Hello everyone! I Have a choice, and then want to reference it later in the story ONLY If the user picks the one choice not the other. Hopefully, that makes sense…
Here is my script: Earlier in the story
YOU (talk_clutchchest_sad_loop)
Thank goodness, light…should I go towards it?
Or should I just keep going right?
choice (go_to_the_light_or_keep_right)
“Go Right -->”{ @YOU exits right
goto keep_right
}
“Go To The Light” { @YOU walks to spot 0.128 258 610 in 4 AND YOU does it while walk_neutral_rear AND YOU faces left @remove YOU
goto go_to_the_light
}
Part I’m having trouble with later in the story
DR STELLA (talk_neutral_loop)
I heard about your little accident, so I’m happy to see you made it okay.
Did you run into any trouble finding me?
if (go_to_the_light_or_keep_right is “Go Right -->”) {
YOU (talk_sit_armscrossed_neutral_loop)
I actually did. I ran into Ziolons...and it was the first one I've ever seen.
It was scary.
DR STELLA (talk_exclaim_no_worried)
Ahh, I see. Well at least you made it now.
}
else {
YOU (talk_sit_coy)
Nope, I found you right away.
}
Every time I try it myself it just says the else option even if I choose to go right. What am I doing wrong?
let me know if it’s working! I’m not very familiar with this method, I always use gains myself, used this maybe once or twice, maybe Dara can correct me if I said something wrong