How can i remember a choice in a previous episode?

Whenever you make a choice that will matter, you put “gain” Then a condition. Like this:

choice “option1” {
gain 1stoption
} “option2” {
gain 2ndoption
}

if (1stoption) {
@CHARACTER is idle_happy
} elif(2ndoption) {
@CHARACTER is idle_armscrossed_angry_loop

}

in this example, option1 makes the character happy, in option2 it makes them angry. It can be whatever you want, though.
So when the player makes that choice, they gain the condition. The conditions are, 1stoption and 2ndoption, but you can name them whatever you like. Then, when it comes later in the story, you put if in the parenthesis next to if and elif

And something extra I do is I make a google doc as a “guide” so that I can remember.
For example:
“if reader chooses option1, they gain 1stoption”
That way when the choice comes into the story again, I dont have to find where I originally scripted it… If that makes sense

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