Hi everyone!
So, I’m working on this story, I’ve done the game menu (only with start and customize categories), and there’s a male lead which until now I managed to get everything right with the customization and all. I decided to do something different about the LI’s, they are technically female leads too but anyway, I decided to create 2 female leads (Elin and Muriel), I succeeded to make them tappable, for example, there’s Elin who is the 1st female lead and there’s Muriel that’s the 2nd, I allowed the reader to chose one of them by tapping on them and to customize the one the reader choose, so the thing is, if the reader chooses Elin for example, Muriel will not appear on the story and vice versa and I want it to appear Elin or Muriel customized by the reader throughout the whole story/episodes. So what’s the problem?
The customization part and the “Remembering Past Choices (if/elif/else)”.
I’m sorry if what I wrote is so confusing, but I can’t explain it in another way.
Thank you in advance and if someone could help I’d be more than grateful.
P.S. I’ve heard that Remembering Past choices do not work on customization due to repeated choices, but still, IDK what can I do.
Also, I don’t really know which is the real problem but I suppose that’s what on the topic, if not, feel free to correct me since there can be more people with the same problem as mine.
honestly, I am not sure if I understand fully the problem but if you want to have 3 separate stories for 3 separate characters than I would do it approx like this (its not tested so I might have missed something)
label main_character
NARR
Now you can choice main character
tappable
“CHAR1” {
NARR
Are you sure you want to play as this character?
choice
“NO - back to menu” {
goto main_character
} “YES” {
gain CHAR1
goto CC_CHAR1
}
} “CHAR2” {
NARR
Are you sure you want to play as this character?
choice
“NO - back to menu” {
goto main_character
} “YES” {
gain CHAR2
goto CC_CHAR2
}
} “CHAR3” {
NARR
Are you sure you want to play as this character?
choice
“NO - back to menu” {
goto main_character
} “YES” {
gain CHAR3
goto CC_CHAR3
}
}
##################################
label CC_CHAR1
NARR
1111 #here add the CC for CHAR1
##################################
label CC_CHAR2 #here add the CC for CHAR2
NARR
222
goto story
##################################
label CC_CHAR3
NARR
3333 #here add the CC for CHAR3
goto story
#################################
label story
if(CHAR1){
goto story_CHAR1
}elif (CHAR2){
goto story_CHAR2
}else{
goto story_CHAR3
}
#################################
label story_CHAR1
NARR
Here add the story for CHAR1
goto end
#################################
label story_CHAR2
NARR
Here add the story for CHAR2
goto end
#################################
label story_CHAR3
NARR
Here add the story for CHAR3
label end
NARR
End of the story
I just wanted two separate stories for 2 characters ( Elin and Muriel) and If the reader chose for example Elin he/she will get to customize her or vice versa. I guess that’s the problem because the thing that I could not do was the customization. But I will try doing that!
well, then it is basically what I did I just did the template for 3 characters.
you can see that after choosing the character I have gain - so you can recall this choice whenever you need, and I also have there goto sending reader directly to the CC of that specific character.
Do you need the gains gotos and label to be explained more in detail? Just let me know
…
“CHAR1” {
NARR
Are you sure you want to play as this character?
choice
“NO - back to menu” {
goto main_character
} “YES” { gain CHAR1 goto CC_CHAR1
}
…