You have to delete the “NARRATOR” command because the portal expects a dialogue, if you remove it it should work
it doesnt
what are you trying to do?
SO IM A VERY NEW CREATOR AND I CANT GO TO THE NEXT BACKGROUNT IM STIL IN MY FIRST SCEENE PLEASE HELP ME.
sure so you want to go to another background right?
yeah
You would do this
Example:
EXT. ABBEY GARDEN - DAY
@transition fade in black
add dialouges and whatever you want in this scene
@transition fade out black
INT. ITALIAN RESTAURANT OL - NIGHT
@transition fade in black
dialouges and such
@transition fade out black
and repeat
doing transition fade in and fade out black are optional but it makes the transitions go smoother
Just changes the backround names into your backgrounds
the eror is somewhere around the line where you have “to be continued” as he error says - I do not see it in the script so I guess it is somewhere higher - can you copy here the part around this line?
EXT. ASIAN MARKET - DAY
@transition fade out black
EXT. ASIAN MARKET - NIGHT
@transition fade in black
@STAMATINA Stands screen left AND STAMATINA faces right
To be continued...
ok first of all:
NARR
To be continued…
Place NARRATOR (or NARR for short) above the To be continued… line
i think it work
can i ask more questions?
Yes, of course
i want to put them in a backgrount in my next sceen but not so close, can you tell me more about the coding? btw you are an ANGEL THANK YOUUUU:smiling_face_with_three_hearts:
You can also add a direction:
Examples:
@CHAR stands screen left AND CHAR faces right
@CHAR stands screen left in zone 2 AND CHAR faces right
You can add an animation as well, in addition to a direction:
Examples:
@CHAR stands screen left AND CHAR faces right AND CHAR is listen
@CHAR stands screen center in zone 3 AND CHAR faces left AND CHAR is listen
You could also use spot direction instead:
ex.
@CHAR spot % X Y
Example: @GIRL spot 1.280 50 0
@CHAR spot % X Y in zone #
Example: @GIRL spot 1.280 50 0 in zone 2
@CHAR spot % X Y AND CHAR faces DIRECTION
Example: @GIRL spot 1.280 50 0 AND GIRL faces right
@CHAR spot % X Y in zone # AND CHAR faces DIRECTION
Example: @GIRL spot 1.280 50 0 in zone 2 AND GIRL faces right
@CHAR spot % X Y AND CHAR faces DIRECTION AND CHAR is animation
Example: @GIRL spot 1.280 50 0 AND GIRL faces right AND GIRL is listen
@CHAR spot % X Y in zone # AND CHAR faces DIRECTION AND CHAR is animation
Example: @GIRL spot 1.280 50 0 in zone 2 AND GIRL faces right AND GIRL is listen
LEGEND:
% = the height of the character
X = char going from left - right or right - left (horizontal, X axis, higher numbers to the right, lower numbers to the left, think of a graph)
Y = char going up or down (vertical, Y axis, higher numbers up, lower numbers down, also think of a graph)
DIRECTION = left/right
animation = one that exists in the writer’s portal
#= a number
You can read more about spot directing here:
Hope I didn’t make this too confusing, I also talk about this on my directing tips account warrior.gem
My IG post about it:
Also, so:
INT. BACKGROUND NAME
&GIRL stands POSITION AND GIRL faces DIRECTION
&BOY stands POSITION AND BOY faces DIRECTION
#scene here
Example using this:
INT. BACKGROUND NAME
&GIRL stands screen left AND GIRL faces right
&BOY stands screen right AND BOY faces left
#scene here
Using spot direction:
INT. BACKGROUND NAME
&GIRL spot % X Y AND GIRL faces DIRECTION
&BOY spot % X Y AND BOY faces DIRECTION
#scene here
Example using this:
INT. BACKGROUND NAME
&GIRL spot 1.280 50 0 AND GIRL faces right
&BOY spot 1.280 270 0 AND BOY faces left
#scene here
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