How do I make a character float?


#1

I’ve seen it in some stories


#2

You might want to use spot directing to move them where you want them to float to.


#3

I did it but the movement is not smooth plus I wish it would be for the whole scene


#4

What do you mean by the movement isn’t smooth? Maybe I can help with that.


#5

I mean it isn’t continuous,it stops and then starts again


#6

Hm, weird. Could you post your script?


#7

Make sure you’re using “does it while” instead of “is” when you have them do an animation at the same time they are walking.


#8

Yes, that is probably the issue lol.


#10

Also, you could also use a 3 zone background then use the coordinates: @pan to zone x in y. It depends on how slow or fast you want to pan to the zone.

For instance:

@CHARACTER walks to spot x.xxx xxx xxx AND CHARACTER does it while lay_asleep_loop
&pan to zone 3 in 10

This will make the background pan to the zone while the character is “floating”


#11

I have a question. So will using “does it while” perform the same outcome as “and”?


#12

The pan needs to go before the walking command otherwise the character will walk to the spot then the pan will happen


#13

LOL right sorry about that. I forgot


#14

So it’d go.

@pan to zone 3 in 10
&CHARACTER walks to spot xx.xxx.xx AND CHARACTER does it while lay_asleep_loop


#15

“does it while” and “and” are two differenent things. Did you mean “does it while” and “is”?


#16

Switch the @ and the &

&pan to zone 3 in 10
@CHARACTER walks to spot xx.xxx.xx AND CHARACTER does it while lay_asleep_loop


#17

I believe so. I’m not 100% sure though


#18

Oh yes! I meant “is” not “and”.


#19

Yeah. You can also use &

for instance.

@CHARACTER is talk_happy_smile
&CHARACTER2 is talk_excited


#20

I think I expressed myself in the wrong way sorry, but what I mean is how put the character in the air while he is with his arms crossed for example


#21

“is” counts as a beat (1 second) so doing and CHARACTER is animation and your character is walking to a spot in less than 1 second, they will pause until that 1 second is over before going into the next animation, so it looks glitchy. It’s always best to use “does it while”