How do I make an overlay stay long

How do I make an overlay stay longer after a certain time of looping in that spot. It is just, my overlay is appearing, looping 2 times and then disappearing. I want it to loop 2 times and stay visible.

Can you post your code?

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I’m so sorry if you’re expecting me to copy and paste the code. If yes, apparently I can’t do that on mobile. I hope you understand my problem here.
The scene here is, the keycard to fall out from the person’s pocket.

After it’s looped, you’ll want to put “THEN overlay DOOR_KEYCARD shifts to X Y” with X Y being the coordinates you want it to stay at.

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When I do this, does the overlay stop going invisible after certain time?

It should, I don’t really understand based off that code why it would be going in invisible in the first place since you haven’t cleared the overlay or changed the opacity.

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Yeaah!! Okay I’ll try this on and see if it stays visible. Thankyou very much for your help!!!:blob_hearts::two_hearts:

it is going invisible bc you put &overlay instead of @overlay and the next line is pause for 2 and thats why its going invisible

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Ohhh!! Okay I’ll stop pausing. Now, it stays visible for long, right? Thank you so much!!:heart:

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no u dont need to stop the pausing just write @overlay instead of &overlay

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bc when writing something with & means that the animation or whatever u put with & will do that animation in the same time as the next animation
so if u put:
&CHARACTER is dustoff_neutral_loop
@pause for 2
then it means the character will be dusting off for two seconds

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Yeah okayy. After a certain time, how do I stop displaying the overlay?

just set the opacity of the overlay to 0:
@overlay NAME opacity 0 in 0

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The door keycard overlay is looping, just like I have coded. But it is looking odd, as if it is not looking as the keycard is falling from the person’s pocket

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Umm okayyy!!!:heart:

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