You can find answers to all your questions here.
In short:
-
Assigning points based on a choice:
choice
âRight choiceâ {
@LI +1
} âWrong choiceâ {
#you simply donât assign points
}
Instead of LI you need to write your characterâs name.
-
Different outcomes based on points (example; there are many ways to do this so please read the link):
if (LI > 0) {
LI
I love you!
} else {
LI
Weâre just friends.
} -
Keeping track of the points:
You will have to do an if/elif/else sequence for every point. For example:if (LI = 0) {
NARRATOR
You have 0 points.
} elif (LI = 1) {
NARRATOR
You have 1 point.
} etc.
Instead of using NARRATOR, you can show points within a readerMessage. The code structure is the same (youâll have to do it for each point separately). This can be useful when calculating points for an art scene.
For example:
if (CHARACTERNAME > 2) {
readerMessage You have enough points to see the art scene!
} else {
readerMessage Sorry, you donât have enough points to see the art scene.
}
If thereâs still something unclear, DM me and Iâll try to help. Good luck!