Something like this:
if (CHARACTER = #) { <<this is if the character has enough points
(choice here with option open)
} else { <<this is if the character doesn’t have enough points
(choice with locked option here)
}
Something like this:
if (CHARACTER = #) { <<this is if the character has enough points
(choice here with option open)
} else { <<this is if the character doesn’t have enough points
(choice with locked option here)
}