How do i remove overlay?

Hello,
I added a box overlay to my story and after unpacking it, I was wondering if there is a way I could remove it and how?

3 Likes

Yes you can remome the overlay from there…
Just write-

@overlay OVERLAYNAME clear

14 Likes

Thank you!!

1 Like

You’re welcome! :relaxed::relaxed:

how do you make more then one overlay clear at once?

@clearall overlay
To remove all overlays from the scene. Otherwise you have to do it individually.

6 Likes

Thank you!

How do I remove duplicate overlays like if there’s a scene with 2 characters who both have a menu in their hand but I added the same overlay twice in the script how do I clear those overlays?

@overlay OVERLAYNAME clear

1 Like

Thanks

Hi, I wanted my driver to look like she’s slowing the car down then looping stops, but it’s still moving
Here is what I have, can you explain where I’ve gone wrong please?

EXT. URBAN ROAD LOOPING STREET - DAY with INSDIE_CAR_FRONT_SEATS at layer -2 with INSIDE_CAR_FRONT_PASSENGER_SEAT at layer 2 with PINK_SPORTS_CAR_RIGHT at layer 6 with EXT. URBAN ROAD LOOPING to 1.625 0 0 in zone 1 at layer -5
&overlay LOOP_OVERLAY_2 create from EXT. URBAN ROAD LOOPING and overlay LOOP_OVERLAY_2 opacity 1 in 0
&overlay LOOP_OVERLAY_2 scales to 1.625 1.625 in 0 and overlay LOOP_OVERLAY_2 shifts to 0 0 in zone 2 in 0 and overlay LOOP_OVERLAY_2 to layer -6
&overlay PINK_SPORTS_CAR_RIGHT shifts to -148 119 in zone 1 AND overlay PINK_SPORTS_CAR_RIGHT scales to 1.360 1.360 in zone 1
&overlay INSIDE_CAR_FRONT_PASSENGER_SEAT shifts to -60 109 in zone 1 AND overlay INSIDE_CAR_FRONT_PASSENGER_SEAT scales to 1.000 1.000 in zone 1
&overlay INSDIE_CAR_FRONT_SEATS shifts to -59 107 in zone 1 AND overlay INSDIE_CAR_FRONT_SEATS scales to 1.000 1.000 in zone 1
&overlay EXT. URBAN ROAD LOOPING shifts to -640 0 in 3 THEN overlay EXT. URBAN ROAD LOOPING shifts to -960 0 in 1.5 THEN overlay EXT. URBAN ROAD LOOPING shifts to 0 0 in zone 2 in 0 THEN overlay EXT. URBAN ROAD LOOPING shifts to 0 0 in zone 2 in 3 THEN overlay EXT. URBAN ROAD LOOPING shifts to 0 0 in 1.5 THEN overlay EXT. URBAN ROAD LOOPING shifts to 0 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to 0 0 in zone 2 in 3 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 1.5 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 3 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 1.5 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in zone 2 in 0 loop INFINITE times
&zoom on 144 430 to 140% in 0
&ELLIE spot 0.641 138 194 in zone 1 at layer 1 AND ELLIE faces right AND ELLIE is idle_armscrossed_awkward_loop AND NANCY spot 0.722 106 148 in zone 1 at layer 4 AND NANCY faces right AND NANCY is idle_cup_neutral_loop
readerMessage Pretend Nancy is driving (no driving animation yet!)
@pause for 2.5
&zoom on 98 256 to 298% in 2.5
@speechbubble is 139 96 to 120% with tail_top_left
NANCY (talk_cup_worried)
So, um, my flight is leaving on Sunday
&ELLIE is deepbreath
@NANCY is idle_cup_worried_loop
@speechbubble is 188 125 to 120% with tail_top_right
ELLIE (talk_awkward_loop)
I know, I’m happy for you really I am
&ELLIE is deepbreath THEN ELLIE is deepbreath
@speechbubble is 139 96 to 120% with tail_top_left
NANCY (talk_cup_sad)
Hang on, let me pull over
&ELLIE is idle_sad_serious_loop
&overlay EXT. URBAN ROAD LOOPING shifts to -640 0 in 5 THEN overlay EXT. URBAN ROAD LOOPING shifts to -960 0 in 2.5 THEN overlay EXT. URBAN ROAD LOOPING shifts to 0 0 in zone 2 in 0 THEN overlay EXT. URBAN ROAD LOOPING shifts to 0 0 in zone 2 in 5 THEN overlay EXT. URBAN ROAD LOOPING shifts to 0 0 in 2.5 THEN overlay LOOP_OVERLAY shifts to 0 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to 0 0 in zone 2 in 5 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 2.5 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 5 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 2.5 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in zone 2 in 0 loop INFINITE times
@pause for 2
&overlay EXT. URBAN ROAD LOOPING shifts to -640 0 in 10 THEN overlay EXT. URBAN ROAD LOOPING shifts to -960 0 in 5 THEN overlay EXT. URBAN ROAD LOOPING shifts to 0 0 in zone 2 in 0 THEN overlay EXT. URBAN ROAD LOOPING shifts to 0 0 in zone 2 in 10 THEN overlay EXT. URBAN ROAD LOOPING shifts to 0 0 in 5 THEN overlay EXT. URBAN ROAD LOOPING shifts to 0 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to 0 0 in zone 2 in 10 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 5 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 10 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 5 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in zone 2 in 0 loop INFINITE times
@pause for 2
@clearall EXT. URBAN ROAD LOOPING
@NANCY is return_object_neutral
&NANCY is idle_awkward_scratch_loop
@pause for 1
@speechbubble is 188 125 to 120% with tail_top_right
ELLIE (talk_sad_exhausted)
I’m sorry, I thought I was ready to go further but I’m not

Dw, I’ve done it now :slight_smile:

It’s not working for me

Can we remove the ui command overlay???

@ or &ui OVERLAYNAME clear

or to remove all ui overlays:
@ or &clearall ui

1 Like

Okay thanks

1 Like