So in the long run it’s NBD but I want to hide character names for an introductory scene. They’re my primary MC and LI (the ‘intended’ ones.) The story itself is actually going to take a lot of different routes depending on certain aspects but LI is definitely one of them. So it would be nice if I could hide their names so that they’re customized characters show in that scene but in the long run it won’t destroy the story. I’ve read about deleting the name and duplicate characters and I thought I saw something somewhere about “mirror” speaking but can’t find it now. Anyway, help is appreciated.
I think you need to make another character that looks the same as the person you’re trying to mirror. I’m probably wrong, so @Dara.Amarie?
I’ve seen that and ultimately can do, but want them to be able to have their customized characters in the opening scene.
Them, what I would do is @/Dara.Amarie has a template for twins, so I would use that. That way, they both get customized.
What I usually do is have a separate character called UNKNOWN with either a blank display name or a display name saying “???”
Then when I code it I do this:
&CHARACTER is animation
@speechbubble is (whatever)
UNKNOWN
Blah blah blah
Be sure the separate character is placed offscreen with spot directing
Like mentioned above, you’d need to create a duplicate character that doesn’t have a display name. To have the duplicate look like the customized character, use this command: @DUPLICATE becomes CHARACTER
I’ll check that out. Thanks!
So I put this where I put the coding that brings them in?
i.e.
@chracter changes into OUTFIT
@duplicatename becomes chracter
I’ve thought about having these characters animated while their “dopplegangers” are offscreen talking…I suppose worst comes to worst I can do that.
I think it’s best to switch those commands around so they change into the appropriate outfit after they become a duplicate.
I can’t remember if the becomes command applies to the outfit as well as the character themselves, that’s why I suggested it.
Yup that’s what I do. So simple.
It really is.
there is a solution for this without duplicates actually.
You just need to create any kind of character and put it offscreen, and delete the display name of this character
Then you will make the original character on-screen do the speak animation but the dialogue will be said by the offscreen character so the speech bubble will have no name.
&ORIGINAL is talking_animation
OFFSCREEN
Let’s do some talking here!
That’s what I was saying!
oh right, I havent noticed.
You’re good
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