI changes into ANALI8

tappable
“ARROWLEFT” {
goto tap_full_outfit_7
} “ARROWRIGHT” {
goto tap_full_outfit_9
} “CHOOSE” {
goto continue_carscene
}

label tap_full_outfit_9
@ANALI2 =9
@ANALI changes into ANALI9

tappable
“ARROWLEFT” {
goto tap_full_outfit_8
} “ARROWRIGHT” {
goto tap_full_outfit_10
} “CHOOSE” {
goto continue_carscene
}

label tap_full_outfit_10
@ANALI2 =10
@ANALI changes into ANALI10

tappable
“ARROWLEFT” {
goto tap_full_outfit_9
} “ARROWRIGHT” {
goto tap_full_outfit_1
} “CHOOSE” {
goto continue_carscene
}
}

elif (normal_work_closet) {
NARRATOR
What do you want to wear?
&ui ARROWLEFT create and ui ARROWLEFT opacity 1 in 0 and ui 6640974372143104_ARROWLEFT shifts to 0 251 in zone 1 and ui 6640974372143104_ARROWLEFT scales to 0.208 0.208 and ui 6640974372143104_ARROWLEFT moves to layer 6
&ui ARROWRIGHT create and ui ARROWRIGHT opacity 1 in 0 and ui 6640974372143104_ARROWRIGHT shifts to 245 248 in zone 1 and ui 6640974372143104_ARROWRIGHT scales to 0.208 0.208 and ui 6640974372143104_ARROWRIGHT moves to layer 6
&ui CHOOSE create AND ui CHOOSE shifts to 16 110 in zone 1 AND ui CHOOSE scales to 1.000 1.000 AND ui CHOOSE rotates 0 anchor point 0.0 0.0 AND ui CHOOSE to layer 7 AND ui CHOOSE opacity 0

tappable
“ARROWLEFT” {
&ui CHOOSE opacity 1 in 0.1
goto tap_limited_outfit_3
} “ARROWRIGHT” {
&ui CHOOSE opacity 1 in 0.1
goto tap_limited_outfit_1
}

label tap_limited_outfit_1
@ANALI2 =1
@ANALI changes into ANALIblack1

tappable
“ARROWLEFT” {
goto tap_limited_outfit_3
} “ARROWRIGHT” {
goto tap_limited_outfit_2
} “CHOOSE” {
goto continue_carscene
}

label tap_limited_outfit_2
@ANALI2 =2
@ANALI changes into ANALIblack2

tappable
“ARROWLEFT” {
goto tap_limited_outfit_1
} “ARROWRIGHT” {
goto tap_limited_outfit_3
} “CHOOSE” {
goto continue_carscene
}

label tap_limited_outfit_3
@ANALI2 =3
@ANALI changes into ANALIblack3

tappable
“ARROWLEFT” {
goto tap_limited_outfit_2
} “ARROWRIGHT” {
goto tap_limited_outfit_1
} “CHOOSE” {
goto continue_carscene
}
}

label continue_carscene
readerMessage Follow @dara.amarie.ep on Instagram! with messageTitle Arrows Dressing Game Template Credit
@ANALI faces left AND ANALI walks to spot 1.019 301 121 in zone 1 in 1 AND ANALI is run_athletic_neutral_loop
@transition curtain in_right in 1

2nd Dressing Game (ISSUE HERE)
    NARRATOR
Time to change clothes for your mission.
Would you like to purchase an extended closet with 10 outfits for 8 gems?

label look_at_agent_closet
&overlays created here

tappable
“ARROWLEFT” {
&ui BUY opacity 1 in 0.1
&ui DONOT opacity 1 in 0.1
&ui GEM opacity 1 in 0.1
goto tap_black_outfit_10
} “ARROWRIGHT” {
&ui BUY opacity 1 in 0.1
&ui DONOT opacity 1 in 0.1
goto tap_black_outfit_1
}

label tap_black_outfit_1
&ui GEM opacity 0 in 0.1
@ANALI =1
@ANALI changes into ANALIblack1

tappable
“ARROWLEFT” {
goto tap_black_outfit_10
} “ARROWRIGHT” {
goto tap_black_outfit_2
} “BUY” {
goto buy_black_clothes
} “DONOT” {
goto do_not_buy_black_clothes
}

label tap_black_outfit_2
&ui GEM opacity 0 in 0.1
@ANALI =2
@ANALI changes into ANALIblack2

tappable
“ARROWLEFT” {
goto tap_black_outfit_1
} “ARROWRIGHT” {
goto tap_black_outfit_3
} “BUY” {
goto buy_black_clothes
} “DONOT” {
goto do_not_buy_black_clothes
}

label tap_black_outfit_3
&ui GEM opacity 0 in 0.1
@ANALI =3
@ANALI changes into ANALIblack3

tappable
“ARROWLEFT” {
goto tap_black_outfit_2
} “ARROWRIGHT” {
goto tap_black_outfit_4
} “BUY” {
goto buy_black_clothes
} “DONOT” {
goto do_not_buy_black_clothes
}

label tap_black_outfit_4
&ui GEM opacity 1 in 0.1
@ANALI =4
@ANALI changes into ANALIblack4

tappable
“ARROWLEFT” {
&ui GEM opacity 0 in 0.1
goto tap_black_outfit_3
} “ARROWRIGHT” {
goto tap_black_outfit_5
} “BUY” {
goto buy_black_clothes
} “DONOT” {
goto do_not_buy_black_clothes
}

label tap_black_outfit_5
&ui GEM opacity 1 in 0.1
@ANALI =5
@ANALI changes into ANALIblack5

tappable
“ARROWLEFT” {
goto tap_black_outfit_4
} “ARROWRIGHT” {
goto tap_black_outfit_6
} “BUY” {
goto buy_black_clothes
} “DONOT” {
goto do_not_buy_black_clothes
}

label tap_black_outfit_6
&ui GEM opacity 1 in 0.1
@ANALI =6
@ANALI changes into ANALIblack6

tappable
“ARROWLEFT” {
goto tap_black_outfit_5
} “ARROWRIGHT” {
goto tap_black_outfit_7
} “BUY” {
goto buy_black_clothes
} “DONOT” {
goto do_not_buy_black_clothes
}

label tap_black_outfit_7
&ui GEM opacity 1 in 0.1
@ANALI =7
@ANALI changes into ANALIblack7

tappable
“ARROWLEFT” {
goto tap_black_outfit_6
} “ARROWRIGHT” {
goto tap_black_outfit_8
} “BUY” {
goto buy_black_clothes
} “DONOT” {
goto do_not_buy_black_clothes
}

label tap_black_outfit_8
&ui GEM opacity 1 in 0.1
@ANALI =8
@ANALI changes into ANALIblack8

tappable
“ARROWLEFT” {
goto tap_black_outfit_7
} “ARROWRIGHT” {
goto tap_black_outfit_9
} “BUY” {
goto buy_black_clothes
} “DONOT” {
goto do_not_buy_black_clothes
}

label tap_black_outfit_9
&ui GEM opacity 1 in 0.1
@ANALI =9
@ANALI changes into ANALIblack9

tappable
“ARROWLEFT” {
goto tap_black_outfit_8
} “ARROWRIGHT” {
goto tap_black_outfit_10
} “BUY” {
goto buy_black_clothes
} “DONOT” {
goto do_not_buy_black_clothes
}

label tap_black_outfit_10
&ui GEM opacity 1 in 0.1
@ANALI =10
@ANALI changes into ANALIblack10

tappable
“ARROWLEFT” {
goto tap_black_outfit_9
} “ARROWRIGHT” {
goto tap_black_outfit_1
} “BUY” {
goto buy_black_clothes
} “DONOT” {
goto do_not_buy_black_clothes
}

label buy_black_clothes
&ui ARROWLEFT opacity 0 in 0.1 and ui ARROWRIGHT opacity 0 in 0.1 and ui CHOOSE opacity 0 in 0.1 AND ui BUY opacity 0 in 0.1 AND ui DONOT opacity 0 in 0.1 AND ui GEM opacity 0 in 0.1
NARRATOR
Are you sure you want to buy this extended closet?
choice (extended_black_closet) GEMS:8 “Yes!” {
&ui GEM opacity 0 in 0.1
NARRATOR
Enjoy!
gain purchased_agent_closet (this works)
goto continue_locker_scene (this works)
} “No thanks” {
&ui GEM opacity 0 in 0.1
NARRATOR
You will have 3 work outfits to choose from, but you can always purchase the extended closet later.
gain normal_agent_closet (this works)
goto continue_locker_scene (this works)
}

label do_not_buy_black_clothes
&ui BUY opacity 0 in 0.1
&overlay DONOT opacity 0 in 0.1
&overlay ARROWRIGHT opacity 0 in 0.1
&overlay ARROWLEFT opacity 0 in 0.1
NARRATOR
Are you sure you do not want to buy this extended closet?
choice “Yes, I’m sure” {
@ui GEM opacity 0 in 0.1
gain normal_agent_closet (this works)
goto continue_locker_scene (this works)
}
“No, I want to look again” {
goto look_at_agent_closet
}

label continue_locker_scene (this works)
if (purchased_agent_closet) {
NARRATOR
What do you want to wear?
&ui ARROWLEFT create and ui ARROWLEFT opacity 1 in 0 and ui 6640974372143104_ARROWLEFT shifts to 0 251 in zone 1 and ui 6640974372143104_ARROWLEFT scales to 0.208 0.208 and ui 6640974372143104_ARROWLEFT moves to layer 6
&ui ARROWRIGHT create and ui ARROWRIGHT opacity 1 in 0 and ui 6640974372143104_ARROWRIGHT shifts to 245 248 in zone 1 and ui 6640974372143104_ARROWRIGHT scales to 0.208 0.208 and ui 6640974372143104_ARROWRIGHT moves to layer 6
&ui CHOOSE create AND ui CHOOSE shifts to 16 110 in zone 1 AND ui CHOOSE scales to 1.000 1.000 AND ui CHOOSE rotates 0 anchor point 0.0 0.0 AND ui CHOOSE to layer 7 AND ui CHOOSE opacity 0

tappable
“ARROWLEFT” {
&ui CHOOSE opacity 1 in 0.1
goto tap_fullblack_outfit_9
} “ARROWRIGHT” {
&ui CHOOSE opacity 1 in 0.1
goto tap_fullblack_outfit_1
}

label tap_fullblack_outfit_1
@ANALI =1
@ANALI changes into ANALIblack1

tappable
“ARROWLEFT” {
goto tap_fullblack_outfit_5
} “ARROWRIGHT” {
goto tap_fullblack_outfit_2
} “CHOOSE” {
goto continue_lockerroomscene (DOES NOT WORK)
}

label tap_fullblack_outfit_2
@ANALI =2
@ANALI changes into ANALIblack2

tappable
“ARROWLEFT” {
goto tap_fullblack_outfit_1
} “ARROWRIGHT” {
goto tap_fullblack_outfit_3
} “CHOOSE” {
goto continue_lockerroomscene (DOES NOT WORK)
}

label tap_fullblack_outfit_3
@ANALI =3
@ANALI changes into ANALIblack3

tappable
“ARROWLEFT” {
goto tap_fullblack_outfit_2
} “ARROWRIGHT” {
goto tap_fullblack_outfit_4
} “CHOOSE” {
goto continue_lockerroomscene (DOES NOT WORK)
}

label tap_fullblack_outfit_4
@ANALI =4
@ANALI changes into ANALIblack4

tappable
“ARROWLEFT” {
goto tap_fullblack_outfit_3
} “ARROWRIGHT” {
goto tap_fullblack_outfit_5
} “CHOOSE” {
goto continue_lockerroomscene (DOES NOT WORK)
}

label tap_fullblack_outfit_5
@ANALI =5
@ANALI changes into ANALIblack5

tappable
“ARROWLEFT” {
goto tap_fullblack_outfit_4
} “ARROWRIGHT” {
goto tap_fullblack_outfit_6
} “CHOOSE” {
goto continue_lockerroomscene (DOES NOT WORK)
}

label tap_fullblack_outfit_6
@ANALI =6
@ANALI changes into ANALIblack6

tappable
“ARROWLEFT” {
goto tap_fullblack_outfit_5
} “ARROWRIGHT” {
goto tap_fullblack_outfit_7
} “CHOOSE” {
goto continue_lockerroomscene (DOES NOT WORK)
}

label tap_fullblack_outfit_7
@ANALI =7
@ANALI changes into ANALIblack7

tappable
“ARROWLEFT” {
goto tap_fullblack_outfit_6
} “ARROWRIGHT” {
goto tap_fullblack_outfit_8
} “CHOOSE” {
goto continue_lockerroomscene (DOES NOT WORK)
}

label tap_fullblack_outfit_8
@ANALI =8
@ANALI changes into ANALIblack8

tappable
“ARROWLEFT” {
goto tap_fullblack_outfit_7
} “ARROWRIGHT” {
goto tap_fullblack_outfit_9
} “CHOOSE” {
goto continue_lockerroomscene (DOES NOT WORK)
}

label tap_fullblack_outfit_9
@ANALI =9
@ANALI changes into ANALIblack9

tappable
“ARROWLEFT” {
goto tap_fullblack_outfit_8
} “ARROWRIGHT” {
goto tap_fullblack_outfit_1
} “CHOOSE” {
goto continue_lockerroomscene (DOES NOT WORK)
}
}

elif (normal_agent_closet) {
NARRATOR
What do you want to wear?
&ui ARROWLEFT create and ui ARROWLEFT opacity 1 in 0 and ui 6640974372143104_ARROWLEFT shifts to 0 251 in zone 1 and ui 6640974372143104_ARROWLEFT scales to 0.208 0.208 and ui 6640974372143104_ARROWLEFT moves to layer 6
&ui ARROWRIGHT create and ui ARROWRIGHT opacity 1 in 0 and ui 6640974372143104_ARROWRIGHT shifts to 245 248 in zone 1 and ui 6640974372143104_ARROWRIGHT scales to 0.208 0.208 and ui 6640974372143104_ARROWRIGHT moves to layer 6
&ui CHOOSE create AND ui CHOOSE shifts to 16 110 in zone 1 AND ui CHOOSE scales to 1.000 1.000 AND ui CHOOSE rotates 0 anchor point 0.0 0.0 AND ui CHOOSE to layer 7 AND ui CHOOSE opacity 0

tappable
“ARROWLEFT” {
&ui CHOOSE opacity 1 in 0.1
goto tap_limitedblack_outfit_3
} “ARROWRIGHT” {
&ui CHOOSE opacity 1 in 0.1
goto tap_limited_outfit_1
}

label tap_limitedblack_outfit_1
@ANALI =1
@ANALI changes into ANALIblack1

tappable
“ARROWLEFT” {
goto tap_limitedblack_outfit_5
} “ARROWRIGHT” {
goto tap_limitedblack_outfit_2
} “CHOOSE” {
goto continue_lockerroomscene (DOES NOT WORK)
}

label tap_limitedblack_outfit_2
@ANALI =2
@ANALI changes into ANALIblack2

tappable
“ARROWLEFT” {
goto tap_limitedblack_outfit_1
} “ARROWRIGHT” {
goto tap_limitedblack_outfit_3
} “CHOOSE” {
goto continue_lockerroomscene (DOES NOT WORK)
}

label tap_limitedblack_outfit_3
@ANALI =3
@ANALI changes into ANALIblack3

tappable
“ARROWLEFT” {
goto tap_limitedblack_outfit_2
} “ARROWRIGHT” {
goto tap_limitedblack_outfit_4
} “CHOOSE” {
goto continue_lockerroomscene (DOES NOT WORK)
}

label tap_limitedblack_outfit_4
@ANALI =4
@ANALI changes into ANALIblack4

tappable
“ARROWLEFT” {
goto tap_limitedblack_outfit_3
} “ARROWRIGHT” {
goto tap_limitedblack_outfit_5
} “CHOOSE” {
goto continue_lockerroomscene (DOES NOT WORK)
}

label tap_limitedblack_outfit_5
@ANALI =5
@ANALI changes into ANALIblack5

tappable
“ARROWLEFT” {
goto tap_limitedblack_outfit_4
} “ARROWRIGHT” {
goto tap_limitedblack_outfit_1
} “CHOOSE” {
goto continue_lockerroomscene (DOES NOT WORK)
}
}

label continue_lockerroomscene (DOES NOT WORK)
readerMessage Follow @dara.amarie.ep on Instagram! with messageTitle Arrows Dressing Game Template Credit
&zoom on 0 0 to 100% in 1
@ANALI walks to spot 0.596 23 265 in zone 2 in 1
&ANALI moves to layer -1
@ANALI walks to spot 0.380 129 381 in zone 2 in 1
@transition fade out black 1

I don’t really know how to fix this, but I can try my best to help.

  1. When you did your “ARROWLEFT” for label tap_fullblack_outfit_1, it goes straight to tap_fullblack_outfit_5. Therefore your first outfit should be label tap_fullblack_outfit_1 instead of just having a tappable first.
    For example you should do
    label continue_locker_scene
    if (purchased_agent_closet) {
    NARRATOR
    What do you want to wear?
    &ui ARROWLEFT create and ui ARROWLEFT opacity 1 in 0 and ui 6640974372143104_ARROWLEFT shifts to 0 251 in zone 1 and ui 6640974372143104_ARROWLEFT scales to 0.208 0.208 and ui 6640974372143104_ARROWLEFT moves to layer 6
    &ui ARROWRIGHT create and ui ARROWRIGHT opacity 1 in 0 and ui 6640974372143104_ARROWRIGHT shifts to 245 248 in zone 1 and ui 6640974372143104_ARROWRIGHT scales to 0.208 0.208 and ui 6640974372143104_ARROWRIGHT moves to layer 6
    &ui CHOOSE create AND ui CHOOSE shifts to 16 110 in zone 1 AND ui CHOOSE scales to 1.000 1.000 AND ui CHOOSE rotates 0 anchor point 0.0 0.0 AND ui CHOOSE to layer 7 AND ui CHOOSE opacity 0
    label tap_fullblack_outfit_1(this first before tappable)
    @ANALI =1
    @ANALI changes into ANALIblack1
    tappable
    “ARROWLEFT” {
    goto tap_fullblack_outfit_9 (also fix the 5 to 9)
    } “ARROWRIGHT” {
    goto tap_fullblack_outfit_2
    } “CHOOSE” {
    goto continue_lockerroomscene
    }
    And so on. You should be your first outfit first before your tappable overlay. I also a bit of trouble and had to do it this way for it to work for mine. And you also forgot your else command. Your else command can be empty, but it is needed there. If you used the IF command then you always need the else command even if it is empty.

You can try the else command first though that way you don’t have to try to revise your script yet. If the else command doesn’t work then try what I told you to do and see if it works.
3.

1 Like

Thank you! I’ll try it.

I thought having if and elif works. Dara’s templates have if commands without an else command, I believe, like for the outfits where it’s
if (CHARACTER = 0) {
@CHARACTER changes into outfit0
} elif (CHARACTER =1) {
@CHARACTER changes into outfit 1{
} elif … so on…

That is only if you have more then three or so. If you do then you will continued to use the elif.
For example
if(name){
Narr
} elif(name2){
Narr
} elif(name3){
Narr
} elif(name4){
Narr
} else{
}
Then ended with else.

1 Like

You don’t need the else command, it’s optional.

1 Like