Hey guys, I need help with directing a hit and run scene in my story. I think I’ve done the basics but the rest is history lol
This is what I’ve done but the car appears after the character has fallen.
EXT. CITY HIGHWAY LOOP - DAY with CAR ANGLE SILVER to 0.872 -758 -48
@zoom reset
@CHAR moves to layer 5
&CHAR enters from left to spot 1.005 232 80 AND CHAR does it while run_cry_embarrassed_loop AND CHAR faces right AND CHAR starts run_cry_embarrassed_loop @CHAR2 spot 1.032 -306 -85 AND CHAR2 faces right @pause for a beat
&CHAR2 walks to spot 1.032 106 -85 in 0.5 AND CHAR2 does it while idle_terrified_loop
&overlay CAR ANGLE SILVER shifts to -342 -48 in 0.5
@overlay CAR ANGLE SILVER scales to 0.872 0.872
&overlay CAR ANGLE SILVER moves to layer 0 @CHAR faces left AND CHAR starts react_scream_horror
try this: (but I think you need to move your character a bit lower on the screen)
EXT. CITY HIGHWAY LOOP - DAY with CAR ANGLE SILVER to 0.872 -758 -48 at layer -1 @zoom reset
&CHAR2 spot 1.032 -306 -85 AND CHAR2 faces right AND CHAR2 moves to layer -2
&CHAR enters from left to spot 1.005 232 80 in 1.0 AND CHAR does it while run_cry_embarrassed_loop @pause for 0.5 @CHAR2 walks to spot 1.032 106 -85 in 0.5 AND CHAR2 does it while idle_terrified_loop AND overlay CAR ANGLE SILVER shifts to -342 -48 in 0.5
@CHAR faces left AND CHAR starts react_scream_horror and pause for 0.3 THEN CHAR spot 0.953 315 225 AND CHAR starts fall
sound car_leaving
&overlay CAR ANGLE SILVER shifts to 319 -48 in 2 AND remove CHAR2